If a computer program aspired to be a “history simulator,” rather than a “strategy game,” I might grant the potentially racist character of pre-determined cultural uniquenesses. But, when the program is a game seeking to model only a few selected elements of history – and highly abstract or ignore the others, then I feel the charge of racism is largely unwarranted.
Cultural formation in its physical and human environments is extraordinarily complex and the subject of much debate. I cannot blame game designers for abstracting it through the use of simple nation-specific traits influenced by real history.
Now, personally, I would be VERY interested in an interactive “Sim History” program. This might involve “players” (I use that term loosely) taking the roles of tribal-kingdom-national leaders with a span of decision akin to real life. That would mean the “player” would have little or no control over many of the natural and even human forces shaping their generic historical entity. I’d find that fascinating. Maybe some others would find it fascinating. Would there be enough of us to make it profitable for a designer/publisher?
Cultural formation in its physical and human environments is extraordinarily complex and the subject of much debate. I cannot blame game designers for abstracting it through the use of simple nation-specific traits influenced by real history.
Now, personally, I would be VERY interested in an interactive “Sim History” program. This might involve “players” (I use that term loosely) taking the roles of tribal-kingdom-national leaders with a span of decision akin to real life. That would mean the “player” would have little or no control over many of the natural and even human forces shaping their generic historical entity. I’d find that fascinating. Maybe some others would find it fascinating. Would there be enough of us to make it profitable for a designer/publisher?
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