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Forum: Freeciv

  1. Sticky Thread Sticky: Freeciv 2.0.8 released!

    The official Freeciv forums have been down for over a week now, so I though this should be announced somewhere on the web: Freeciv 2.0.8 is out! It fixes several outstanding bugs, including the one that caused translated string be corrupted on Windows; improved authentification on Pubserver; airlifting bug; improved localizations etc. It's also the intermediate version between the venerable 2.0 line and the upcoming 2.1, and have the ability to load save games created with 2.1. Get...

    Started by himasaram‎, March 6, 2006 22:05
    • Replies: 9
    • Views: 15,808
    April 13, 2008, 22:07 Go to last post
  2. Sticky Thread Sticky: Third beta of Freeciv 2.1.0 has seen the light of day!

    Just a brief announcement: Freeciv 2.1.0-beta3 is here! We get more eye-candy and better stability. What more is there to wish for? :b: Visit www.freeciv.org for more details!

    Started by himasaram‎, February 23, 2007 06:59
    • Replies: 0
    • Views: 7,782
    February 23, 2007, 06:59 Go to last post
  1. Smile Freeciv for Android as beta-download

    Freeciv can now be played on Android smart phones. Freeciv is a turn based open source version of the classic game Civilization. The polish developer Michal "Zielmicha" Zielinski is working on a Freciv version for Android devices. However, his Freeciv port is not complete yet, but curious strategy fan can already test it. The last prerelease version 1.0.2 was relased at the end of October. It contains a first support for diplomacy and a faster scolling over the game map. Additionally, a...

    Started by Martin Gühmann‎, November 11, 2011 18:18
    • Replies: 3
    • Views: 676
    November 20, 2011, 02:41 Go to last post
  2. Freeciv for windows

    Hello , I have Windows 98 and I wonder where I can find a valid version for windows. I tried downloading 1.14 version from official site , but there are just .c files and no .exe .

    Started by $TaLuHgPad‎, December 3, 2004 11:49
    • Replies: 4
    • Views: 4,307
    July 31, 2011, 10:45 Go to last post
  3. Experimental graphics for Fantasy modpack

    I recently had the Fantasy modpack updated for Freeciv 2.1. It still uses old-fashioned 'trident'-style graphics, so I figured I could put together some cool graphics for it from the work of the talented folks at the Scenario League! Here's the result. Unzip into your favorite Freeciv folder; grab the images below and put them into the newly created amptasy/ folder. Then run 'civclient -t amptasy'. Note that this is just a tileset, so you need the modpack rulesets installed as well....

    Started by himasaram‎, June 19, 2007 21:43
    • Replies: 12
    • Views: 10,472
    February 24, 2010, 12:41 Go to last post
  4. Freeciv.net - play Freeciv online now

    Hello everyone, It's now possible to play Freeciv.net online at http://www.freeciv.net/. It is a port of Freeciv which can be played online in your web browser. You can play both single-player games and multiplayer games. The game is still under development, so any feedback is very much appreciated. If you like the game, you can also contribute to the project. Andreas R.

    Started by civing‎, December 25, 2009 16:24
    • Replies: 0
    • Views: 3,478
    December 25, 2009, 16:24 Go to last post
  5. Question Modify the tech tree?

    Curious: Can the tech tree in FreeCiv be modified without rewriting a lot of the code? That is, is it stored in some type of file that can be altered with only moderate effort? If the tech tree can be altered, then it would probably be easy to make up any number of variation games. I'm personally think of Alpha Centauri, but I'm sure other fantasy and sci-fi scenario, or even alternate Earths, could be done. If this has been discussed elsewhere, please direct me accordingly. I'm new...

