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Thread: Multiplayer Strategy Guide 2nd Version

  1. #331
    Gavrushka
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    Strtegically speaking you should have infra whenever you need it.. If a city grows that extra square should that turn be given a fishery or a mine etc.. Think about it, you delay a turns production if infra 100%... BUT that infra you created works every single turn for the rest of the game.. You get the prod or growth benefit forever.. This is why in most of my games you see my Powergraph start low, as I invest in infrastructure, but later in the game it goes up alarmingly quickly..

    Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..

    Never be in such a rush to spread and build that you forget growth and prod.. These are key to winning a game.
    He's back after a fashion...

  2. #332
    Mathemagician
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    Originally posted by Gavrushka
    Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..
    this is not an online game, gary. you may use complete sentences if you like.
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  3. #333
    TheBirdMan
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    Here's a little from a game between me and Dimytes (read from below).

    Oh, I see.

    The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.

    I have tried that a few times (and I know for sure, that other players have seen that too). So I do pay attention to this subject, specially when the game is new and every citizen is of great importance.

    -----Oprindelig meddelelse-----
    Fra: Jerker Andersson [mailto:jerker.a@telia.com]
    Sendt: 7. juni 2004 07:33
    Til: CTP TheBirdMan
    Emne: Re: SV: PBEM Challange TheBirdMan/Dimytes turn 25

    It was the capitol distance unhappiness bug. New city --> you don't know if there is capitol distance unhappiness or not--> Chance for riot 1 turn after city is founded. Happens now and then.

    CTP TheBirdMan wrote:

    > Take care of your happiness when building new settlers from size-one
    > cities (I guess, that is what you did).
    >
    > -----Oprindelig meddelelse-----
    > Fra: Jerker Andersson [mailto:jerker.a@telia.com]
    > Sendt: 7. juni 2004 06:58
    > Til: CTP TheBirdMan
    > Emne: Re: PBEM Challange TheBirdMan/Dimytes turn 24
    >
    > ------------------------------------------------------------------------
    > Name: CTP Email To jerker.a@telia.com (Turn 24).csg
    > CTP Email To jerker.a@telia.com (Turn 24).csg Type: Call to Power saved game (application/x-unknown-content-type-csgfile)
    > Encoding: base64
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  4. #334
    Gavrushka
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    When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do. I know it affects whole civ for that turn (adjusting sliders), but it is a routine I have got into, and I have not lost a city to riots for a long time.

    ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!
    He's back after a fashion...

  5. #335
    Mathemagician
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    Originally posted by TheBirdMan
    The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.
    why should the city be rioting if it loses 1 population ? only if it had happiness less than 72 before.
    but it can also happen without riots. for example the if the 2-size city has one citizen on a food tile and one on mountain, the game will leave the remaining citizen on mountain (unless the other tile had a trade good i think). now, if the gained food is too little and the slider settings are too high, the city will starve too.

    Originally posted by Gavrushka
    When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do.
    thats right.

    Originally posted by Gavrushka
    ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!
    hmm i usually just adjust the sliders some more, up until middle of rations slider. except if a only low percentage of my cities are rioting (usually 72 happiness). then i accept the riot risk. the city will go back to happy anyway with one less citizen.
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  6. #336
    Mathemagician
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    Is it possible to create a SLIC file that automatically places surplus citizens as workers instead of entertainers ?
    If so, would it be legal to use ? (if configured to only affect any player who wants to use it of course)

    Is there a general listing of all the data fields you can use in SLIC files ?
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  7. #337
    blackice
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    I suppose the riot risk is ok but it depends on the situation. For instance if you play like Gavrushka you have ample food for growth. That I may add is the way to go. I too do the temple route. The loss of production etc. civ wide is too great with enormous unhappiness.

    You should make sure you have the food and make sure you have the happiness your civ then grows at 2x the opposit situation. Out produces, out grows, out performs in science 2x with happiness.

    At a certain point in the game you should ponder moving the sliders to happiness untill the smaller cities catch up. With ample food it should not take long.
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  8. #338
    blackice
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    So rabbit people when do you stop making cities and making buildings etc?

    Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  9. #339
    Dimytes
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    When number_of_cities + setttlers_in_production = 40

    © Dimytes 2004

  10. #340
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    Originally posted by Dimytes
    When number_of_cities + setttlers_in_production = 40

    © Dimytes 2004
    Maybe watch out for LAND_NOT_SHARK_HAS_LARGE_APPETITE
    CAN_EAT_WABBITS_
    COEF_WABBIT_WASTE 0.025


    Has no wabbit residue


    Hey

    A bear and a wabbit were in the woods both taking a bathroom break

    The bear looks down at the rabbit.

    He asks, "Thats real nice fur Mr. Rabbit, tell me, does anything stick to it?"

    The Wabbit looks up at the big old bear and smiles innocently, answering" No sir,nothing and it is nice and soft too!"

    "Good!" answered the bear and with that wiped his @$$ with the wabbit!

    Peace

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  11. #341
    blackice
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    1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

    So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

    Or

    1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

    The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  12. #342
    Grandpa Troll
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    Originally posted by blackice
    1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

    So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

    Or

    1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

    The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?
    I would simply offer a point to ponder. The original say 8 cities after having built 2 settlers each bring to twenty four, wouldnt you be better to build something else as it would take quite a bit for the original cities to move the settlers way on other side of the newer 16 cities. i guess i am picturing concentric circles, I say build on second ring but intitial should be on mills?

    Ok..maybe i just missed da bus..just trying to follow?

    Peace

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  13. #343
    berXpert
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    Why stop at 40 ? you just can have 32 + 32 = 64 and send settlers to the rigth place, by the time you want to found city 42 you are very close to communism, so I don't see why stop at 32 or 40.

    Originally posted by blackice
    So rabbit people when do you stop making cities and making buildings etc?

    Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?

    1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.
    You have posted the answer, first generation stop at the end of settler 5, second generation build 4 settlers, 3rd generation build 2 settlers, 4th generation build only 1 settler. By this time you are in turn 60 and have reached agricultural revolution.

    Your capital finished his 5th settler by turn 40, so in 20 turns you got granery, acueduct and marketplace or being working on coliseum to swith for a mill in 5.

  14. #344
    Mathemagician
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    could someone give me a link again to that thread about the do's and dont-do's of PBEM/MP, what is cheating and what not ?
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  15. #345
    blackice
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    I can not find it, but it is simple, if it is not in the tutorial ask because it's more than likely not allowed, no slic, file modifications. No rush buy swap and no mine, farm under city trick. So tricks and mods are out so are third party cracks and or cheat programs.
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  16. #346
    blackice
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    berXpert while I have seen u win that way a few times now. I have to question if the other player has better land and they do the same do u win?
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  17. #347
    blackice
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    Mathemagician in other words, u loaded the game and added the patches provided by the manufacturer. Then u played....
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  18. #348
    berXpert
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    I have had only one game where I can said other player did almost the same and I did win, that was in a dual duel game vs Quinns. In this type of game you play both sides, so you got good and bad land.

    In my better land start I got a clear advantage: more cities, better army and started to kick him. In the other game I was just close to him and by the time he started to fight I had a good defence, after some turns of great battles I started to push him back. This way I did win in both games.

    After review all saved turns I noted is important how to choose where to send your settlers because you need every turn to get a minimal advantage to your opponent.

    Of course I have never played a game where I have a very bad land (desert or swamp) vs a very good land (river on forest), you can't win with this type of disadvantage.

    Right now I have a game with Hastchy, at begining of game he told me he had double beaver and I got nothing, he suggested to restart if I feel that was a big advantage, I said go on. Game is close to end and I have the feeling I'll win in the very next 20-30 turns.

    So to answer your question "if the other player has better land and they do the same do u win?", I can said up to now yes I win, but his better land never had been "very good" land olny a little better.

  19. #349
    Grandpa Troll
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    Well, I am in a game where I am playing and learning but for real I got punked by being in between two greats Blackice and EPW..Epw you say?
    Who prey tell this be?

    I say he is a very astute player and well..back to land..Unless there is a rush on needing ice..I am.well..you guess..
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  20. #350
    Mathemagician
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    does anyone around here know how to set humans to AIs in an email game ?
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    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

  21. #351
    berXpert
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    Enter into command window and write:

    /attach #

    where # is the number of player you want AI controls, you can see this number if press [ctrl]-n, a window popup with the list of players, there you note which are humas and which AI.

