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  • #91
    You can, Civ4CivilizationInfos.xml

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    • #92
      The following is not a bug, but a convenience.

      In Civ4, you can let the game show the number of turns before a city grows, and how long it takes before production is done on the main gamescreen. In Colonization you can't, or at least I haven't found the option.

      If this is not included in the game, would it be possible to include this feature in your patch?
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

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      • #93
        I am sure this was already mentioned, but just in case it wasn't, have the REF reload onto Transports if it has conquered all your cities on an island. Otherwise it just sits there and with 40 MoW sailing around it can be quite the stalemate.

        Having one island city shouldn't equal having to have a huge navy or losing. Not to mention the fact often the REF could really use those troops elsewhere.

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        • #94
          Originally posted by N35t0r
          I think that's the way the game works: only up to one free colonist will defend the settlement, with muskets if availiable (and you have a stockade)
          Well, actually if colony is without defenders (i.e. no one in the "garrison") and the colony has no muskets, no one will rise to defend.

          Somehow rather counter-intuitive that having more than one free colonist in the garrison has no effect.

          Has someone seen how a stack of colonists without muskets defend when they are out in the wild?
          It's not easy to make a clean mess

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          • #95
            Well, it used to be like that on the original col.


            RE the REF and needed colony size to successfully independize.

            It should be easier to win the revolution with a larger colony if you manage to run it perfectly. As that is really hard to do, in practice it should even out at somewhere along 1/8 of the eastern coastline settled by the player. Controlling a colonial empire the size of the 13 colonies should give you enough resources to eventually win the war. You will lose cities, and it will hurt your war capacity, but you could still prevail. (although I feel like foreign intervention in favour of the colonies should be reintroduced)
            A larger size will mean you won't be able to defend everywhere, so you will inevitably lose some of your colonies, but if you concentrate on keeping your core, you should be able to slowly recapture your periphery.
            Trying to win with only a handful of colonies will mean they will all be very developed, and that your forces will have to concentrate to defend a much smaller area, but it should also mean that losing one colony should be a large shock to your war capacity, and losing two should spell an almost sure defeat.
            Indifference is Bliss

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            • #96
              War capacity is kind of pointless once the WOI starts. Here comes all the kings men... you got your horses and guns ready? Fine then stop being productive and wait for the slaughter. I never had to actually trade something once the war started. If you don't have your stuff ready when the REF arrives you're busted.

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