    Started by RJPugh‎, July 21, 2009 14:23
    • Replies: 5
    • Views: 3,240
    December 11, 2009, 18:23 Go to last post
  6. The Mongols for Freeciv

    This thread is for converting Fairlines remake of Harlan Thompson's "The Mongols" scenario to Freeciv! Used tools: rules.txt converter perl script by John Bauman civ2mp2fc map converter by Egor Vyscrebentsov Sources: The Mongols scenario Eurasia map

    Started by himasaram‎, January 16, 2007 08:55
    • Replies: 19
    • Views: 9,887
    September 3, 2009, 20:51 Go to last post
  7. How do I run Freeciv

    I have version 2.0.10 of Freeciv but can't figure out how to get to work. i want to play against other people online. When I open civclient.exe and click on connect it says "No connection could be made because the target machine actively refused it." When I click on Metaserver and Update it lists a few games hosted on other servers but I can't see how to join them.

    Started by Xavier7‎, May 1, 2009 08:19
    • Replies: 1
    • Views: 2,352
    May 4, 2009, 14:14 Go to last post
  8. Nobody play freeciv?

    FreeCiv is a very good alternative to Civilization. Nobody here play it?

    Started by Lord_Zealon‎, October 20, 2007 16:38
    • Replies: 4
    • Views: 4,999
    April 3, 2009, 02:01 Go to last post
  9. Freeciv old-style CivWin/Civ2 tileset (beta version)

    I made an "old style" looking tileset for Freeciv: http://odsiebie.com/pokaz/1322142---6b80.html It`s CivWin terrain with Civ2 trident units. This is uncompleted yet (beta version; beta=bugs). You can play Civ2 mode in "traditional" Civ1 (non-iso) way. Have a fun!

    Started by adamo900‎, January 9, 2009 19:42
    • Replies: 9
    • Views: 4,792
    January 16, 2009, 14:59 Go to last post
  10. Freeciv 2.1.4 out

    Version 2.1.4 is now out, and can be downloaded at http://freeciv.wikia.com/wiki/Main_Page Full changelist is available here or on the website. Enjoy!

    Started by snoopy369‎, April 28, 2008 17:55
    • Replies: 0
    • Views: 4,561
    April 28, 2008, 17:55 Go to last post
  11. Post Freeciv 2.1.0 Golden Release

    Lifted from the announcement email: :) ___________________ Dear Freeciv Fans, On behalf of the dedicated Freeciv Dev Team, I proudly present the golden release of Freeciv 2.1.0. This is a major release and the result of two years of intensive (at least in periods) development. A big thanks to everyone who donated patches, bug reports, ideas, and not least a big chunk of their free time!

    Started by himasaram‎, October 27, 2007 23:06
    • Replies: 0
    • Views: 5,381
    October 27, 2007, 23:06 Go to last post
  12. Unit pack for Ancients modpack

    This is a unit pack for the Ancients modpack v2.1.0-1 for Freeciv. Unzip into your Freeciv directory and start the client with 'civclient -t ampcients'. Grab the modpack itself from ftp://ftp.freeciv.org/freeciv/contrib/modpacks/ancients/ancients-2.1.0-1.tar.bz2 Author of the sprites in units.png is fairline and ships.png is by BeBro. Enjoy!

    Started by himasaram‎, June 23, 2007 04:52
    • Replies: 2
    • Views: 5,295
    July 22, 2007, 03:34 Go to last post
  13. Freeciv on Longturn servers, up to 30 players!

    You can now play Freeciv in Longturn (1 turn per day) mode. This means more players (up to 30, because lag is no issue in longturn), more time for micromanagement and the most interesting diplomacy you've ever experienced. New Longturn servers are started regularly, and subscription can be done here: www.longturn.org . Please note that because longturn games take several months to complete, you may sometimes have to wait a while before being able to play. But it's worth it ;) At this moment...

    Started by LordMarduk‎, February 26, 2007 05:54
    • Replies: 0
    • Views: 3,185
    February 26, 2007, 05:54 Go to last post
  14. Freeciv 2.0.9 released

    For those interested a new 2.0.9 FC release is available at the Freeciv site

    Started by CapTVK‎, February 18, 2007 17:26
    • Replies: 1
    • Views: 5,664
    February 20, 2007, 17:30 Go to last post
  15. Freeciv 2.1-beta2 released

    The second beta release of Freeciv's 2.1 series has been released this weekend! Many serious bugs in the previous release has been fixed, plus some slight graphical updates. Visit www.freeciv.org to grab a new fresh source tarball or windoze .exe :naughty:

