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Thread: Related Threads (Ver. II)

  1. #1
    DarkCloud
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    Post Related Threads (Ver. II)

    *Updated with over 50 new links

    *Added a table of contents and updated

    THREAD 1817 http://www.sidgames.com/forums/HTML/56054tp.cfm (SIDGAMES BASIC LINK)

    RELATED THREADS II
    (The Second Holy Incarnation [Written on Easter Day ])

    Related Threads: Taking the guesswork out of the new topic
    Here is a large linkage list of all threads related to each other

    Must Reads-
    Maps-
    The Map.... Again
    Units-
    "Unit Workshop" Module List
    Civilizations-
    Tribes 0.1
    Tribes-
    Cities 0.1
    Game-
    Civ3 editing tools: what do *you* want to see

    0. Table of Contents
    1. Nuclear War
    2. Map
    2a. Roads and Railways
    2b. Borders
    2c. Disasters
    2d. Weather
    2e. Terrain Improvements
    3. War
    3a. Units
    3b. Production
    3c. Unit Workshop
    3d. Unconventional Warfare
    3e. Air Warfare
    3f. Leader Units
    3g. Refugees
    3h. Sea Warfare
    4. Game
    4a. Editors
    4b. Operating Platforms
    4c. Advisors
    4d. What not to have in an upgrade
    4e. Turns
    4f. 'Borrow' From these Games
    4g. Artificial Intelligence
    5. Civs
    5a. Governments
    5b. Revolution
    5c. Government Heads
    5d. Diplomacy
    5e. Government Options
    5f. Minor Civs
    5g. Number of Civs
    6. Wonders
    7. Tech Tree
    7a. Research
    7b. Technologies
    8. Trade
    9. Space
    10. Religion
    11. Cities
    11a. City Improvements
    11b. Too Many City Solutionmodels (ICS)
    11c. City Screen
    12. Graphics

    1. Nuclear War
    001993 warheads
    001978 Nuking Opponents
    001882 Nuclear War=Deserts
    001781 Nuclear Weapons
    001711 Why are Nukes available to everyone?
    001570 Nukes (The title alone will attract you to this topic)
    EC3 Fix #18 - IMPROVED NUKES

    2. Map
    002110 World parameters FreeCiv style
    002089 what about changing the landscape??
    002067 Vote: Should the map-generator be scrapped?
    002066 The 'Terrain Workshop'
    002035 Map viewing
    002034 Ice
    001965 The Map...yes, I know this has been discussed before
    001938 Bigger Map
    001935 Globe-like world map.
    001882 Nuclear War=Deserts
    001866 A special resource seed request
    001857 Space Colonization, Mars, Venus, Saturn etc
    001855 Terrain model for Civilization III
    Cities, and your Capital. . .
    001741 The Map - Spherical Globe in 3D ... like Populous 3
    001725 Is random maps a AI weakening factor?
    001705 Please, take a vote! Pre-release an concept map-editor
    001704 Irrigation, minning and roads
    001674 A novel idea - Icebergs
    001673 Should civ3 look like this?
    001670 Damage from "unfriendly" land-types?
    001660 New River Idea
    001645 Rotate-able Map
    001611 Automatic Polar Caps
    001591 Fortifications: Digging In
    001565 Zones of Control
    001557 Crossing mountain ranges and rivers
    001493 The Map.... Again
    2a. Roads and Railways
    001941 Reasonable use of terrain improvements
    001788 Great Idea, Please Read!
    Improved Road & Rail Rules
    001706 rivers & estuary's & seastraits & bridgebuilding
    2b. Borders
    001959 Rivers- between, not through, map squares
    001762 National Borders. . .
    001690 Natural Borders
    BORDERS (ver1.1): Hosted by CyberShy
    BORDERS (ver1.0): Hosted by Lancer
    2c. Disasters
    001644 The Sinking of the Kursk and other disasters...
    001637 famine should create unhappiness
    2d. Weather
    001930 Weather anyone?
    001786 The River, The Mountain, The Weather
    001593 Anything happening on the weather front?
    2e. Terrain Improvements
    002045 walls as TIs
    001639 Fortifications
    001631 Buildings outside cities

