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Thread: Sprite List

  1. #31
    Immortal Wombat
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    See the List ^ All the sprites ending _WAW are in WAW. The WW2 ones I put there for tidiness.
    Concrete, Abstract, or Squoingy?
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  2. #32
    Martin Gühmann
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    Post

    Originally posted by Immortal Wombat

    Code:
    168-175		(8)
    177-179		(3)
    181-187		(7)
    190		(1)
    193		(1)
    195		(1)
    196		(1)
    200		(1)
    		-----
    		(23)
    27 spaces.
    Looks well, Ben. Only programers start to count with zero, so sprite #200 would be rather #000, but same number of empty sprite positions.

    Finally Locutus shoould add the sprite list on the modmakers' depot to the CTP2 Apolyton Modification pages. Probably this was the intention of this thread.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  3. #33
    J Bytheway
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    You can't use space 0, it doesn't work - it just uses sprite 1 instead (actually, I only know this for CTP1...).

  4. #34
    The Big Mc
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    Anybody tried spr 01 it could just go to spr 1 it may go to spr gu001.spr if so it gives us another 99 spr positions
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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  5. #35
    Martin Gühmann
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    Interesting, all slots I tried bigger 199 endied that I got an error message that sprite GU000.spr was not found or was it GU00.spr, because I have such a unit sprite in my sprite directory with only two digits. If I remember correctly this sprites contains the CTP1 UFO and as I tried it in the game, the game crashed as I moved, unfortunatly I did not take the time to figure out if it was the sprite, the slot or something else. And I don't remember if it was in the GU000.spr or in the GU00.spr format.

    Additional I did not find the GU001.spr, so we can reassign this slot, I don't think we will ever have a use for the cattle and as it is a already in so...

    For the Good sprites, I have a sprite in my folder called GG000.spr I took it from CTP1's GG00.spr. I know that it appeared in CTP2 as I gave if I remember correctly to the gold filed the value zero or negative values. I remember everything was right and the dummy ressource sprite appeared that I put into the sprite directory.

    -Martin
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  6. #36
    Martin Gühmann
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    Post

    Originally posted by The Big Mc
    Anybody tried spr 01 it could just go to spr 1 it may go to spr gu001.spr if so it gives us another 99 spr positions
    How should it work, you don't have sprite numbers in newsprites.txt with leading zeros. The idea was that it could work with old SpriteID.txt but it didn't work, I tested it.

    -Martin
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  7. #37
    Peter Triggs
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    So 168-175 are used. How about 181-187 for some more WW2 sprites?

    BTW, Happy Birthday Martin!

  8. #38
    Martin Gühmann
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    Post

    Originally posted by Peter Triggs
    BTW, Happy Birthday Martin!
    Thank you very much Peter. By the way were are all the other congratulants?

    -Martin
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  9. #39
    Immortal Wombat
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    Happy Birthday for four days ago Martin!
    Concrete, Abstract, or Squoingy?
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  10. #40
    The Big Mc
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    dito
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  11. #41
    Aias
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    Also, Sprite 58 is listed as an Anti-Tank Attillery, when I believe it's the CTP2 War Walker. Sprite 118 is the C:CTP War Walker. Just a request, but could some mod maker (I'm still in remedial SLIC) use the C:CTP War Walker in a mod? I was trying to use it in some CTP2 games and renaming it a 'Mec.' It turned ugly real quick. Still much more for me to learn. If there's to be a Cradle 1.36, I'd like to see it in there.

    Thanks!
    The wall of the Achaians

  12. #42
    The Big Mc
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    it is in my mod and i got in in ok
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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  13. #43
    Aias
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    Big MC, you're my hero!

    Um, I'll stop whining now
    The wall of the Achaians

  14. #44
    Peter Triggs
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    Stankarp,

    Could you attach a copy of your newsprites.txt? I need some spaces and don't want to clash with yours.

