Originally posted by Adagio
In some other post I wrote a bit more detailed description on what I had in mind with the civil war, don't remember which thread it was though
Also I'd like religion to become a bit more advanced:
1) Each population point has a religion
2) The happiness bonus for having a religion only shows up for cities where more than 50% of the population has that religion (if above 90% you get 2 happiness)
3) A temple helps converting your population to the religion of the temple for that city (if you want to get rid of a religion in a city, just don't build the temple)
4) Another way of getting rid of religion could be with civics. Have on civic also give the effect of trying to get rid of all other religions (adding the effect of the temple (for state religion) to all cities. Cities with a temple for the state religion gets a double bonus)
5) When chosing the above mentioned civic you have 3 choices: Only use the normal benefit of the civic (no killing/converting other religions), go after all religions (Civs with other religions as state religion will hate you a bit more) or go after a certain religion (all civs with that religion as state religion will hate you much more... during this time only population of that religion will convert)
Or something like that
But most important of all with religion, I want a religious victory
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