I know that this was a major discussion when Civ III was in the design phase, but I feel that it is important to bring it up again with the advent of RoN. Please Brian get rid of Civ attributes based arbitrarly before the game is released!
Lets look at what he said in the video about civ attributes.
1) Russia's unique attribute is that if you invade their territory you lose strength due to the environment.
2) Japan's unique attribute is that each city can build ten cars instead of five (or at least that is what it sounded like he said on the video).
Now does anyone find this realistic? Yes Russia does have an imposing territory that has been used as a weapon on Earth. But any people given that territory would have the same thing. In the game, the Russian tribes will not be always placed in a tundra, they could be put in a Bermuda type climate and still have the same attributes.
Likewise, Japanese production came about due to complex social interatcions. Had they not occured, these production abilities would not be there.
This seems way to fixed. In my opinion it is a bad idea. I have not been happy with their use in Civ and do not think that they will be a good idea in RoN. They work in games like AoE or AoK because it is more focused on a shorter span of time but in games that are across all of time their effects are contrived and not that fun. It would be better to have random attributes or ones that evolve from choices made during play such as earning points to pick a new attribute (or some similar system). But fixed attributes? Come on Brian, you can do better than that.
Lets look at what he said in the video about civ attributes.
1) Russia's unique attribute is that if you invade their territory you lose strength due to the environment.
2) Japan's unique attribute is that each city can build ten cars instead of five (or at least that is what it sounded like he said on the video).
Now does anyone find this realistic? Yes Russia does have an imposing territory that has been used as a weapon on Earth. But any people given that territory would have the same thing. In the game, the Russian tribes will not be always placed in a tundra, they could be put in a Bermuda type climate and still have the same attributes.
Likewise, Japanese production came about due to complex social interatcions. Had they not occured, these production abilities would not be there.
This seems way to fixed. In my opinion it is a bad idea. I have not been happy with their use in Civ and do not think that they will be a good idea in RoN. They work in games like AoE or AoK because it is more focused on a shorter span of time but in games that are across all of time their effects are contrived and not that fun. It would be better to have random attributes or ones that evolve from choices made during play such as earning points to pick a new attribute (or some similar system). But fixed attributes? Come on Brian, you can do better than that.
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