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Stacked vs Single Unit Combat - The Battle Continues

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  • #76
    Originally posted by Jon Miller
    attacking along an entire front has a number of meaningful things done by me
    as well as a number of meaningful results
    so it is better in many ways
    Jon Miller
    Related to long fronts...
    One of the biggest mistakes in civ3 was when they hamstrung the ZOC rules. It would not have been so bad, except the AI will not hold to no trespassing agreements, and if you had a long front, it was irritating to the point of wanting to punch the screen, to get them to stop. Every turn was a request to the AIs to stop trespassing, just to watch them reenter your lands on the next turn.

    I do think that Firaxis got rid of ZOC for the bulk of the game, (as well as the restriction on moving on enemy roads/rails) to help the AI. It was a cheap programming ploy.
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

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    • #77
      Well civ2 style i dont think would suit, neither would CtP style.. maby something from Civ2, Civ3 and CtP together.. in CtP stacks have too much advantage, there should be some minor advantages ofc. to make it realistic but i would like to see some smaller stacks being useful, that would add some options to military manouvers.
      Neither the civ2 style where all units in the defending square are destroyed if one defender dies (except in fortress or city).

      So something similar to Civ3 but maby with a 'mass attack' ability and more unit weaknes and strenghts.. pikes vs knights.. knights vs bowmen & infantry.. etc,

      And some kind of supply would be nice, if it is possible to do without ruining much of the gameplay.. maby if you have more than say like 8 units in a square you need a supply unit in the square or they'll starve...
      Proud member of the PNY Brigade
      Also a proud member of the The Glory Of War team on PtW-DG

      A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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      • #78
        I personally would like an enchanced Civ3 with negatives for over stacking

        like it would be bad to have more than one unit in a square (and one army would count as one unit)

        and also having armies enhanced, particularly for the late game

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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        • #79
          Actually, if you are attacking a whole front, then the micromanagement process takes even longer to set up and execute.

          End result - even more tedium...


          However, in this situation the amount of work involved is equal for stacked and unstacked combat.

          I'm surprised at how many people are saying that stacked combat was one of the few good things about CtP(2) - it was the thing that turned me off most.

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          • #80
            Originally posted by DarkCloud
            I agree Jon Miller, a "tactical minigame" addition would be tantamount ot civ-suicide. CTP's tactical minigames were annoying little resource-dump wastes taht took away from the general game experience. CIV IS NOT A GAME FOCUSED UPON INDIVIDUAL HEROES OR TROOP COLUMNS... civ is a game focused upon the marshalling of large amounts of troops (like a wargame... a classic wargame) and the management of large amounts of resources.

            Civ Is macro while Heroes of Might and Magic focuses upon the war units...

            If civ were to focus on war mini-games then the game would lose its focus and its flavor... war would become the focus instead of management.

            -
            Tactical units should instead gain powers relative to their basic composition... I would suggest three levels of consideration to this debate:

            A: No stackable Units (HARDLINE STANCE)
            B: Only stack units of the same type ("Fortification Stance" After CivII's fortification tile-type)
            C: Stack Combined Forces (The 'REALISM' STANCE... whereby modern wars are fought with many levels of units)

            --
            Basically, I would definitely support B... but C would be somewhat troublesome (I would still support it, but only if it could be implemented correctly.)

            As a possible method of implementation, I would like to suggest the following scenario:

            Combined forces have, as all civ Units do:
            Firepower
            Health
            Defense
            Attack

            However, certain units, when augmented with each other, such as Infantry and Armor, gain bonuses relative to their basic composition in the force since they historically work well combined.... Forces that do not historically go together *IE cavalry and tanks- will suffer penalties from the difficulties issuing forth from combined forces tactical difficulties.
            I would support option B, but only if you can turn it off (for scenarios especially, and if you want ships to stay individual) and as long as it didn't lead to different results than if you did it individually.

