Hi, i'm a newb so please be gentle... ;-)
RON is really a great game, no doubt of it, however
lets compare the game with what I consider masterpieces of the RTS genre, the Total War series like Shogun and Medieval (Rome slurp!!!). To me it seems RON focuses quite a lot on "pumping up" lots of power before actually crashing the enemy due to brute force. For example, in CTW you get these "Tactical" maps where you have no city and you need to destroy the enemy's camp. Now come on, how tactical can you get with this game? Don't you find these kind of maps to be the easiest ones (mind you I have yet to try with AI on tough difficulty... does it ambush you? Don't think so...). What I think the game is missing in some way is exactly the "tactics" element. Example: as read in other threads, what is the cavalry good for? Lure enemies in range of fortresses! Now come on, does this really represent how cavalry was used in the ancient times? Couldn't the AI (AI, AI always the AI is the pblm) be a little more smart? Do towers or archers get bonus range by being on a higher level ? At least "cross the river" penalties" are present! I am not saying the game is not appreciated, myself have been playing for whole nights, but it is obvious that RON focuses on the perfect way of pumping up that power (the TAB key is getting VERY HOT on my keyb!) rather than the perfect way of managing your army. Well, my thoughts are now public, what's you opinion?
RON is really a great game, no doubt of it, however
lets compare the game with what I consider masterpieces of the RTS genre, the Total War series like Shogun and Medieval (Rome slurp!!!). To me it seems RON focuses quite a lot on "pumping up" lots of power before actually crashing the enemy due to brute force. For example, in CTW you get these "Tactical" maps where you have no city and you need to destroy the enemy's camp. Now come on, how tactical can you get with this game? Don't you find these kind of maps to be the easiest ones (mind you I have yet to try with AI on tough difficulty... does it ambush you? Don't think so...). What I think the game is missing in some way is exactly the "tactics" element. Example: as read in other threads, what is the cavalry good for? Lure enemies in range of fortresses! Now come on, does this really represent how cavalry was used in the ancient times? Couldn't the AI (AI, AI always the AI is the pblm) be a little more smart? Do towers or archers get bonus range by being on a higher level ? At least "cross the river" penalties" are present! I am not saying the game is not appreciated, myself have been playing for whole nights, but it is obvious that RON focuses on the perfect way of pumping up that power (the TAB key is getting VERY HOT on my keyb!) rather than the perfect way of managing your army. Well, my thoughts are now public, what's you opinion?
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