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Rise of Nations -- Time for your ideas!

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  • Siege weapons

    seige weapons shouldn't be too powerful or more expensive. In aok and aoc, people always used too many seige weapons and killed people too fast, which, sucks because it always happend to me.

    I think theys should have less of a devastating effect, or reduce the amount of siege weapons by making the price more expencive.

    Comment


    • music

      Ya no how the Brits and other nations played music when they were fighting in American revoloution era?
      If they made a musician unit then it could act as a morale bonus making the troops stronger in a way, it could have a sort of have a limited which it could keep the morale up in a battle by playing and then its "power meter" would have 2 recharge...well, just a thought..

      Comment


      • A social engineering would definetely make RoN a greater game.
        "Just because you're paranoid doesnt mean there's not someone following me..."
        "I shall return and I shall be billions"

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        • Every nation back then played music to raise the moral of troops even back to the acient ages of time. That would be a good idea to add music players to the game like drums to the french and english and pipes to scottish.


          Also I know you added a lot by now and my idea might mean you need to change a few things around but wouldn't it be a good idea to seperate first world war and 2nd world war into two seperate ages, like in ee, world war 1 weapons r in one age and 2nd world war weapons in next age, well up to u, also nukes not sure if u have em but if u do r u planning on making it so they take a long time to produce, or possible need a satalite to fire them, need satalite to scout out a location on earth to send it.
          Hail Caesar!

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          • Also i just read there is nukes, i just found that out, and i read theres a nuke armageddon, and game ends, maybe game shouldn't end maybe u could just have a trigger go off destroying all buildings and major armies of the nations, leaving vills and other things, or you could send the nations back to the stone age or dark age, that would be an awesome thing. Just think of it, all technology is erased civilization forgets its history and technology, humans have to begin again without any recognition of what happen. Besides game ending right away. I can already tell there be a lot of people disapointed that a game ends likes that.
            Of course players would know what happen they just have to begin game again from stone age, and maybe they can find ruins like broken down factories or universities.
            Hail Caesar!

            Comment


            • Choosing a nation is choosing the nations enemies too, if you choose to put Britians in the game u have to put some nation that had conflict with it in the past like french and germans that was no big messeage just saying that so i can have an intro to this, the persians i think they should be here, considering they fought greeks and greeks are in the game, i think it be a smart thing to include another ancient civilization yes civilization notice the word nation not in there, i know persians were not a nation as BHG is looking for, but come on Persians had one of the largest empires, practically because they didn't fight too many hard nations to get it it was mostly sending armys in villages who had no army to defend, and other nations simply surrender to persian because of rumors that persian was strong, greeks defeated persians numerous times, if your going to include greeks there have to be persians, greek campaigns in the games or single player scenarios people might make would be much better if u make persian civ, so someone could make a Persian War campaign.

              Carthage is another great idea yes it fell quite quickly wasn;t a nation for long but yet it make a great campaign for romans, a punic war campaign.

              Next post includes my list of civs would i beleive should be in game.
              Hail Caesar!

              Comment


              • India yes i agree with BHG not including them.

                Europe Nations-

                Britian
                France
                Germany
                Visogoths or Ostrogoths, not much of a nation but they could go well for a end of rome campaign or scenario.
                Roman
                Greek, or you could make 3 other civs of greeks Macedonians, Sparta, and Athens
                Russia could be a cool civ to have in a world war 2 scenario.

                Africa--

                Carthage, If your having rome you must include Roman, One of Romes strongest foes deserves to be in the game with em.
                Bantu, im not sure about them i don't know much, i can tell they wont be too popular in the game though, i wouldn't honestly pick them.
                Numidians yes they should be included some people don't know much bout them, but they were a cause for the death of Carthage, they were allied to rome and well i could go on but Numidians deserve to be in game.

                Middle East---

                Persians-- same as carthage if you have greek u need persia, maybe players would have a fun time recreated campaigns of persian wars and alexanders war.