    Thanks

  15. #45
    The Big Mc
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    I will try and send you what I got next time I am on line
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  16. #46
    Immortal Wombat
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    Updated again, added stankarps, and the remaining WW2 scenario units. There are a grand total of 7! yes 7!! spaces left, and I'm not sure what to do: reserve them for future use, or fill 'em with C:CtP sprites. Either way, it's fairly obvious we've hit a limit, and need either some way around it, or an end to all unit-additions (not desirable )

    Of course, if we make these 200 the standard sprites, then a future modswapper program (J?) could switch in the last several without much difficulty I hope, and would mean minimum excess downloading. Unless I'm confused. Heaven help any new modders trying to cut through this beaurocratic mess.

    Anyway...

    Code:
    To assign:
    009		(1) (duplicate cow)
    187		(1)
    190		(1)
    193		(1)
    195		(1)
    196		(1)
    200		(1)
    		-----
    		(7)
    
    
    To numerate:
    
    C:CtP: 27 still unassigned
    abolitionist, bomber, cavalry, c-branch, cyberninja, crawler, diplomat, drone,
    ecoranger, fascist, fighter, fire trireme, infector, lawyer, m-gunner, marine,
    mounted archer, phantom, pikeman, pod, sea engineer, slaver, space fighter, spy,
    s-bomber, tank, televangelist,
    
    =====  WHICH GO WHERE STAN? =====
    Stankarp: 10
    Heavy Spearman, Phalanx, Peltast, Cataphract, Heavy Cavalry
    Galley, War Chariot, Auxilary Legion, Roman Legion, Legion
    ============================
    
    + others without hope in hell
    Concrete, Abstract, or Squoingy?
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  17. #47
    Immortal Wombat
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    Originally posted by Aias
    Also, Sprite 58 is listed as an Anti-Tank Attillery, when I believe it's the CTP2 War Walker.
    Fixed, thanks.
    Concrete, Abstract, or Squoingy?
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  18. #48
    Peter Triggs
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    Good grief, IW

    Not ten minutes ago, I PM'd Stankarp:

    If I use these sprite numbers, will it clash with anything you're doing?

    Code:
    181       brown marine          
    182       german machine gunner 
    183       blue general          
    184       brown general         
    185       german general        
    1         ctp1:SHIP_OF_THE_LINE
    What now?

  19. #49
    Immortal Wombat
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    I did it thus:

    #177 SPRITE_BRITISH_PARA # WW2 Scen
    #178 SPRITE_US_PARA # WW2 Scen
    #179 SPRITE_GERMAN_PARA # WW2 Scen

    #181 SPRITE_INFANTRY_GERMAN # WW2 Scen
    #182 SPRITE_INFANTRY_FRENCH # WW2 Scen
    #183 SPRITE_INFANTRY_BELGIAN # WW2 Scen
    #184 SPRITE_INFANTRY_DUTCH # WW2 Scen
    #185 SPRITE_GENERAL_GREY # WW2 Scen
    #186 SPRITE_GENERAL_GREEN # WW2 Scen

    Either way is good, its only a web page, text file, post, 6 images I have to alter

    Could you possibly use #9 instead of #1 for the SotL though? I like having the cattle at the beginning...


    edit: I must have missed this Brown General as well. Is he another WW2 unit?
    Concrete, Abstract, or Squoingy?
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  20. #50
    Peter Triggs
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    Yes, originally he was an unused WW2 sprite:

    GU111.SPR - brown fascist
    I'm using these generals as great leaders (this is Georgi Zhukov) and it's really not a big deal because I'll have to write some code to keep them out of battles and just give them influence. Alexander is fine but most generals didn't do any actual fighting.

  21. #51
    Immortal Wombat
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    If you've got a screenshot of it handy, it can go at #187
    Concrete, Abstract, or Squoingy?
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  22. #52
    stankarp
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    Sorry I have been tied up with tax returns and getting ready to move house.

    The main changes are.

