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[Mod] NORMAL game pace: SLOWER TECH but more normal unit building! (Other fixes too)

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  • I'm gonna make a guess and say no.... My theory is that between having to rework the mod for the patch, Thanksgiving (if American), and the weekend, dearmad's got plenty going on. I really like the mod so I hope a new version will be up and running soon.

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    • I don't think it's dead. He's posted more recently in his CivFanatics thread: http://forums.civfanatics.com/showthread.php?t=138005

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      • sure hope I'm wrong...

        Thanks for the additional info!

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        • If nothing else I'd like to see this mod work with the F9 key.

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          • I'm pretty sure Dearmad will include the patch and release a new version. Of course that needs some time since the patch changed some stuff which first has to be found.

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            • Ok. boink. No it's not dead.

              Dzhel's guesses were right on. Thanksgiving hurt!

              I'm hoping to have at least an intereim release for tonight.

              The F9 thing is a pisser... that'll have to wait a bit.

              I'm fixing the horse appearence to match the patch.

              The increase in later techs was *already* something I had done in the mod for the version I was about to release pre-patch... so yeah, whatever. My take on tech cost included *lowering* a tiny bit some of the earlier tech costs too, though (get into classical age that much more evenly), per what a few of you posted in this thread.

              The patch plays well enough with the mod at my end- of course YMMV considering the reports of some people still having problems w/the vanilla game patched.

              There will no doubt be some problems with the next version here, but we can work 'em out.

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              • Nice mod - certainly changes the game.

                You almost need to go to war, just due to a lack of other things to build.

                I was wondering if the AI could handle the jungle changes. I modded your mod to enable jungle roads built with iron just in case (probably should have put it a little later, but whatever).

                You made jungle seriously suck (which frankly is how it should be), and I like the change in concept - I'm just wondering if it'll totally **** up the AI.

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                • I've played it this way since Civ III and ever since CIV IV was out... the AI handles it fine.

                  In fact NO change I make is without consideration for how the AI might play it. Period.

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                  • updated. v0.8

                    due to the difficulty in balancing tech cost changes and such, I've only had time to do the NORMAL game rate (which is still slower than vanilla normal). While EPIC is longer than vanilla epic it isn't as long as many people have requested, no doubt.

                    f9 still out- will look into that.

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                    • Originally posted by dearmad f9 still out- will look into that.
                      Hi dearmad. I have found that using ulfn's graph mod with your mod solves the F9 problem (and gives me MUCH better graphs). I see that you have just posted in his thread about incorporating his mod into yours , so your F9 problem should be over.

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                      • Yeah! Rock on, thanks for the info. I'll try it out.

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                        • Hopefully I'll be able to test out the new version this weekend, depends on how many christmas trees I have to sell

                          Just for the sake of posting it, here's the list of mods I'm currently sorta using :

                          Slower Tech+Balance 0.8a
                          psg1.6 info screen changes
                          center wonder and era popups
                          Frenchman's Era pictures (These are fantastic)
                          The Aurora Borialis startup background
                          Waterworld Mapscript
                          Formation Mod (more units in groups and better formations)
                          Diplomatic Victory Movie

                          I stopped using Blue Marble as it was too dark textured for ease of use.

                          One thing though, when you load a mod, what takes precidence.. the customassets folder or the mod's files? Do I actually have to drop stuff into the mod instead of customassets?
                          Last edited by ghen; December 4, 2005, 09:15.
                          ~I like eggs.~

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                          • Originally posted by dearmad
                            updated. v0.8

                            due to the difficulty in balancing tech cost changes and such, I've only had time to do the NORMAL game rate (which is still slower than vanilla normal). While EPIC is longer than vanilla epic it isn't as long as many people have requested, no doubt.

                            f9 still out- will look into that.
                            sorry to bug you, but will you update epic game too?

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                            • Quin.

                              Absolutely. Just need some time.

                              Actually, I'm still facing the f9 problem despite trying to use the new improved graph mod. :/

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                              • Originally posted by dearmad
                                Quin.

                                Actually, I'm still facing the f9 problem despite trying to use the new improved graph mod. :/
                                Yup, I've just been playing your latest version with the graph mod, and F9 doesn't work on my set up either.

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