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Brian Reynolds And Former Firaxis Stars Reborn As Big Huge Games™

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  • #16
    quote:

    Originally posted by connorkimbro on 02-28-2000 03:12 PM
    I'm not worried about Civ3.
    Oh, they'll make it eventually, the question is: how much delay will there be?

    quote:

    As far as rts games, i love them. If you think their no stretegy in playing them, then you're missing something. . get your ass whiped online a few times, and then perhaps you'll see where you're so sorely lacking in strategy. .
    Yes, there is some strategy in the games, but the thing that bugs me about them is that when 2 people who are equally talented play against each other, the one with the fastest mouse hand wins.

    quote:

    Concerning the name of the new company, Narck, your an idiot! Thats a great name!!> . lol
    Hmmmmmmm.... I don't think it's that special


    [This message has been edited by Narck (edited February 28, 2000).]
    [This message has been edited by Narck (edited February 28, 2000).]

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    • #17
      There is one thing that really struck me:
      how come Brian reynolds who designed all these great TURN-BASED games like civ and SMAC is creating a compagny that will focus on REAL-TIME games whereas Sid who has recently produced excellent REAL-TIME games such as Gettysburg is with Firaxis who is doing a TURN-BASED game, ie civ3 ! I don't get it. Shouldn't it be the other way around?

      ------------------
      No permanent enemies, no permanent friends.
      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
      G'Kar - from Babylon 5 episode "Z'ha'dum"

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      • #18
        [off topic]

        That director of finance can punch my numbers anytime

        [/off topic]

        If you look around and think everyone else is an *******, you're the *******.

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        • #19
          the diplomat: Not really. Brian Reynolds probably wants to try his hands at something new, just as Sid did with gettysburg et al. Brian was being "type-cast" at firaxis, basically working as a TBS-sequel-maker. I think that's part of the reason he left. Indulge him, people! Don't be game-conservative. Judge the game when it comes out instrad.

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          • #20
            quote:

            Originally posted by The diplomat on 02-28-2000 03:47 PM
            There is one thing that really struck me:
            how come Brian reynolds who designed all these great TURN-BASED games like civ and SMAC is creating a compagny that will focus on REAL-TIME games whereas Sid who has recently produced excellent REAL-TIME games such as Gettysburg is with Firaxis who is doing a TURN-BASED game, ie civ3 ! I don't get it. Shouldn't it be the other way around?


            Maybe they got bored with what they were doing

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            • #21
              I simply fear that Civ3 will drop to Christmas of '01, or even later. And who knows how it will turn out!
              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
              - John 13:34-35 (NRSV)

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              • #22
                Ahh shoot... Tim Train was the guy who worked with Sid on Pirates!, right? (I note the Pirates! is an RTS that is overlooked by quite a few people.) Seems like a there was a major vision conflict...

                All the best to these guys. They have helped give me two of the best games ever made (Pirates! and Civ2).
                I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

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                • #23
                  As an aside, it appears that www.bighugegames.com is being registered as we speak. A whois search returns nothing, but when you try to register the domain, it disallows it. They are learning.

                  Also, this must not have been in the works for too long. Even though they show the "TM", it doesn't show up in the trademark databases, meaning that the application probably has been filed in the last couple of weeks.
                  [This message has been edited by DanS (edited February 28, 2000).]
                  I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

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                  • #24
                    Looks like Alpha Centauri colonist's are not the only people that split into faction's.

                    As for the Real Time direction, I always had a suspicion of this when Brian in a interview said that one of the games he had been addicted to recently was Age of Empires 2.

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                    • #25
                      Thanks, Slingshot. We do what we can.

                      We got in touch with Lindsay Riehl at Firaxis for the company's response on the announcement.

                      See our CivIII section for her comments.

                      ----------------
                      Dan; Apolyton CS

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                      • #26
                        Well, it looks like we're going to have plenty of time to submit our suggestions! I agree with you on the RTS games, I don't have much use for them.
                        Looking at this from another perspective, it looks like once again the big boys are going to win. A few days ago we all thought that Civ3 would beat CTP2 to the store shelves, now I would not be surprized if CTP2 made it to the retailers first. I wonder if Brian quit without concrete plans or if he already had a deal worked out, possibly including some funding to develop his next game. wouldn't it be funny if Activision was subsidizing it?
                        "I say shoot'em all and let God sort it out in the end!

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                        • #27
                          Good job, Markos and Dan, keeping us informed. I thought that Tim was perhaps the best PR guy at Firaxis. I wonder who will fill HIS shoes.

                          Anyway, I'm really looking forward to an RTS from those guys.
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

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                          • #28
                            Well,, I'm not quite ready to start playing taps for turn-based strategy games just yet but the news lately has sure not been very good.
                            Brian and his new company are going into real-time, and Sid has been on a real-time kick for quite awile already.
                            You have to ask yourself why would these pioneers of some great turn-based strategy games suddenly turn their backs on them, instead of improving them ?
                            While the easiest answer is the younger gamers today want real-time, meaning bigger sales, personally I think the development of internet online play is also a big reason.
                            get those gamers online so you can advertise your other products !!!
                            in any case, I have yet to play any real-time game that eventually didn't turn into a frenzied mouse clicking picture of chaos in the late stages. Now thats real strategy
                            but the response from a gamer above is why it's not going to improve, "getting your butt kicked online " means strategy ??
                            duh,, it only means you have an internet conection.

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                            • #29
                              why did they leave?
                              Did they get in a fight with sid?

                              p.s. if their games will be like Gettysburg and Antietim, i will buy them (those are good, normal RTS. No resource collecting and all that blizzard bull)
                              Jools Weevil Jr.
                              what have you been drinking again jools?-MarkG
                              Have a nice ****ing day

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                              • #30
                                I have no interest in RTS (I think the above post summed it up). I also have no interest in a CIV3 (yes you read that right). I want a functional version of Civ2 first. Only in the software industry can companies put out crap and then move on to the next layer of crap w/o FIXING the problems in the earlier version. Auto giants suffer recalls. Too bad software suppliers aren't required to be as consumer friendly.


                                ------------------
                                "When the going gets weird, the weird turn pro." H.S.T.
                                "I have never killed a man, but I have read many obituaries with great pleasure." - Clarence Darrow
                                "I didn't attend the funeral, but I sent a nice letter saying I approved of it." - Mark Twain

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