    3. War
    002090 The Battlemap
    002052 If Firaxis is kind enough...
    002046 first civ3 units revealed!
    002042 Ranged Combat
    002030 Mercenaries
    002007 What about a "grief-factor" over killed units, in Civ-3?
    001985 Units using citizens
    001970 Early start
    001957 A major flaw in ALL Civ games
    001950 Units, whats your thoughts??
    001942 Unit evolution, a use of the veteran status !
    001931 spies, railroads, nukes, world, final frontier... stuff
    001906 Getting Lost
    001904 Capturing Units
    001863 Improved veteran status
    001811 How to make going to war Harder
    001794 Level of Realism in War
    001764 Combat...
    001751 Taking over city
    001743 War & progress
    001701 Deserters
    001700 Tactic Upgradees
    001695 Clear the road!
    001694 Capturing Units
    001650 Advanced Tactical Warfare
    001633 Supply for military unit
    001628 Military units - too much micromanegment
    001586 Supplies
    001577 Missile Defence Shield
    001156 Unit Facing/ Formation
    EC3 New Idea #34 - Automatic Patrolling
    Trading Military Units
    Seizures
    Getting Lost
    Unit Support

    3a. Units
    002106 ADD model to CivIII
    002103 Build Hit Points not Units
    002088 Units- How will they work?
    002002 Unit appearance
    002001 Units
    001852 Army Corps of Engineers
    001763 Units units units!!!!
    001761 Ranks in the Military. . .
    001703 Land/Sea Mines
    001684 Stacking units
    001608 Make different Armor types?
    001601 Yet Another Unit Idea...
    001554 More use of damage points
    UNITS v3.0 (hosted by technophile)
    Refueling

    3b. Production
    001841 Production
    001749 Unit Production
    3c. Unit Workshop
    001962 Units and the Unit Workshop
    001879 Vehicle Chassis, Ship Chassis, Chassis Ideas
    001738 unit workshop
    001627 "Unit Workshop" Module List
    001617 Millitary Design Modules
    001613 Civ Customized Units?
    001602 A Civ III Unit Workshop Model
    001587 Military design.
    Unit Construction
    3d. Unconventional Warfare
    001961 Engineers and Building cities
    001867 New Unit for Civ 3 Idea
    001828 Fifth Columnists
    001805 Terror
    001731 Espionage
    001596 Commando Units
    3e. Air Warfare
    001940 Chassis Idea: Balloon; Improvement Idea: Balloon Defence.
    001905 Air Warfare
    001802 Radar Stations/Spy Stations
    Air Combat
    3f. Leader Units
    002108 Five implementations of Generals and their foreseen problems
    001862 Whats the biz with Armies, Generals, Campaigns?
    001808 Leaders... please read you oldies
    001708 Mining Gold and Heroes are Vital
    3g. Refugees
    Refugees
    Refugees
    Q: Smacx has "refugees??" - how about CivIII?
    3h. Sea Warfare
    Submarine Warfare

