The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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[Mod] NORMAL game pace: SLOWER TECH but more normal unit building! (Other fixes too)
Originally posted by Dr. Broom
Great mod, it seems like it might become the main civ iv mod. A couple of criticisms though:
1. I wish you would have kept the faith mod in because it makes religion more interesting and discourages religion whoring to a degree.
2. After I downloaded your mod I was only able to hire 1 engineer specialist for every 2 forges I had, bug or feature? If it is a feature I recommend undoing it because it encourages more cities which is what civ iv tries to discourage.
Ok, I just checked in a NORMAL pace game and it is adding 1 engineer per forge for me. I didn't change this, anyway.
..and I just tried on an EPIC game- still get one engineer with my first forge... I don't know what to say. Are there other mods you've mixed in?
On the faith mod- I would LOVE to add something but the AI gets crippled... I'm open to suggestions.
Originally posted by aegisx
Cool Any luck with the Turk civ?
I'm hesitant on that one. I can't really put it into words, but- as much as I like Turkish history, I'm not keen on adding in every civ that gets added out there- or new religions, etc... I want a more core mod (where rules are adapted) that others can then add in those special flavors too if they choose.
Now, adding in better info screens is a no-brainer however, and that Domestic Advisor screen rocks.
Please don't put in every cIV mod, it'll just get a mess! People who want more "fluff" just have to figure it out by themselves (and then post it here ) or wait for someone to create a "mod fusion" program. :P
jdex:
Yeah I don't plan to. I want to only include things that are just really helpful, like the new dometic advisor screen (once he got it sorting like the old one) and the diplomatic text improvements that still prserve the flavor of CIV IV.
In fact depending on how the latest version plays out and you all report back (complaints whatever) this one may be about done until Firaxis releases an expansion pack that adds a bunch more units.
tulsdesi:
you're welcome. honestly this is very much like a mod I made myself for civ 3 that I never shared. I saw that a lot of the ideas would still work well in civ 4. I always enjoyed the Age of Exporation, and then the Age of Sail eras in the games but felt they were too short always- so I'd always manipulate tech costs and such to stretch out certain periods.
remember, though- feel free to give me input negative or positive as I'm open to improving this mod.
I am having a small problem with your mod. I am playing as America and I cannot build any units that require oil. It is clear that I have oil as I can trade it with other Civs. I made some changes to your mod but they should have no impact on resources since they were all xml civilization folder mods. Thanks.
BLOOD, are you sure you are not trading away ALL your deposits of Oil? You may not be aware that you can do that in Civ4 (in Civ3, you couldn't trade a resource if you only had the one source of it!)
I always liked my civ game having that "longer" feeling, kinda took you through the ages brilliantly, rather than rushing on. Your mod is a must download on my end.
I also like the fact that you try to keep it "clean" without adding extra mods from ppl here and there, but sticking to the basic stuff of CivIV. After all i personally wouldn't want a "new game" just a touch of improved features. I alraedy have a headache from reading about all the different mods ppl have come up to, which is commendable but very confusing too. Trying to decipher what to use and stuff.. nightmare!
Thumbs up for the two other mods u included in ur own though. I was worried about the religion one though, it seems there are certain issues concerning the way AI handles them. Maybe it would be better to stay off it rather than seriously change the gameplay?
P.S.: From what i've read, i take it your mod works properly on Epic maps too?
Fly, on your way, like an eagle.. Fly as high as the sun..
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