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Thread: [Mod] The Ancient Mediterranean MOD

  1. #1
    thamis
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    The Ancient Mediterranean MOD

    The Ancient Mediterranean MOD

    >> Download the latest version

    The Team
    Thamis (Chief Evangelist, German Text)
    Laurino (Chief Coder, Iconographer, French Text)
    Notarzt (Chief Skinner)
    Karhgath (Treemaker)
    Shqype (Coder)
    Onedreamer (Tester, Italian Text)
    Leptomeninges (Copywriter)
    Spirit_Viriato (Spanish Text)

    Installation Instructions
    Delete "The Ancient Mediterranean" folder in your CIV4\Mods folder if you have installed TAM before! This ensures that your XMLs are up to date if we split old files into several new ones. Then double-click the installer and extract it into your main CIV4 folder. This will not overwrite any original CIV files.

    Playable Civilizations:
    - Babylon (Hammurabi)
    - Gaul (Vercingetorix)
    - Mycenae (Agamemnon)
    - Rome (Caesar)
    - Scythia (Partatua)
    - Etruria (Lars Porsena)
    - Egypt (Hatshepsut)
    - Iberian Tribes (Viriato)
    - Germanic Tribes (Arminius)
    - Carthage (Dido)
    - Lydia (Krisos)
    - Phoenicia (Hiram)
    - Getae (Decebalus)
    - Kolchis (Aeetes)
    - Illyria (Teuta)
    - Persia (Dareios) (not on this map)
    - Medes (Deiokes) (not on this map)
    - Britons (Cunobelin) (not on this map)
    - Goths (Theoderich) (not on this map)
    - Nubia (Taharqa) (not on this map)

    Tech Tree
    - Found here.

    Units
    - Found here.

    Buildings
    - Found here.

    Civics
    - Found here.

    Religions
    - Druidism
    - Mesopotamian
    - Egyptian
    - Greek
    - Judaism
    - Zoroastrianism
    - Christianity

    There is a TAM-Wiki as well.



    v1.4 Changes:
    - CTD crash fixed
    - Two Holy Sites bug fixed
    - "Worker/Settler = first instance of Melee, Mounted, Gunpowder, Helicopter unit" bug fixed
    - Etruria removed from the scenario map
    - Illyrians under Teuta are now a playable civilization, with Lembi (bireme) and Kambsor (spearman) UUs
    - Civilopedia entries for units and religions have been added
    - Berserk skin + button, Opening Menu screen by Notarzt implemented
    - Tech Tree is reworked and organized: Fishing now leads to Boat Building.
    - Game begins in 5500 BC
    -Copper Smithy (50 cost) gives Cavalry, Medium, and Heavy units built in that city a copper weapons promotion (+10% Strength)
    -Bronze Smithy (60 cost) gives Cavalry, Medium, and Heavy units built in that city a bronze weapons promotion (+15% Strength)
    -Iron Smithy (75 cost) gives Cavalry, Medium, and Heavy units built in that city an iron weapons promotion (+25% strength)
    -Steel Smithy (100 cost) gives Cavalry, Medium, and Heavy units built in that city a steel weapons promotion (+40% strength)
    --NOTE: These do not add up; Copper Smithy becomes available with Copper Working if you have the copper resource, but is made obsolete by Bronze Working. Building a Bronze Smithy then gives units the Bronze Weapons promotion until it is made obsolete by Iron Working. Same idea with Iron Working, which becomes obsolete with Steel.
    - Lydia leader's name changed to Kroisos from Krisos
    - Kolchis' leader now named Aeetes
    - A new building, "Graveyard," has been added with the tech "ceremonial burial." It adds +1 health, +1 culture
    - Roman Praetorians now appear in groups of 8 instead of 3.
    - Roman Legionary has a 50 work rate, making it build roads and forts half as fast as a worker.
    - Copper Working now reveals copper.
    - Horseback Riding now reveals horses.
    - Crop Rotation tech now adds 1 food to farms.
    - Colossus no longer obsolete with Astronomy.
    - Work Boats now require Boat Building.
    - Holy Book now gives the first player to research it a Great Prophet
    - Heavy Spearman has been modified for balance.
    - Iberia: 1 wheat, 1 copper, 1 crab, 1 pig removed to help balance.
    - 1 fish added on coast of Northern Greece.
    - There are now 2 hilly openings in the Italian Alps, and 1 in the northernmost mountain ranges as well.
    - Wheat on Babylonian Hill is fixed; plot made flat.
    - Lake Shkodra placed by Illyrian starting position (Skodra); mountains moved to appropriate position

    v1.3 Changes:
    - All units (incl. UUs) implemented
    - Illyrian civ
    - Notarzt's skins
    - Text issues

    v1.2 Changes:
    - Added ArtDefines for all buildings in hope of fixing the crashes
    - Changed names of a few things

    v1.1 Changes:
    - Fixed XML bug
    - Made more localizations, especially for German
    - Renamed a few things

    v1.0 Changes:
    - Well, I think it's complete gameplay-wise. Now we're just going to add "features", but the framework is all done!