    4. Game
    002105 About health and protective border tolls
    002102 Rush Buy
    002101 Gradual improvement
    002093 SMAC-Civ 3 connection
    002091 Financial Victory
    002084 Easier to use pictures
    002074 Tweakable Models?
    002057 Poll: Top-10 most important changes
    002036 Clickomania! Learn the lesson, Firaxis!
    002032 Miscellanous Suggestions from a Veteran Scenario Builder
    002031 Langoliers
    002029 Enjoy Civ3 or Civ10?
    002022 Barbarians
    002020 Happiness Pool
    002016 Slavery
    002009 Your empire, the challenges that civ-3 should have
    002003 How many units can stay on one tile?
    001992 Quotes with advances
    001986 Pollution
    001969 Corporations
    001968 Underground, Underwater cities and other ideas
    001943 Victory Condition: Unity
    001934 Public Works Or settlers/engineers???
    001924 new idea: utopia society
    001919 Column #142; By Raingoon
    001916 File Formats (Scenario discussion)
    001915 Fundamental philosophy of an empire building game II
    001912 Civ-3 Windows-style interface with skins, anyone?
    001903 Plague
    001888 windowed vs non windowed.
    001883 What does Civilization mean?
    001872 a couple my thoughts
    001864 Civers Edition vs. Standard Edition
    001861 MP3 Music in Civ3?
    001859 Countries, culture and technology
    001844 Global concerns
    001832 Mantra for Civ3: Simple yet Complex
    001831 Some unwritten gamedeveoping rules of thumb
    001826 Replay Mode
    001825 The Theory of FUN
    001810 Game Scoring
    001799 Strategy vs. Tactics
    001775 Poll: Strategy-game or a world-history simulator?
    001748 One small thing that may have been mentioned (Find City Option)
    001742 When will Civ3 end?
    Civ-3 is installed and you about to doubleclick that shortcut...
    Theory on Strategic Gameplay - KISS? or KIRS?
    pbem - game server
    About slowly changing time/era-related premises
    Strategic Oil Reserve
    2-Player Civ
    game progression suggestion
    The concept of Slavery (also: hut-popping)
    What's your platform?
    Mutually assured distruction
    Major End game inbalance.
    I found another error with the game, anyone notice this before?
    Multiplay only Civ3
    How about a Journal?
    Ministries
    New Commands
    Starting Over
    More action
    Strange Encounters of the Pathetic AI kind
    Real Time Civilization?
    Replayability
    Life After Death
    Provinces
    Country Side and Towns
    City and unit limits
    Civ III Engine Proposal
    The all time greatest idea: Replay movies...
    throne room
    History book as an ending of the game
    CIV III as an RTS !?
    How to portray the rise and fall of great powers in Civ3
    Civil Wars in CivIII
    EC3 New Ideas - Final Drafts
    EC3 Fixes - Final Drafts
    EC3 New Idea #37 Disease
    SE MODELS v3.0 (hosted by no one)
    RADICAL IDEAS (ver 2.0): Hosted by korn469
    Disease
    Limiting Micromanagement
    Water Supply

    4a. Scenario Editors/ Game Editors/ Map Editors
    Extra Improvement Slots
    Civ3 editing tools: what do *you* want to see
    13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts?
    Scenario Creation
    Game-editor
    A faster scenario-editor could save the day
    Civ3:Suggestion2 - World Creator Utility
    scenarios, scenarios, scenarios!!!!!!!!
    Scenario editor - What does it need?
    4b. Operating Platforms
    Civ 3 for...
    Will There Be a Macintosh Port of Civ III?
    4c. High Council/Advisors
    War Council
    You? or President?
    Military Advisor Screen
    Council Notifications
    Secretary of Defense
    The Civ 3 High Council?
    4d. What not to have in an Upgrade
    please DON´T change too much!! - PETITION
    "Improvements" that would stop you from buying the game
    The art of destroying a game-upgrade
    NO Change fo the sake of Change!
    4e. Turns
    800-1000 turns in CTP-2 (confirmed). What about CIV-3?
    turns again
    More ancient turns
    Taking ages. . .
    4f. Borrow From other Games
    slic in civ3?
    the ea-sports model
    Civ-2 also in Civ-3 - Is it only me?
    Include good ideas from CTP
    Replay after the game. (ala Civ 1)
    Borrow from other games....
    4g. Artificial Intelligence
    AI personality file
    I might have solution for 64 civs, not working on slow comps
    'Artificial' Intelligence

    5. Civs
    Neutral Civs
    Spontaneous Starts
    Customize civilizations
    Dynamic Civs
    Improvement-related empire size limits?
    Extraterrestial Civs
    people percents
    Unlinking personalities to A.I. civs
    Huge Maps/More Civs
    Just Figgured something out!!!
    Restarting Civs : More Realism
    "Custom" option for AI civs
    A newer more greedier Civ...
    A treiste on traits
    Civ Differences
    Tribe Colors Idea
    The Creation of Differences between Civs.
    List of Civilizations
    Off-Map Civilisations
    Tribes 0.1
    Should civ attitudes affect trade?
    Civ 2 Standard Changes
    civ3 to include a full set of nationalities
    New poll: Number of civs
    Civilizations version 3.0 hosted by Me
    More realistic civ splits
    Colonies
    5a. Revolutions
    Yet another Revolution Thread (Chose your own Adventure!)...
    Government, revolutions, and structure and policy part 1
    Cities in Disorder succeed from the Union
    Revolutions
    EC3 New Idea #16 - Rise and fall of empires
    5b. Governments
    A third state between anarchy and order
    A new SE proposal !
    Down With "Prepared Governments"!
    Government
    Political Victory
    Coalition/ Emergency government
    Governments
    The Communist Problem
    5c. Government Heads
    Role of personalitys/leaders

