That was a nice attack. You had the game won.
1. Even though it wasn't neccessary, it's good to raid before an assault. Usually a single HA and HC is all you need for the enemy to start building a Tower and some Cavalry. Raid near the Capital. This draws your opponent's attention while you're engaging in your frontal battle.
2. After taking that 3rd City, you could have positioned your units defensively until that city was assimilated and gone up to Gunpowder Age yourself. It's good to start an attack early, but you don't win by staying in that age. You have to keep advancing, because your opponent will. You have to realize that instead of building more Foot Archers and Heavy Infantry, you should start making Light Infantry to get upgraded to Arquebusiers when Gunpowder Age hits.
3. Don't rush in to take City after City in Medieval Age. Like I said, you could have gone up to Gunpowder Age to continue the attack. Instead, fortify your army at the taken City, and then build another Barracks, Stables, and Siege in that city. Once that happens, you can forward build a Tower at your convenience, but usually it's not necessary. This quickly reinforces your army for your next assault. Deleting your old Barracks, Stables, and Siege are optional, but I leave them as a back-up in case I get backdoored with a last ditch Capital attack, or use them to upgrade my troops while my other military buildings make my troops.
Optional Suggestion: When you scouted forward where your 3rd City was eventually placed, you could have placed your 2nd City there instead. For Timber, you build another WoodCutter's Camp in your Capital, and another at your 2nd City, where a 4 or 5 man spot was possible. Usually and early attack consists of 150 or 200, and if you end up needing more, you'll usually have your 4th City up you could place just for the extra Timber. What this ends up doing is enabling a more aggressive border push, so when you start your original attack, you have less distance to travel to reinforce your fighting army.
1. Even though it wasn't neccessary, it's good to raid before an assault. Usually a single HA and HC is all you need for the enemy to start building a Tower and some Cavalry. Raid near the Capital. This draws your opponent's attention while you're engaging in your frontal battle.
2. After taking that 3rd City, you could have positioned your units defensively until that city was assimilated and gone up to Gunpowder Age yourself. It's good to start an attack early, but you don't win by staying in that age. You have to keep advancing, because your opponent will. You have to realize that instead of building more Foot Archers and Heavy Infantry, you should start making Light Infantry to get upgraded to Arquebusiers when Gunpowder Age hits.
3. Don't rush in to take City after City in Medieval Age. Like I said, you could have gone up to Gunpowder Age to continue the attack. Instead, fortify your army at the taken City, and then build another Barracks, Stables, and Siege in that city. Once that happens, you can forward build a Tower at your convenience, but usually it's not necessary. This quickly reinforces your army for your next assault. Deleting your old Barracks, Stables, and Siege are optional, but I leave them as a back-up in case I get backdoored with a last ditch Capital attack, or use them to upgrade my troops while my other military buildings make my troops.
Optional Suggestion: When you scouted forward where your 3rd City was eventually placed, you could have placed your 2nd City there instead. For Timber, you build another WoodCutter's Camp in your Capital, and another at your 2nd City, where a 4 or 5 man spot was possible. Usually and early attack consists of 150 or 200, and if you end up needing more, you'll usually have your 4th City up you could place just for the extra Timber. What this ends up doing is enabling a more aggressive border push, so when you start your original attack, you have less distance to travel to reinforce your fighting army.
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