1) You can't win a game in Rise of Nations with air power alone. Cities can be bombed and bombed, but if the enemy has no ground units to go in and capture it, it will remain your city.
2) Bombers are far more effective against buildings in our game than against units. This gives our mobile anti-air units an edge.
3) Our unit AI is not yet complete, but they do attack the first thing to come into range. As more targets become available, re-evaluating which they shoot at is something they should do.
Being overwhelmed by one type of unit is pretty common in RTSs, at least the ones I've played. The cost goes up slightly for each unit you build of the same type in Rise of Nations, so massing one type of unit gets pretty expensive.
2) Bombers are far more effective against buildings in our game than against units. This gives our mobile anti-air units an edge.
3) Our unit AI is not yet complete, but they do attack the first thing to come into range. As more targets become available, re-evaluating which they shoot at is something they should do.
Being overwhelmed by one type of unit is pretty common in RTSs, at least the ones I've played. The cost goes up slightly for each unit you build of the same type in Rise of Nations, so massing one type of unit gets pretty expensive.
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