    Ex, to attach blue player to AI (obviously you are not blue):

    /attach 1

  22. #352
    Grandpa Troll
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    Originally posted by berXpert
    Enter into command window and write:

    /attach #

    where # is the number of player you want AI controls, you can see this number if press [ctrl]-n, a window popup with the list of players, there you note which are humas and which AI.

    Ex, to attach blue player to AI (obviously you are not blue):

    /attach 1
    BerXpert

    This is similiar to PRIVATE CHAT, Correct? where you press the "apostrophe key" key and type in /msg1 for the Blue or Number One spot and so forth in a game

    Ok..been awhile since i did that figured we would pass it on in case someone didnt know how to

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  23. #353
    Mathemagician
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    tried that attach and detach thing. it works fine in hotseat mode and attach also works in PBEM mode, but detach doesnt work there as the new player doesnt have an email address listed (i assume thats the reason).
    but since i only wanted to remove players from the game, this will do. thanks a lot.
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  24. #354
    Mathemagician
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    is there a way to make a link on a thread always jump to the newest page ?
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  25. #355
    hatschy
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    Did you try
    http://apolyton.net/forums/showthread.php?s=&goto=lastpost&threadid={ID of thread}
    where {ID of thread} is the ID of the thread you want to link to? E.g. this link should always point to the last post in the Challenge Ladder thread.

  26. #356
    Mathemagician
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    Originally posted by hatschy
    Did you try
    http://apolyton.net/forums/showthread.php?s=&goto=lastpost&threadid={ID of thread}
    where {ID of thread} is the ID of the thread you want to link to? E.g. this link should always point to the last post in the Challenge Ladder thread.
    thank you, hatschy ! as always, you are my hero when it comes to technical questions.
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  27. #357
    Mathemagician
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    hmm i just discovered that with Keygen's Quick Start Mod you can disband your 2nd or 3rd city, refound it and gain the bonus units again.
    i assume this would be considered cheating, yeah ?
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  28. #358
    checkMate
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    Originally posted by Mathemagician
    hmm i just discovered that with Keygen's Quick Start Mod you can disband your 2nd or 3rd city, refound it and gain the bonus units again.
    i assume this would be considered cheating, yeah ?
    I can't see why that would be cheating LOL...




    BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal. I give two reasons..

    1) The AI did it to me in a game recently.

    2) In "real war/peace" you might send a military detachement to gaurd a traveling party. However, if the going gets rough, like the enemy take a special disliking to your entourage, the safest action to protect the traveling party might just be to send them back home. Thus, the expel unit boot button is the brilliant way that CTP chose to allow your enemy to express their displeasure at bringing settlers here and there. And it should work whether the special unit is stacked or not.

    What say you'll?
    If it ain't broke, find a bigger hammer.

  29. #359
    Grandpa Troll
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    Originally posted by checkMate


    I can't see why that would be cheating LOL...




    BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal. I give two reasons..

    1) The AI did it to me in a game recently.

    2) In "real war/peace" you might send a military detachement to gaurd a traveling party. However, if the going gets rough, like the enemy take a special disliking to your entourage, the safest action to protect the traveling party might just be to send them back home. Thus, the expel unit boot button is the brilliant way that CTP chose to allow your enemy to express their displeasure at bringing settlers here and there. And it should work whether the special unit is stacked or not.

    What say you'll?
    I have Two Comments:

    I consider this an "Aggressive" stance not a friendly nor neutral stance.

    I would say that is not as agressive as "Pirating" a trade route by an ai whom is allegedly your friend!

    I dont do either as long as being friendly

    However

    I contend that the "expelling" a settler could be considered an act of war.

    I see war as an expensive way to backcharge a settler being booted!!

    Ok My views are this:

    Dont because it is an agressive nature and the "wrong" civilization may wipe yer $oRRy @R$e all over the landscape!!
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  30. #360
    Mathemagician
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    are you serious about the Keygen Mod, Checkmate ?

    if that is not considered cheating, then we really should make an updated version of the Mod where this isnt possible.
    at that opportunity it could also be 'corrected' that when your first city comes directly off a ruin, you do get the bonus for first city, whereas currently you dont.

    about expelling a settler in a stack:
    i had no idea this was regarded as illegal currently.
    are you saying it currently is illegal ?
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