The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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[Mod] NORMAL game pace: SLOWER TECH but more normal unit building! (Other fixes too)
I'm gonna make a guess and say no.... My theory is that between having to rework the mod for the patch, Thanksgiving (if American), and the weekend, dearmad's got plenty going on. I really like the mod so I hope a new version will be up and running soon.
I'm pretty sure Dearmad will include the patch and release a new version. Of course that needs some time since the patch changed some stuff which first has to be found.
I'm hoping to have at least an intereim release for tonight.
The F9 thing is a pisser... that'll have to wait a bit.
I'm fixing the horse appearence to match the patch.
The increase in later techs was *already* something I had done in the mod for the version I was about to release pre-patch... so yeah, whatever. My take on tech cost included *lowering* a tiny bit some of the earlier tech costs too, though (get into classical age that much more evenly), per what a few of you posted in this thread.
The patch plays well enough with the mod at my end- of course YMMV considering the reports of some people still having problems w/the vanilla game patched.
There will no doubt be some problems with the next version here, but we can work 'em out.
You almost need to go to war, just due to a lack of other things to build.
I was wondering if the AI could handle the jungle changes. I modded your mod to enable jungle roads built with iron just in case (probably should have put it a little later, but whatever).
You made jungle seriously suck (which frankly is how it should be), and I like the change in concept - I'm just wondering if it'll totally **** up the AI.
due to the difficulty in balancing tech cost changes and such, I've only had time to do the NORMAL game rate (which is still slower than vanilla normal). While EPIC is longer than vanilla epic it isn't as long as many people have requested, no doubt.
Originally posted by dearmad f9 still out- will look into that.
Hi dearmad. I have found that using ulfn's graph mod with your mod solves the F9 problem (and gives me MUCH better graphs). I see that you have just posted in his thread about incorporating his mod into yours , so your F9 problem should be over.
I stopped using Blue Marble as it was too dark textured for ease of use.
One thing though, when you load a mod, what takes precidence.. the customassets folder or the mod's files? Do I actually have to drop stuff into the mod instead of customassets?
due to the difficulty in balancing tech cost changes and such, I've only had time to do the NORMAL game rate (which is still slower than vanilla normal). While EPIC is longer than vanilla epic it isn't as long as many people have requested, no doubt.
f9 still out- will look into that.
sorry to bug you, but will you update epic game too?
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