I intend to make a mod (two, actually) to fix some of the more glaring errors in the game as well as adjust the gameplay to be more 'Col'-like rather than Civ-like, which is how I see the game now.
I intend to develop this as two separate elements, one as pure bugfixes (think Solver's patches for Civ4) and one with gameplay alterations. I'd primarily like to discuss the bugfixes here, and keep the gameplay alterations to myself at the moment, until I feel more comfortable with the game to be sure I'm right.
A good point to start with is Dale's fixes incorporated in AoD2...
[q=Dale]
FIXES:
- Cargo now takes as many berths as its size requirement (eg: treasure takes 6 berths)
- AI now assigns higher priority to picking up treasures on non-colonised islands
- AI now actually picks up treasures when transport next to it
- AI uses King's Transport for treasures if it doesn't have a free transport of the right size all through the game (was use King's Transport up to turn 90)
[/q]
These are all simple AI fixes, and quite valid. I'll either develop these myself, or if Dale wants to contribute the solutions that would be fantastic
Additional fixes I see:
Feature enhancements:
Let's add some more to this... Keep the feature requests light (those two are hard enough as it is, both require python adjustments and whatnot). I want to stay out of C++ as much as possible with the features, unless there's significant reason to do so; the less complex this patch/fix is the better.
I intend to develop this as two separate elements, one as pure bugfixes (think Solver's patches for Civ4) and one with gameplay alterations. I'd primarily like to discuss the bugfixes here, and keep the gameplay alterations to myself at the moment, until I feel more comfortable with the game to be sure I'm right.
A good point to start with is Dale's fixes incorporated in AoD2...
[q=Dale]
FIXES:
- Cargo now takes as many berths as its size requirement (eg: treasure takes 6 berths)
- AI now assigns higher priority to picking up treasures on non-colonised islands
- AI now actually picks up treasures when transport next to it
- AI uses King's Transport for treasures if it doesn't have a free transport of the right size all through the game (was use King's Transport up to turn 90)
[/q]
These are all simple AI fixes, and quite valid. I'll either develop these myself, or if Dale wants to contribute the solutions that would be fantastic
Additional fixes I see:
- AI does not assign military units adequately
- AI acts overly aggressively
Feature enhancements:
- Native camps do not easily identify what they trade
- Wagons/Ships on a single trade route are not identified with that trade route's name
Let's add some more to this... Keep the feature requests light (those two are hard enough as it is, both require python adjustments and whatnot). I want to stay out of C++ as much as possible with the features, unless there's significant reason to do so; the less complex this patch/fix is the better.
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