I'm another old fan of Colonization who's not happy with the shift to wargaming.
It used to be that Col was mostly about building a colony in the new world. Your ties with Europe were a bit more meaningful, with wars being declared by the king, and such. Now it really is just a "prepare for independence" game, where the economics is simply an engine to drive your army. That's a totally different feel. It becomes a third rate war game with an overly complicated economic system, instead of an economic game with a military flavor.
Honestly, the WoI isn't that interesting. You've got an enemy with four different units, one of which totally outclasses you, and the rest are all basically "weak in the field, strong in the city." If the game were supposed to be a build up to the final War, why not have something more interesting? Why are there no Tory militias, no fast revenue cutters to shut down shipping, no distinction between light and heavy units, to allow the REF a chance in the wilderness? As it is, if the point of the game is to fight an awesome war at the end, Firaxis missed the point.
It used to be that Col was mostly about building a colony in the new world. Your ties with Europe were a bit more meaningful, with wars being declared by the king, and such. Now it really is just a "prepare for independence" game, where the economics is simply an engine to drive your army. That's a totally different feel. It becomes a third rate war game with an overly complicated economic system, instead of an economic game with a military flavor.
Honestly, the WoI isn't that interesting. You've got an enemy with four different units, one of which totally outclasses you, and the rest are all basically "weak in the field, strong in the city." If the game were supposed to be a build up to the final War, why not have something more interesting? Why are there no Tory militias, no fast revenue cutters to shut down shipping, no distinction between light and heavy units, to allow the REF a chance in the wilderness? As it is, if the point of the game is to fight an awesome war at the end, Firaxis missed the point.
I think the game does not suck as much as most of the rest of you think because, quite frankly, it doesn't. The game is imperfect, but it is natural for people to be overly critical of specific elements that they don't agree with; that is of course How Things Work, and something game designers learn to deal with (in part by making games moddable!).
Comment