    SPRITE_HEAVY_SWORDSMAN 3
    SPRITE_ADVANCED_WARRIOR 150
    SPRITE_SCOUT 72
    SPRITE_SEIGE_TRAIN 149
    SPRITE_BALLISTA 148
    SPRITE_HEAVY_CAVALRY 169
    SPRITE_SUPPLY_TRAIN 2
    SPRITE_HEAVY_SPEARMAN 157
    SPRITE_CHARIOT_ARCHER 146
    SPRITE_PHALANX 196
    SPRITE_CONSCRIPT_SWORDSMAN 145
    SPRITE_GALLEY 187
    SPRITE_HUN_RAIDER 94
    SPRITE_CONSCRIPT_LEGION 83
    SPRITE_PELTAST 191
    SPRITE_AUXILLIARY_LEGION 194

    The new cataphract is 193 so I am not using the black horse archer. The original legion is now conscript legion. 3 and 72 are existing units unchanged. Advanced warrior is Carnerons Civ 3 swordsman. Supply train is the Settler. Conscript swordsman is TD's bronze swordsman. Hun raider is the Apol horse archer.

    Can you tell me what numbers you want me to use as there are too many to fit in one gap at the moment I think.

    Sorry again for the delay. I tried to post this reply on the forum 10 mins ago but it locked up halfway through the upload

  23. #53
    Immortal Wombat
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    SPRITE_CONSCRIPT_SWORDSMAN 157 (TD's swordsman)
    SPRITE_SUPPLY_TRAIN 2 (Settler CtP2)
    SPRITE_HEAVY_SWORDSMAN 3 (Warrior CtP2)
    SPRITE_SCOUT 72 (Zulu Warrior: EB)
    SPRITE_HUN_RAIDER 94 (Apol horse archer)


    Which leaves your 10 and Carneron's?

    Carnerons:
    er... what does this look like? Call it 187 for now, I don't know.
    SPRITE_ADVANCED_WARRIOR 187

    Yours:
    Shall we say:
    SPRITE_SEIGE_TRAIN 168
    SPRITE_BALLISTA 169
    SPRITE_HEAVY_CAVALRY 170
    SPRITE_HEAVY_SPEARMAN 171
    SPRITE_CHARIOT_ARCHER 172
    SPRITE_PHALANX 173
    SPRITE_GALLEY 174
    SPRITE_CONSCRIPT_LEGION 175
    SPRITE_PELTAST 195
    SPRITE_AUXILLIARY_LEGION 196

    Cataraphract 193 <-- this is your sprite as well? or is that the heavy cavalry?
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  24. #54
    Peter Triggs
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    Originally posted by Immortal Wombat
    If you've got a screenshot of it handy, it can go at #187
    OK, I'll get back to you on this in the morning. I've had a busy day and have to hit the sack.

  25. #55
    Immortal Wombat
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    okey dokey
    Concrete, Abstract, or Squoingy?
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  26. #56
    J Bytheway
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    Originally posted by Immortal Wombat
    Of course, if we make these 200 the standard sprites, then a future modswapper program (J?) could switch in the last several without much difficulty I hope, and would mean minimum excess downloading.
    Modmanager as it stands supports extra sprites with not too much effort on the part of the modder and (hopefully) none for the player.

  27. #57
    The Big Mc
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    what else can Modmanager do.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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  28. #58
    Peter Triggs
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    Well, here's what he looks like. There's no tga for him so I had to pluck him out of the game.
    Attached Images Attached Images

  29. #59
    J Bytheway
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    Originally posted by The Big Mc
    what else can Modmanager do.
    A variety of useful and interesting things. For details see:
    http://apolyton.net/forums/showthrea...threadid=78244

  30. #60
    stankarp
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    Hi,

    Back on line, could not access this site at all yesterday.

    I dont need a number for the Consrcipt Legion as it is the existing legion sprite with a new name. Sprite no stays the same as in cradle.

    My advanced warrior is the Civ 3 swordsman as done by Carneron.

    The cataphract is a new sprite, separate to the heavy cavalry. Hated using the black horse archer as the cataphract. The cataphract is based on the Civ fanactics (aoe2) cataphract but mine uses the lance:-)))

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