You are going to want to consult with the Age of Empires fans too: they know what works and what doesn't since they have lived through the evolution of AoE.
And having beta tested EE, and being a AoE player, I must suggest that a market system be in place. Not only is it a fun feature in AoE and Star Trek Armada 2, it is necessary for resource balance sake. EE doesn't have one yet, and it suffers because of that.
And be mindful of unit balancing!!!!!!!! This is the most important aspect of an RTS game of this calibre, and it is no easy task to fulfill. This is the number one thing to do.
If you release the game without resolving some of the the beta tester complaints/suggestions, I guarantee that the public will have a less kind response than them.
Fully customizable controls!! As the owner of an ergonomic keyboard, I hate dealing with default control schemes, which are never to my liking. And many veteran gamers (especially of AoE) are going to want to use a familiar scheme; let no key be unconfigurable!
Random map scripting and game recording! Make sure they are in! But I am assuming they will be since RoN is based on AoE2 code, right?
Another thing that a lot of players want is a wider frame of view. It would be nice if a 2x view option was available at the strike of a key, allowing the management of more units at a glance.
And having beta tested EE, and being a AoE player, I must suggest that a market system be in place. Not only is it a fun feature in AoE and Star Trek Armada 2, it is necessary for resource balance sake. EE doesn't have one yet, and it suffers because of that.
And be mindful of unit balancing!!!!!!!! This is the most important aspect of an RTS game of this calibre, and it is no easy task to fulfill. This is the number one thing to do.
If you release the game without resolving some of the the beta tester complaints/suggestions, I guarantee that the public will have a less kind response than them.
Fully customizable controls!! As the owner of an ergonomic keyboard, I hate dealing with default control schemes, which are never to my liking. And many veteran gamers (especially of AoE) are going to want to use a familiar scheme; let no key be unconfigurable!
Random map scripting and game recording! Make sure they are in! But I am assuming they will be since RoN is based on AoE2 code, right?
Another thing that a lot of players want is a wider frame of view. It would be nice if a 2x view option was available at the strike of a key, allowing the management of more units at a glance.
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