In answer to the question "What will 'Conquer The World' be like?", Graham@BHG posted the following over at
RON Pantheon:
This sounds truely awesome. I had hoped that Civ3 would have a feature something like the one in Imperialism II where when you start a battle, you go to a different screen and get to actually fight the battle, but this looks like a far more sophisticated and interesting version of that idea. It's so different from what I remember about RTS games that it sounds almost like a new genre.
RON Pantheon:
It's a little something like Total War, but more like Risk in the global scale. You will have a big huge world map that is divided into many regions or territories like a Risk board. You begin with just one of these territories that is under your control and must go forth and take over ...the world!
When you invade a territory, or you are invaded, the outcome is decided in a Rise of Nations scenario. These are created via our scenario generator which gives you a variety of situations to play out, rather than only a set piece battle or standard random map game. For example, you may invade the same place several times and have a different objective in each attempt. Territorial battles take place in one Age, so you can concentrate on working with strategies for that era's units.
Territories can grant the controlling player special resources or bonuses that aid in your expansion or defense, so choosing to invade territory A can be more beneficial for your situation than invading territory B.
I hope that gives you a sense of what it will be like!
...
"So; is this almost TBS until you "zoom in" and battle in real time?"
Yes, although the game loads a scenario as opposed to you zooming in on a territory so to speak. The battles are definitely all in real time.
"Will you be able to place troops in strategic properties from the "zoomed out" view?"
From the world map, you will be able to move your army or armies around and place them in strategic locations. (such as somewhere in Central America to keep the Incan hordes down south)
"For each territoy will there be a 300 pop limit or will all your territorys add to a 300 pop limit "pot"?"
Each scenario will have its own independent population limit.
I'm glad you like the sounds of it! It's really a blast to play.
When you invade a territory, or you are invaded, the outcome is decided in a Rise of Nations scenario. These are created via our scenario generator which gives you a variety of situations to play out, rather than only a set piece battle or standard random map game. For example, you may invade the same place several times and have a different objective in each attempt. Territorial battles take place in one Age, so you can concentrate on working with strategies for that era's units.
Territories can grant the controlling player special resources or bonuses that aid in your expansion or defense, so choosing to invade territory A can be more beneficial for your situation than invading territory B.
I hope that gives you a sense of what it will be like!
...
"So; is this almost TBS until you "zoom in" and battle in real time?"
Yes, although the game loads a scenario as opposed to you zooming in on a territory so to speak. The battles are definitely all in real time.
"Will you be able to place troops in strategic properties from the "zoomed out" view?"
From the world map, you will be able to move your army or armies around and place them in strategic locations. (such as somewhere in Central America to keep the Incan hordes down south)
"For each territoy will there be a 300 pop limit or will all your territorys add to a 300 pop limit "pot"?"
Each scenario will have its own independent population limit.
I'm glad you like the sounds of it! It's really a blast to play.
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