    v0.9 Changes:
    - XML: DiplomacyText should be fixed?
    - Note: the map is still v0.8

    v0.8 Changes:
    - XML: Fixes, for example the text for the Romans (also fixes the no-starting-techs bug)
    - ART: Gaul flag decal is now a boar
    - TECH: Tech rate is slower, especially in later eras. Should be impossible to get to Industrial Era now

    v0.7 Changes:
    - XML: French text updated
    - XML: Various changes to make editing more intuitive
    - ART: Civ flag decals updated
    - ART: Civ unit command languages changed so that they fit (as best as possible)
    - ART: Leaderheads updated (Sid placeholder for all non-useful leaderheads)

    v0.6 Changes:
    - CIV: Removed Mongols
    - CIV: Added Etruscans
    - TEXT: Fixed all leader names

    v0.5 Changes:
    - LANG: French language civs and cities implemented
    - TEXT: Some leadernames have been changed to the correct ancient names
    - ART: Some more flag decal changes
    - ART: Increased the flag size
    - MAP: Fixed broken river placement

    v0.4 Changes:
    - CIV: Added Kolchis
    - CIV: Added Medes
    - CIV: Added Britons
    - CIV: Updated Iberian Tribes
    - ART: Changed some flags
    - MAP: Minor changes

    To do list (in order of priority):
    - Change civilization leader animations
    - Change civilization theme music
    - Add a list of ancient only Great People
    - Change modern background music
    - Other artwork changes
    - Civilopedia

    Things YOU GUYS need to do:
    - Localize the XML files (if you speak a language we haven't covered, feel free to translate!)

    Planned

    Heroes (not implemented yet)
    - Babylon: Nabopolassar (Archer)
    - Gaul - Brennus (Gallic Swordsman)
    - Mycenae - Achilles (Phalanx)
    - Rome - Scipio (Legionary)
    - Scythia - Madyes (Horse Archer)
    - Egypt - Thutmosis III (War Chariot)
    - Iberian Tribes - Indibil (Slinger)
    - Germanic Tribes - Siegfried (Berserk)
    - Carthage - Hannibal (War Elephant)
    - Lydia - Gyges (Light Cavalry)
    - Phoenicia - Abibel of Tyre (Phoenician Trireme)
    - Getae - Dromihete (Falxman)
    - Persia - Zopyrus (Immortal)
    - Medes - Cyaxares (Searman)
    - Britons - Boudicca (Axeman)
    - Kolchis - Artag (Bronze Swordsman)
    - Macedonia - Alexander (Heavy Cavalry) - King will be Philip II
    - Illyria - Glaucius or Bardylis (?)
    - Nubia - Heru (?)
    - Berber - Antaios (Archer)
    - Goths - Theoderich (Huskarl)

    Ideas and suggestions... please post them! BUT: Please also check out TAM-CIV3 to see what I am planning to do.
    Last edited by thamis; June 15, 2009 at 05:47.

  2. #2
    userqwerty
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    Thank you for developing this mod for Civ 4

    Thank you for your wonderful mod for Civ 3 i enjoyed it much

    the thing that did bug me about your mod for civ 3 was the Lydian bonus the building that gave 5% interest on the treasury.

    the thing that bugged me was that the 5% bonus was pretty much capped at being applicable to the first 1000 gold in the treasury for some reason. at aby given time assyrians, due to their research had a few times that treasury.

    free 50 gold a turn is nothing to sneer at though.

    thanks much

    =============
    to those that can not read. the stuff about the Lydians above the line applies to the Civ3 version of TAM.

    =================

    P.S. the map above looks like it might have a bit more sand that is needed. if you delete some sand this might improve the performance

    about that

    I liked how you used the terrain set from the Rhye's of Civilization

    there is a speedier terrain set here too

    [MOD] SD Low Res Textures http://apolyton.net/forums/showthrea...hreadid=144459

  3. #3
    Arrian
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    I enjoyed TAM in CivIII. Good to see you're making one for CivIV, Thamis.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

  4. #4
    FexFX
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    Dont forget that it will also require re-working the Civilizations if you change any of the very earliest techs since starting techs may be affected!

