I'm just happy they included India. The Khemer Empire ought to be there too.
Announcement
Collapse
No announcement yet.
What civs ought to be added fir the X-pack?
Collapse
X
-
What civs ought to be added fir the X-pack?
182India9.34%17USA6.59%12Native American tribe5.49%10Aboriginese/Australia1.65%3Mali1.10%2Ethiopia1.10%2Arabs/ Sarcens7.14%13Hebrews4.95%9Persia9.34%17Sumeria1.65%3Babylon4.40%8Assyria2.20%4Byzantine4.40%8Poland2.20%4Austria-Hungary3.85%7Khemer Empire2.20%4Polynesia1.10%2Portugal4.95%9Netherlands3.85%7Vikings9.34%17Carthage6.04%11Phoenicia5.49%10Indonesia/ Majaphit Empire1.10%2Thailand0.55%1Last edited by civilleader; November 27, 2003, 14:12.Tags: None
-
USA and Polynesia!
Especially Polynesia! You would think that at least one of the groups of Polynesia would have made it into the game, seeing as how the Pacific ocean IS the biggest ocean in the world...........
...........
...........
...........
...........baby.Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
Comment
-
How can one have 2 Native American nations, but no Pacific Islander nation? Bogus, I say.
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
Comment
-
well they had to create a new art set for native americans so to make it worth while they HAD to make use of it by more then just one civ.
same with India which shares an art set with persia. Its a bit labourus to have only one civ using one art set. unless its really really necessary because of sales demands (only one i can think of that is like that is Korea in the original, and U.S.A for some of its ages in the expack)Are you down with ODV?
Comment
-
From Rise of Nations Heaving:
Persians - Power of Ceremony
- Begin the game with 50% bonus starting food.
- The second city you build acts as a second capital. Both receive - the Capital border bonus, and both must be captured to eliminate you.
- You receive a 30% discount on Civic research.
- Receive Taxation upgrades for free.
- You are always at your caravan maximum.
Persian Unique Units:
Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout
Americans: Power of Innovation
- Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.
- Governments at the Senate are free.
- Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.
- Receive 1 free Scholar at each new University.
American Unique Units:
Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines
Lakota - Power of the Plains
- Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)
Borders are invisible to enemies.
- Buildings can be razed quickly and for full purchase value.
- Light Calvary and Ranged Calvary upgrades are free.
Lakota Unique Units:
Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse
Iroquois - Power of the Nation
- Citizens and Barracks combat units +4 line of sight.
- Can change back to old governments for free. (this will change)
- Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
Iroquois Unique Units:
Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger
Dutch - Power of Commerce
- Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.
- May construct forts 20% more quickly than other nations.
- For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).
- Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.
Dutch Unique Units:
Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper
Indians - Power of Majesty
- Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.
- City economic radius increased by +4.
- Caravan income increased by +10.
- Elephant upgrades are free, and elephant units are 15% cheaper.
Indians Unique Units:
War Elephant, Mahout, Gun Mahout, Culverin MahoutThis space is empty... or is it?
Comment
-
- You are always at your caravan maximum.
- Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
- Buildings do not "ramp up"cIV list: cheats
Now watch this drive!
Comment
-
Originally posted by MattH
What does this mean? You can't build caravans?
Originally posted by MattH
WO-AH!! Imagine this with fortified....
Originally posted by MattH
Won't this be a tad unbalancing?
Though it seems like the Persians will be very strong at the beginning of the game, with the +50% starting resources, and two capitals might make them some diffecult opponents in CTW compaign...
Though I really wonder how this governments will work. From some other site (Don't remember where) I read that you could get a special unit depending on what government type you've got, e.g. if you're Republic you get a senate unit, which causes all buildings around this unit to have a better defense?
I thought governments changed certain things all over the nation, not just around a certain unit...This space is empty... or is it?
Comment
-
Didn't see I mis-spelled it
The +50% starting food can vary a lot. When starting a game you can start with different amounts, so it could end up a lot. And if it works as I hope it works in CTW, when you use a tactical gained card (Where you get +xxx of all resources), and the +50% is calculated after this has been added, it could defently help a lotThis space is empty... or is it?
Comment
Comment