    Started by himasaram‎, August 13, 2006 10:05
    • Replies: 0
    • Views: 3,886
    August 13, 2006, 10:05 Go to last post
  16. Civ2 map conversion to Freeciv

    I´ve converted 30+ maps from Civ2 to FC. You can download them from the Freeciv discussion thread in the Scenario league. http://www.apolyton.net/forums/showthread.php?s=&threadid=151840&pagenumber=3

    Started by CapTVK‎, June 10, 2006 18:35
    • Replies: 1
    • Views: 4,381
    July 19, 2006, 11:06 Go to last post
  17. Freeciv 2.1-beta1 released - Win32 executables available!

    I reckoned this deserved it's own thread: Freeciv 2.1-beta1 released. Grab the source code from freeciv.org Unofficial Win32 builds available at http://ftpwww.freeciv.org/freeciv/incoming/ For the SDL package, you'd want to get the SDL theme. See http://www.freeciv.org/index.php/Themes#SDL_part And for all of you who have complained Freeciv looks like a spreadsheet program, I warmly recommend you to check out the SDL package! :D

    Started by himasaram‎, March 19, 2006 08:14
    • Replies: 18
    • Views: 11,118
    April 27, 2006, 18:52 Go to last post
  18. feedback, queries plus beetles and moths

    transform to ocean? while THIS would be sometimes handy, allowing "canals" and shortcuts for shipping i don't think that was your intention, (perhaps you could make a terrain transformation passable to shipping that could be canals) B. (the little isthmus i started on is down the bottom left of the minimap)

    Started by barocca‎, March 26, 2006 06:52
    • Replies: 15
    • Views: 5,076
    April 14, 2006, 04:00 Go to last post
  19. freeciv + blender

    as some of you may already know, there is a great (in my opinion ;) 3D software outside, called "Blender" ( blender site ). a few months ago it has become open-source (it already was freeware before) and it is rapidly developing by now. i have started to create some 3d-graphics projects for freeciv, such as a new nuke animation, isometric city tiles and unit animations, which i have uploaded to the freeciv ftp server (nuke.tar.gz, iso_city_european.tar.bz2 and warrior.tar.bz2). i would like...

    Started by skyscuffler‎, July 14, 2003 07:29
    3 Pages
    1 2 3
    • Replies: 75
    • Views: 23,334
    April 11, 2006, 08:14 Go to last post
  20. Civ3 tileset for Freeciv

    I'm compiling a tileset for Freeciv using Civ3 graphics. It is based on the "civ3gfx" tileset by Jason Short, which is basically a script that downloads a fanmade Civ3 terrain modpack from civfanatics.com and converts the images to transparent PNG. However civ3gfx notably lacks original graphics for resources, cities and units (using crude fallbacks for these) - my goal is to produce a tileset that looks as good as or better than Civ3! I have completed resources and begun work on...

    Started by himasaram‎, March 25, 2006 09:29
    • Replies: 6
    • Views: 6,143
    April 3, 2006, 10:19 Go to last post
  21. High(er) Resolution Tilsets

    Hi Folks, Having recently bought a new monitor, I am now running at a resolution of 1280x1024 pixels. :D Personally I think that the existing tilesets (both trident and isotrident) look too small at this resolution. I prefer the non-isometric view, and also the isometric tileset looked more scary, so: I have made my own enlarged version of the trident tileset by scaling up the trident set from 30x30 sprites to 60x60 sprites, and edited the spec files to match. This new bigtrident...

    Started by maubp‎, November 4, 2002 13:38
    2 Pages
    1 2
    • Replies: 38
    • Views: 13,134
    February 21, 2006, 03:47 Go to last post
  22. Spherical maps for freeciv

    I was wondering if it's possible to include such a feature for freeciv...

    Started by Aphex_Twin2‎, June 20, 2005 05:11
    • Replies: 1
    • Views: 3,450
    February 17, 2006, 03:28 Go to last post
  23. Tolkien Style Tileset

    Some of you may have read this thread where I have been working on a high resolution version of the trident tileset. Rather than doing anything on the units, I instead spent some time on a <i>Tolkien Style</i> isometric tileset - see the screenshot on this post. While this probably wouldn't be to most peoples tastes for normal games, this would be good for some mod packs... So, is it worth my while pursuing this? And if so, any suggestions for Plains and grassland. As you can see,...