    5d. Diplomacy
    Diplomacy idea
    What's wrong with 99% of Diplomacy (IMO)
    Trading Units
    More on econ, and diplomacy, less on warfare
    Political Victory
    Diplomacy
    Diplomacy at Work
    opponent attitudes
    A better diplomacy
    Bitter wars, bitter enemies...
    Levels of diplomacy
    Diplomacy
    Diplomacy with other nations
    Diplomacy - new summary, 2.21
    Diplomacy - Atrocities
    Diplomacy - spy operations
    Diplomacy - list of treaties
    Diplomacy - trade menu options
    Diplomacy - diplomacy screen options.
    5e. Government options
    Government Stability
    More Government Choices
    New Governments
    Governments, policy and structure part II - Demcratic/Republican
    Civ3 - Suggestion 1: United Nations
    Three-Party System in Democracy
    Election to the U.N.
    5f. Natives/Tribes/Minor Civs
    Neutral Civs
    2000th Idea!
    1st, 2nd, and 3rd World Countries
    Native Agression
    Down with "Minor Civs"!
    Native peoples
    Natives
    5g. Number of Civs
    A software engineer´s answer to the 32+ civ issue
    Re:Speeding up the game with 100+ Civs
    Speeding up the game with 100+ Civs
    How many players should civ3 support?

    6. Wonders
    wonders realism and peaceful civs - some thoughts
    Concept Wonders
    Personal wonders
    Allies sharing wonder abilities
    The Internet: A Wonder or a Tech Advance
    Wonders Of the World
    Different Types of Wonder
    Wonder Movies
    Demi wonders
    'Dud' Wonders
    Top 10 of new tech
    Feats of Wonder (a CTP2 idea)
    civ 3 needs superwonders to change tech tree
    Do we Need Wonders
    Missing wonders
    ***TECH TREE***: Wonders of the Modern Age
    ***TECH TREE***: Wonders of the Industrial Age
    ***TECH TREE***: Wonders of the Renaissance
    ***TECH TREE***: Wonders of the Ancient World
    Lessons for civ3: interesting buildings and wonders
    Future age of Wonders?
    WONDERS (ver 2.1): Hosted by EnochF
    Wonders o' the world... the root of all evil?
    6a. New Wonders
    The Atlantikk Wall
    Wonders
    New Seven Wonders Project & Poll
    The Big,Big,Big List of Wonders
    West Point, ROTC and other wonders
    The Olympic games wonder
    Missile Defence Shield
    Wonders of the World

    7. Tech Tree
    A tech tree that loses branches?
    Research Multiple Techs at one time
    More Techs with Social Support
    Metallurgy canceled... OK, but why to everyone?
    Forgotten Techs?
    Civ III and Beyond...
    Prereq for techs: having available resources
    Advanced Tech Tree
    More Advances
    Making maps before mapmaking?
    Knowledgeyou don't understand
    Two Things I Want to Say
    Back to the Future - Civ 3.
    obtaining tech from others
    ***TECH TREE***: General Discussion
    The tech tree
    A More Diverse Tech Tree
    7a. Research
    Make Some Advances Harder To Research
    Tech Effect by Age
    Exploration=Science!
    Science Teams
    7b. Technologies
    My complete technology tree
    Tech List 0.1
    Future Tech
    Let's talk techs...

