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[MOD] Age of Discovery II

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  • Originally posted by PrinceMyshkin
    XD

    Crap = Hammers + Goods + Bells?
    ALL yields, including education.

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    • v1.03 Released!

      See the first post for DL and updated changelog.

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      • OMG!!!!!!!!!!!! EVERYBODY PANIC!!!

        GOT TO TRY IT!!!!!!!!!!!!!!!
        Coling since 1994... :)

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        • YAY AND I GET THE PIRATES TOO!!!!!!!!
          Coling since 1994... :)

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          • Hmmmmm... all achievement images are missing, there is a purple curtain. :P
            Coling since 1994... :)

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            • Did you change the foldername of the mod? Unfortunately the path for those images is relative to the root Col folder not the actual mod's folder.

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              • Achievents worked perfectly though... what should be the mod's folder?

                Currently it is,

                D:\Games\Colonization II\Mods\AgeOfDiscoveryII
                Coling since 1994... :)

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                • My achievements mod has an extra directory called "CvGameCoreDLL", won't I need this in my AoDII mod folder?
                  Coling since 1994... :)

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                  • That's my achievements directory, and I can see the pics as well from windows explorer....

                    D:\Games\Colonization II\Mods\AgeOfDiscoveryII\Assets\Art\Achievements

                    Maybe I should restart my PC, but I run a simulation and I cannot now...
                    Coling since 1994... :)

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                    • Replace this file in /Mods/AgeOfDiscoveryII/Assets/XML/Events/

                      EDIT:
                      I'm re-uploading the full mod with the fixed file. So 30 mins after this message and you should be right to get it.
                      Attached Files

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                      • Cheers mate
                        Coling since 1994... :)

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                        • I was playing with pirates just for fun at governor level.

                          It's too late and I was just checking around and messing about... see what has happened by 1532.

                          I didn't even know, what to do with them, never played them before. Didn't even know they can't produce any bells, nor build anything!

                          Pretty much obligerated spanish and dutch colonies...

                          I attach the save game at AoDII, v1.03.

                          I am wondering aren't they COMPLETELY imbalanced?

                          Also what do the pirates do with a treasure? I have one, but I have no option to sell it anywhere...

                          And do the pirates only play for economic and industrial victories? If they cannot build anything, is this possible?

                          Other than this, three words: THIS MOD ROCKS.
                          Attached Files
                          Coling since 1994... :)

                          Comment


                          • Yes, pirates are completely un-balanced. I did note this for v1.02 and that's why they were disabled. But everyone wanted to play them anyways so they are back, still un-balanced.

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                            • Oooooooooooooh! This is why I couldn't play them!

                              Nerf the bastards I say! :P

                              So, if I play proper colonization, is there a chance they may pop up as random opponents?
                              Coling since 1994... :)

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                              • Oooooooooooooh! This is why I couldn't play them!

                                Nerf the bastards I say! :P

                                So, if I play proper colonization, is there a chance they may pop up as random opponents?

                                Also what do they do with their treasures?
                                Coling since 1994... :)

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