    Started by maubp‎, November 17, 2002 08:31
    2 Pages
    1 2
    • Replies: 42
    • Views: 20,617
    December 3, 2005, 20:34 Go to last post
  24. Nation of Barsoom for Freeciv

    I understand there was code floating around out there for the nation of Barsoom for freeciv. It's not on freeciv.org's ftp site and I can't seem to find a working link on the board. Anyone wandering this dusty corridor have any notion where I might even find a .txt file with the info?? Thanx!!

    Started by lucky22‎, May 17, 2005 05:28
    • Replies: 3
    • Views: 3,415
    December 3, 2005, 09:21 Go to last post
  25. Warning--Trojan Horse

    Right after I downloaded and installed It has been non stop DO NOT DOWN LOAD THANKS FOR THE HEADACHE OF GETTING RID OF IT

    Started by Addled Platypus‎, June 21, 2005 00:22
    • Replies: 11
    • Views: 7,041
    August 23, 2005, 16:57 Go to last post
  26. XP Freeciv: No sound?

    I'm playing on my XP box and notice that there is no settings for sound in FreeCiv - and I don't hear any sound in the game. I turned on "Beep at end or turn" and I get a pc-speaker beep at the end of my turn. Is this right? No sound in FreeCiv for Windoze?:confused:

    Started by frozenJim‎, August 5, 2005 13:47
    • Replies: 3
    • Views: 3,942
    August 6, 2005, 10:58 Go to last post
  27. Still Not PBEM ?

    Is incredible, PBEM it would be great for freeciv. But "he" dont has it. I searched in freeciv forums, and there is much people who want that possibility. Why they don't develop this feature? like vgaplanets, or like civ3.

    Started by Lord_Zealon‎, July 11, 2005 14:30
    • Replies: 3
    • Views: 3,003
    July 14, 2005, 07:46 Go to last post
  28. CivIRC Freeciv Challenge 2005

    <P ALIGN="center"><A HREF="http://www.civirc.com/freeciv/" TARGET="_new"><IMG SRC="http://www.civirc.com/images/pr/freeciv_banner.gif" BORDER="0" ALT="Have fun - join the Challenge!" TITLE="Have fun - join the Challenge!"></A></P> <U><B>CivIRC Freeciv Challenge 2005</B></U> Freeciver, we want YOU! Why and what for? That is a fairly good question, which can be answered very simple: to have fun Civin'. Take part in the online <A HREF="http://www.freeciv.org/" TARGET="_new">Freeciv</A>...

    Started by Rasbelin‎, June 6, 2005 22:47
    • Replies: 2
    • Views: 2,945
    June 25, 2005, 08:34 Go to last post
  29. you got your own forum

    what the title says, congrats

    Started by kobayashi‎, June 6, 2005 14:58
    • Replies: 2
    • Views: 3,064
    June 24, 2005, 21:00 Go to last post
  30. Freeciv hawked in PC Gamer

    I just got the July 2005 issue, and Freeciv 2.0.0 is listed among the featured mods on page 86. Just wondering why it's not in the news yet.:eek: :eek: :eek:

    Started by Father Beast‎, May 22, 2005 22:35
    • Replies: 2
    • Views: 5,032
    May 28, 2005, 06:00 Go to last post
  31. Server setup.

    I haven't found a good place to learn about setting up a server, so maybe this is where I'll start? Currently I have freeciv running just fine on one machine (serverA). I have no problem connecting to the game with civclient on port 5555. The problem starts when I try to connect to the server from another machine (clientB). I just get the error connectinon refused If I start the server on the OTHER machine (serverB), then I can connect with clientB but get the same error if I try to...

