I must say that I don't like the look´of hexes. They look plain ugly to me.
For me, squares is the lesser of two evils. My main objection against them is the fact that diagonal moves look to give far greater distance than vertical/horizontal moves. But I would still much rather pla on a square map, than on a hex map.
Oh...and the notion of moving diagonally on a hex map is one that I've never heard before. Could make for a fun game. One could easily make a mistake, in thinking that two units are not adjacent, when they actually are. The practicality of it is, I fear low, though.
Asmodean
For me, squares is the lesser of two evils. My main objection against them is the fact that diagonal moves look to give far greater distance than vertical/horizontal moves. But I would still much rather pla on a square map, than on a hex map.
Oh...and the notion of moving diagonally on a hex map is one that I've never heard before. Could make for a fun game. One could easily make a mistake, in thinking that two units are not adjacent, when they actually are. The practicality of it is, I fear low, though.
Asmodean
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