    I realized this while working on my current mod and adding a tech BEFORE mysticism...

    Could you post your proposed tech chart in XLS format or something...I'd be interested to see what you did.
    "Ceši n'est pas une Signature!"

  5. #5
    thamis
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    Updated to v0.4.

  6. #6
    thamis
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    v0.9 updated.

  7. #7
    Gramphos
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    You should submit this to the Mod category in the direcotry:

    http://apolyton.net/dir/index.php?cat=354&t=sub_pages
    Creator of the Civ3MultiTool

  8. #8
    thamis
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    Originally posted by FexFX
    Dont forget that it will also require re-working the Civilizations if you change any of the very earliest techs since starting techs may be affected!

    I realized this while working on my current mod and adding a tech BEFORE mysticism...

    Could you post your proposed tech chart in XLS format or something...I'd be interested to see what you did.
    See the techtree link in the first post.

  9. #9
    LeMAD
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    The only reason to play Civ3 was this mod.

    Thanks a lot thamis. Keep up your fantastic work....


    LeMAD

  10. #10
    ironfistvk
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    been waiting for this one to come out and now I cannt use it , keeps saying the save file doesnt exist how do I fix it??

  11. #11
    thamis
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    Best way to launch the mod is to double-click the MOD file in your PublicMaps folder.

    Or are you saying you can't download the mod?

  12. #12
    ironfistvk
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    no no downloaded the mod perfectly and everything just when I launch the game and use the game to launch th mob it restarts in mod mode and then says cannt launch coz of a missing save file.

  13. #13
    ironfistvk
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    sweet it works the way u told me to and the error I was getting was this"unable to read The Ancient Mediterranean0.8.save worldbuilder" but now I can wooohooo ancient med here I come . Thankyou once again.

  14. #14
    thamis
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    Version 1.0 is released, thanks to an incredible amount of work by Laurino!

  15. #15
    Warmaker
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    Unhappy

    I'm using the d/l link in the initial post to try to get v1.0, but I get a Not Found page.

    Also, the version uploaded here at Apolyton is v.9

    BTW, I was a big fan of the TAM mod for Civ III.
    No such thing as overkill, just ensured victory!

  16. #16
    thamis
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    It's fixed.

  17. #17
    Warmaker
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    Came across a problem with the Romans.

    I was at a point where I could build Praetorians.

    Later, I got Military Training. With that tech, I can no longer build Praetorians, but inferior "Infantry" with 6 strength compared to the Praetorians' 8.
    No such thing as overkill, just ensured victory!

  18. #18
    thamis
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    Yupp, gonna fix that.

  19. #19
    Cyclotron
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    I somehow missed this for Civ3, but the current iteration looks very promising. Keep up the good work.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

  20. #20
    Zoid
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    CFC gets the updated v1.4 but not Poly

    http://forums.civfanatics.com/showthread.php?t=144716
    I love being beaten by women - Lorizael

  21. #21
    Zoid
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    I get no text in my game....
    Attached Images Attached Images
    I love being beaten by women - Lorizael

  22. #22
    thamis
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    Did you install it to your main CIV folder AND delete any old TAM versions you had?

  23. #23
    Zoid
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    Yes, I placed the mod in the mods folder and the map in the PublicMaps folder. I didn┤t have a problem with the old version.
    I love being beaten by women - Lorizael

  24. #24
    thamis
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    Did you delete the previous MOD though?

  25. #25
    Zoid
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    Yes, both the map and the folder.
    I love being beaten by women - Lorizael

  26. #26
    Zoid
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    Another pic
    Attached Images Attached Images
    I love being beaten by women - Lorizael

  27. #27
    Zoid
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    And another
    Attached Images Attached Images
    I love being beaten by women - Lorizael

  28. #28
    thamis
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    Uhm... I have no explanation other than that there must be something wrong with how or where you installed it.

    Go and check whether you have a CIV4\MODS\ANCIENT MEDITERRANEAN\ASSETS\XML\TEXT folder and whether there are any files in there.

  29. #29
    Zoid
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    This looks alright, doesn┤t it?
    Attached Images Attached Images
    I love being beaten by women - Lorizael

  30. #30
    Zoid
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    I could try to delete the folder and install it again, maybe I did something wrong the first time...
    I love being beaten by women - Lorizael

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