    8. Trade
    The Trade Model
    The Economy
    Trade=Production
    Linking economics, alliances and warfare
    More on econ, and diplomacy, less on warfare
    Trade
    Simultaneous, Market-Based Trade
    Currency Trading
    How to improve Trade: Non-Camelicidal methods
    Why Save The Camel: A game perspective
    Save the camel !!!!
    Need money? Intermediate trade!
    Commerce with armament
    Trade Units
    Trade=Tech-Research
    A trade model 0.0
    A Trade Model -- Give this a look
    New Types of Trade
    About caravans
    Tradewindow.
    "Corporations"
    Comprehensive revamp of trade and infrastructure
    A few thoughts about natural resources and trade.
    Making Trade part of Production
    Overseas Profits



  2. #2
    DarkCloud
    Civ3 Stories Editor, AoN Co-Executive Producer DarkCloud's Avatar
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    9. Space
    Space Ship
    Joint Spaceships and Alliance wins for multiplayer
    Space-based SDI
    Space Age

    10. Religion
    Monotheism
    Religion
    Religions as AI-controlled powers
    RELIGION v3.0 (no host)

    11. Cities
    Cities
    Cities Should be called Provinces
    255 City Limit
    The pitfalls of expanding city-areas in Civ-3
    City radius/boarder/colonization
    Revolutionary Civ Ideas
    Funding of city improvements
    Catastrophes preventable by improvements
    More places for Cities
    Finding Resources\Placing Cities
    Secret Bases (from which to spread chaos)
    City Specific "Build List"
    Cities 0.1
    We Need Longer City Names!
    prereq's
    Secret Internal Affairs
    Get rid of the 21 squares...?
    EC3 New Idea #24 - Expanding City Radius
    Unique Cities
    City Size on the Map
    11a. City Improvements
    Improvement Workshop
    Improvements as prerequisites
    How good are your city walls?
    Capitals
    building obsolete buildings
    City improvements
    City Parks and National Parks
    seaport and airports
    Add the olympics??? your thoughts
    Power Plants
    11b. Too Many Cities; Solutions; ICS Solutionmodels
    ICS Grrr's Idea
    Population Density, ICS Physics-ish solution
    Too Many Cities?
    Another "ban ICS" thread
    ICS problem - a solutionmodel
    The ultimate ICS thread: analysis and solutions
    11c. City Screen
    City View
    Firaxis - eliminate heads working in tiles !
    Occupations of citizens
    Where's all the farmers?
    How to improve the city model?
    Energy and production

    14. Graphics
    riflemen in three cornered hats
    3D Graphics, do we really need ´em
    2D or 3D Animated Maps
    Editing graphics files
    HOLD ON EVERYONE! Great Graphics Idea.

  3. #3
    DarkCloud
    Civ3 Stories Editor, AoN Co-Executive Producer DarkCloud's Avatar
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    Lightbulb

    *Placeholder

    -
    Please enjoy this Related Threads listing of threads on Apolyton and Sidgames...

    I hope everyone will find it useful.

    Thank you for all of your support
    -

    Threads up to 2102 are mentioned- I will catch up with 2500 eventually, hopefully soon

    -DC

  4. #4
    MarkG
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    sidgames is dead for some time now...

  5. #5
    DarkCloud
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    ... News to me... I might repost their threads in this forum because they had some good topics I saved.

    Is that okay Mark?

  6. #6
    MarkG
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    actually, you should be asking them, not me, but i hear Kunal is very hard to find these days, so...

  7. #7
    Ecthy
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    Thumbs up

    has there been any decent thread about terrain since my Terrain Model thread?

    Good work, DC, keep it up!

  8. #8
    Gramphos
    Technical Director Gramphos's Avatar
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    quote:

    Originally posted by Ecthelion on 04-25-2001 04:28 PM
    has there been any decent thread about terrain since my Terrain Model thread?


    Check out Terraforming sea tiles? It's about all terrain transformation, not only sea.

  9. #9
    Dimorier Maximus
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    How about those government threads? Does anybody know what governments will be in Civ3?

  10. #10
    ancient
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    *makes impressed whistleing noise*

  11. #11
    tniem
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    quote:

    Originally posted by Dimorier Maximus on 05-01-2001 03:04 PM
    How about those government threads? Does anybody know what governments will be in Civ3?


    I have heard fundi is out.


  12. #12
    DarkCloud
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    Arrow

    Thank you for the compliments.

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