Originally posted by Graham@BHG
Rushing is not something that the designers are looking to take out of a regular game. The goal is to make a strategy like the boom just as viable as the rush, so that there isn't just one winning strategy.
Rushing is not something that the designers are looking to take out of a regular game. The goal is to make a strategy like the boom just as viable as the rush, so that there isn't just one winning strategy.
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