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            • #81
              Originally posted by skywalker
              However, in this situation the amount of work involved is equal for stacked and unstacked combat.
              Unfortunately, the group movement command in civ3 was an all-or-nothing affair. You could only group the same type of unit, and you could not subdivide those units without a great deal of work.

              In CTP2, grouping was not limited by type, and it was not an all-or-nothing command. The end result was...

              ...you guessed it, LESS TEDIUM
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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              • #82
                Civ2 style =
                Everything changes, but nothing is truly lost.

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                • #83
                  Originally posted by hexagonian

                  Unfortunately, the group movement command in civ3 was an all-or-nothing affair. You could only group the same type of unit, and you could not subdivide those units without a great deal of work.

                  In CTP2, grouping was not limited by type, and it was not an all-or-nothing command. The end result was...

                  ...you guessed it, LESS TEDIUM
                  and less fun

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                  • #84
                    Originally posted by Jon Miller

                    and less fun

                    Jon Miller
                    How can it be less fun when it's easier to move your units. Why is it that just because a feature was in CtP2, you automatically don't like it, even though a mouse could see that it beats what Civ3 had in it's place.

                    Can't you distinguish between not liking a game, and not liking certain features??

                    Asmodean
                    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                    • #85
                      no

                      that feature in particular was one of the things I didn't like in CTP

                      why can't you beleive me?

                      I like full front wars

                      stacked combat, in general (and in CTP specifically), does not allow this

                      Civ3 is also all about stacks, I don't like that either (overall it is a better game though)

                      I disliked the combat in CTP, combat in Civ3 is one of it's weaknesses

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                      • #86
                        two things make more fun

                        less tedium
                        and interesting choices

                        the least tedius game would be one where you made 5 choices and the game was over in 5 minutes

                        but I think that we can all agree that that is not fun

                        while stacked combat is good if you have stacks (like in Civ3)

                        what I am saying would be better, is to not have any stacks at or small numbers of them

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                        • #87
                          Jon: I understand that you do not like stacked combat. I don't agree with you, but I understand your position.

                          What I don't understand is why you are also against stacked movement. Why be against a feature that makes playing easier, and, IMO less tedious.

                          Wouldn't it be great to have a system where you could move units in and out of stacks, and move the stacks with a single click?

                          Asmodean
                          Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                          • #88
                            Civ3 is also all about stacks, I don't like that either
                            while stacked combat is good if you have stacks (like in Civ3)
                            You sure?

                            One thing Jon is right about is wars along a large line, this is more possible in civ2/3 because of the bias towards defenders, sit some on a mountain and theyll fight off alot of attackers. In CtP2 stacks, defenders "attack" and "defend" each round, so they need a complementry unit such as a flanker or ranged to attack for them because defenders obviously have a low attack rating on their own.

                            the least tedius game would be one where you made 5 choices and the game was over in 5 minutes
                            How is that?
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                            • #89
                              Originally posted by Jon Miller
                              no

                              that feature in particular was one of the things I didn't like in CTP

                              why can't you beleive me?

                              I like full front wars

                              stacked combat, in general (and in CTP specifically), does not allow this

                              Civ3 is also all about stacks, I don't like that either (overall it is a better game though)

                              I disliked the combat in CTP, combat in Civ3 is one of it's weaknesses

                              Jon Miller
                              That´s rubbish.

                              You can choose 3 units from a stack to attack one tile, 2 units from the same stack to attack another one - and then you still have 4 units to attack on a third place or to defend your starting position. Units with different abilities for attack/defend that is Or to choose to attack the same spot 2-3-4 even 9 times with the 9 units in a stack if you like that.

                              And you are allowed to have more than one stack attacking the same spot.

                              And even the AI would have several stacks side by side if you played the MedMod from WesW.

                              Ohhh man........... I:
                              First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                              Gandhi

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                              • #90
                                All those who think stacked is the solution should take a look at the Panzer General Series (and especially the first one) which had excellent tactics and yet no stacks.

                                Nevertheless I say the combat system in civ series needs something refreshingly new.

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