Originally posted by keybounce
(Ok, I know this topic is really long, and this is only page two).
Infinite movement along railroads is NOT a problem. I repeat, NOT a problem.
One turn is supposed to be a long time, right?
How long does it take to travel from Los Angeles to New York by rail? 5 days? 10 days?
How long is a turn? 2 years?
(Ok, I know this topic is really long, and this is only page two).
Infinite movement along railroads is NOT a problem. I repeat, NOT a problem.
One turn is supposed to be a long time, right?
How long does it take to travel from Los Angeles to New York by rail? 5 days? 10 days?
How long is a turn? 2 years?
From a realism standpoint, infinite railroads is believable. But taking your logic to its conclusion, a mechanicalized unit traveling on a road can span the globe in much less than a year too. Airplanes should have the ability to fly anywhere and hit any target within a turn (especially with the realistic ability to refuel while flying). Ships certainly can sail around the world in less than a year...
You have to take gameplay issues into account - and this is where having infinite rails fails miserably. It's basically a crutch to make the AI look better than it really is. And I could live with that crutch except for the following - For a game that is supposed to promote strategic thinking, infinite movement actually dumbs down the strategic thinking considerations of the player. Infinite movement means instant defense. Your forces will never be out of position. And with the commerce bonus for rails, they end up blighting the map, making it virtually impossible to cut the lines.
So I agree with your statement that rail movement should be set up as 1/N, so at least players can have the freedom to modify it.
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