                Arabs
                Ottoman Turks, excuse for if i spelled that wrong.

                and maybe Mesopotamia or babylonia, babylonia was no military power but they and meso contributed much to society and technology i beleive farming techniques and carts wheels were one of those acheivements.

                Asians----

                China
                Japan
                Koreans
                Mongols i dislike them but they could be a good raiding civ on horseback if you don't include huns, with mongols remember to give them raiding techs.

                America civs-----

                Aztects no doubt they should be in game

                Incas can't leave em out, a civ that has little known about it they survived high up in moutians they even had stone roads and messenger systems that worked quite well without PAPER.

                Mayas or Mayans did contribute a lot, they were technological and scientific people but i wouldn't pick em in a game though.

                USA civ they would not be a good choice for people wondering bout em, maybe in an expansion u can include them in an american conquest game.
                Hail Caesar!

                Comment


                • Im just been watching a show on navies, and it seems a lot of time big capitol ships etc, often dont get sunk but taken out of commision cause they couldnt fight effectively anymore.

                  So an idea for ships (and maybe even other large units and buildings) should have two levels of hitpoint. The 1st 50% or whatever hp, should take a unit to a point that they cant fight anymore or at least at great disadvantage/penalty but still alive/afloat so they can be withdrawn and repaired. Then the last 50% say is to actually destroy the unit. This system would be more realistic, and gives people more reason to retreat some units, instead of suiciding (or rather fighting to the death) their units like all RTS's.
                  Are you down with ODV?

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                  • Yea that would be a good idea, also for american civs i hope they have different ships, like in aok the aztects or mayans could make gallys and war gallys, in real life those states could only make canoes or small ralfs for war boats.
                    Hail Caesar!

                    Comment


                    • Judging from the screenshots, is all the combat going to take place in open fields? Is there going to be a tech called "use building for cover"?

                      Comment


                      • well they have entrenchment ability for troops. thats similar to using buildings for cover.
                        Are you down with ODV?

                        Comment


                        • What do you mean? There will be a specific unit with the ability to create entrenchments OR the military units, when the enemy is approaching, will *pouf* be entrenched?
                          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

                          Comment


                          • i believe all infantry like units have this ability, and no the entrenchement will take some time as i understand it, so if they are caught while entrenching it would be bad, but once entrenched they get a bonus on defence i suppose
                            Are you down with ODV?

                            Comment


                            • One thing I've noticed from all the screenshots is the battles all seem to be one army lined up running into another lined up army. If I want a mass of troops running into someone else's massed troops, I'll play warlords battlecry or starcraft.

                              One of my favorite games is Cossacks, because it accurately depicts how formations were superior to a mass of random units.

                              So how does this relate to Rise? Certainly, warfare changes throughout the ages, from massed berserkers to small units of modern soldiers. Strategies should reflect the times. Lines and formations should be available through napoleonic times, trench warfare should occur with the advent of the machine gun, and small squad based tactics should be available later on. Even better, make these researchable, and give them a noticeable effect. Someone using napoleonic tactics against a machine gun lined trench should be slaughtered, as should someone using squad based tactics in napoleonic times.

                              In short, make it somewhat realistic,but make the battles eminently controllable. I don't want to pump out masses of units because that's the only viable strategy.
                              Last edited by Mahdimael; August 7, 2002, 18:11.
                              ----
                              "I never let my schooling get in the way of my education" -Mark Twain

                              Comment


                              • well i hope also they include some predefined or user configurable formations or even attack maneuvers...
                                theres an old PC game called Centurion that I played way back (its turn based but the battle screen /round was like a RTS), except you start a battle by selecting a formation for your army and an attack maneuver. Like Cannae Tactic or Frontal Assault etc. Then your troops wll form up and move accordingly, but you can change their action if your leader is close enough to a particular unit, as the action develops.
                                Are you down with ODV?

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