    Started by frozenJim‎, March 26, 2005 15:15
    • Replies: 2
    • Views: 3,165
    March 27, 2005, 05:22 Go to last post
  32. transfering ocean in freeciv

    Hi. I'm new in this forum, so I don't know if this is an old subject. I use to play old good freeciv, which came with Mandrake linux 8 or something, viewing direction strait to down. Mayby version 1.14. I wonder if anyone knows, is there possibility to transfer ocean to swamp? In the help topics at point "terrain alterations" is showed that it takes 24 turns to convert ocean to swamp, but I can find no circumstances where I could tell to Engineers to build land to ocean. Reply if You got...

    Started by mheinowl‎, January 20, 2004 18:04
    • Replies: 6
    • Views: 4,256
    February 24, 2005, 22:29 Go to last post
  33. damned hard

    I was a very good Civ2 and reasonably good Civ3 player. I just found Freeciv last week. I thought "this is cool." Then I played the game. Even at novice level, the AI builds techs, cities, wonders, like it's playing Diety level in Civ3. It crushes me every time, to the point where I'm going to just can the game and go back to commercial Civ. At least I have a chance there. Is there something I'm supposed to do when I set up a game that will make it playable?

    Started by joeschmoe‎, February 9, 2005 23:28
    • Replies: 4
    • Views: 3,465
    February 12, 2005, 15:44 Go to last post
  34. Freeciv 2.0 2nd beta

    There's a new beta out on the Freeciv site. There's also civ3gfx. Which can convert Civ3 graphics to Freeciv format. (not sure if Civ3gfx works in XP? can someone test this? ) The Win32 version ftp://ftp.freeciv.org/freeciv/beta/Freeciv-2.0.0-beta2-win32.zip The native win GTK+ version (which also is starting to look can be found here) http://deepblue.sk/~r0b0/freeciv/freeciv2.0.0beta2.zip

    Started by CapTVK‎, October 24, 2004 19:04
    • Replies: 6
    • Views: 5,930
    February 12, 2005, 14:13 Go to last post
  35. A new picture...

    (Hopefully now the picture will show) This is a new "look" for the Armor unit. What do you think?

    Started by CMaster2003‎, June 26, 2004 16:42
    • Replies: 3
    • Views: 3,866
    January 8, 2005, 02:53 Go to last post
  36. Consolidated new features suggestions for submarines :) CHECK IT OUT

    COOL FEATURES BELOW! So many new possibilities! Now subs can be usable units. Who will add these features?! This applies also for other civs. Submarines should have special abilities: a) be totally invisible for all other players units unless this other player research sonar. So you can track movement of enemy convoy and attack with other units (even by other players with shared vision). So you an check from where enemy is sending his convoys and prepare ambush :) b) nuclear...

    Started by Iwo‎, June 5, 2003 15:48
    • Replies: 12
    • Views: 6,075
    January 6, 2005, 12:22 Go to last post
  37. Reform of trade

    I would like to purpose a change to trade. 1. Do away with trade routes and caravans helping building wonders 2. Caravans and freight should carry production, food, and trade. (maybe 25 for the caravan and 50 for fright) 3. Every city with a marketplace would be allowed to store up food and production, in a "market" for pick up by a caravan.

    Started by e2thex‎, April 24, 2004 17:55
    • Replies: 4
    • Views: 3,659
    January 6, 2005, 11:34 Go to last post
  38. Ports and PBEm

    Hi, - Is possible play by email in Freeciv? - Exists any port of freeciv to WindowsCe (PopcketPC, PDA's)? Greetings

    Started by Lord_Zealon‎, December 13, 2004 06:33
    • Replies: 2
    • Views: 3,462
    December 15, 2004, 12:54 Go to last post
  39. Poll Poll: Graphic test: better or worse?

    A quick test to see how double res looks:

    Started by CapTVK‎, October 21, 2004 19:27
    • Replies: 7
    • Views: 4,979
    October 31, 2004, 17:36 Go to last post
  40. New player question

    Hi I know the game and the small and large pox but dose anyone play like the old civ2? in the sence that you build your empire then go to war when you can build large armys?:idea:

    Started by imperius‎, September 18, 2004 07:34
    • Replies: 1
    • Views: 2,793
    September 18, 2004, 09:42 Go to last post

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