Originally posted by sabrewolf
- depending on how you lay the tiles either N-S or E-W are "faster" to move (no zigzag)
- depending on how you lay the tiles either N-S or E-W are "faster" to move (no zigzag)
Originally posted by sabrewolf
my favourite arguments:
pro:
+ less graphics needed (6 boundaries have to be considered
+ smoother landforms possible
+ city radius's are equal (not the current "fat plus" shape)
+ same for distance corruption
+ radial stuff generally (plane ranges, artillery, movement) better
+ some of the best stragegy games in the late 80s were based on 6-sided-polygon tiles.
contra:
- civ1, civ2, civ3 based on squares (so probably the killer-argument)
my favourite arguments:
pro:
+ less graphics needed (6 boundaries have to be considered
+ smoother landforms possible
+ city radius's are equal (not the current "fat plus" shape)
+ same for distance corruption
+ radial stuff generally (plane ranges, artillery, movement) better
+ some of the best stragegy games in the late 80s were based on 6-sided-polygon tiles.
contra:
- civ1, civ2, civ3 based on squares (so probably the killer-argument)
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