The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Keen to know whats the plan for Tortuga? Is it a direct replacement for Europe (i.e. sail from the high seas?) Will it to allow a victory for the pirates by trading X amount of goods?
Looking Good Dale, i believe that the pirates should start with a transport like the other empires.
Else they either just become a pain, I've had them destroy my starting ship before i can start a town and few times seen them wipe themselves out before they had created one, removing themselves from the game.
Last edited by GreenMarine; December 21, 2008, 19:04.
Originally posted by Dale
The other two I've no idea how they came about. I've not made any changes anywhere near razing colonies. Strange, I'll see if I can reproduce.
Have you ever had that before?
Sorry about the delay, I've been abusing natives in vanilla.
No, I never saw those in vanilla or PatchMod and this was my first try with AoD II. If you want I can look for saved games just prior to the problems, but you're working on 1.05 and this was 1.03.
Prince: I'm not sure if the border had moved toward me (I thought it might have but didn't reload to look), but the anomalous unit was on the wrong side of the border, not on my side, and I think we had closed borders.
Comment