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  • Making Ron Fun

    IMO, I think that time in between ages should be longer this way is isnt just a rush to industral or enlightment i think it would allow for alot more startgies too.
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

  • #2
    i think there should be more time spent in one age i think right now its just a rush to who get to industral or englightment quickest.
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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    • #3
      It's not really like that in multiplayer, but you can always set research to very expensive/slow.

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      • #4
        Originally posted by HalfLotus
        It's not really like that in multiplayer, but you can always set research to very expensive/slow.
        Actually, you can't!
        The reason is that the A.I becomes horrible when using expensive/slow research. Mainly they fails to build wonders.

        -s
        GOWIEHOWIE! Uh...does that
        even mean anything?

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        • #5
          accutaly it is like that in multiplayer
          Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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          • #6
            In multiplayer, people boom to later ages by choice, not by necessity. Early attacks are quite powerful, but few people use them so everyone thinks it's a boomer's game *cough*O4B*cough*.

            There's lots of info about Ancient, Classical, and Medieval attacks at this site and others. Try them out, you'll be surprised at how effective they are.

            True the AI does suck with very expensive/slow.

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            • #7
              i have looked at other sites i visit them all, i dont find any of them effective there is too many defenses like attrition, towers with archers, or just archers, plus if u rush and dont get capital you over with my as well resign
              Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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              • #8
                They work quite well in my experience. I've never lost using the Ancient rush (20+ games), and have only lost once, to a playtester, using a Medieval attack (40+ games). I'm no expert player, it's just that 90% of the people on gamespy don't build military until the 10 minute mark or later. Even if they do, very few know how to hold off an early rush or attack. Early attacks are grossly underrated in RoN.

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                • #9
                  in the high rated games 1850+ rating you get alot of boomer's. I alway fight with the french and they are a gunpowder/enlightment civ so I start fighting in gunpowder but you build a fortress behind your city and some towers. That can really slow me down even if I take one city he can just build a new one if he has fortress all along his line you cant even go around him if he slows you down for 3 to 5 mins your die 100%. Boomers are a ugggg. Ancient age rushs dont work well for the most part anymore just need a tower in your cap. Classical is silly couse I will be gunpowder by the time you take a city I will make a new city then take my old one back lol you just got me a free city my gun men will eat your inf alive and my heavy calv will eat ever think they dont get.

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                  • #10
                    Seems to me that the simple solution is to tweak the AI to work well under expensive/slow and very expensive/slow research conditions. I know I'd never play any other way if that were fixed.

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                    • #11
                      Attacking early in the game holds more risks, but also more rewards. Early attacks require more micromanagement in order to succeed, and therefore the majority of the players aren't willing to try it. The better players you go up against, the sooner the fighting will start.

                      Playing passively to Gunpowder Age and beyond is only a "feel safe" way to play and try to win, but by no means is it "fail-safe".
                      If it ain't broken, they call me in to fix it.

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                      • #12
                        Once Maya and Spain are out of the way, offensive nations will be deadly. Most folks don't know how to attack efficiently, but I assure you it can be done with success. LongAxe play a good french player and see if you get to gunpowder before they take a city. Check the french 150 and roman medieval attack replays at RoN Universe to see how its done.

                        edit: added link

                        edit more: as far as booming, it's exactly what everyone expects, which is why I dont like it. players get lots of experience with booming to gunpowder then fighting a grind it out war along the border, but I can't tell you how many 2k+ players have lost all composure when I show up with a big siege army in classical or medieval. Best way to beat a good player is to take him out of his comfort zone. Man I can't wait til Maya gets nerfed.
                        Last edited by HalfLotus; January 4, 2004, 14:36.

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                        • #13
                          Actually, I've been playing as many people as I can who use Maya just so I can get some good practices in before they get nerfed. It's such a challenge to go against them (but still very annoying)! I don't even mind losing to them as long as I understand my mistakes. But beating them is like no other feeling, even winning a 2vs2 against good players gone 2vs1 (or sometimes even a 3vs3 gone 3vs1) doesn't even compare when beating a good Maya player (unless one of them was Maya).

                          I have to agree with HalfLotus. I've been playing many 2k+ players, and early attacks do seem to fluster them. Even the PCA players, who are known for their early aggressive games (but mostly through raiding), are easily beaten by a good heavy Classical/Medieval assaults. Heck, before I was even known, most experts used to laugh when people Ancient Age rushed them, but not anymore.

                          Many good players have come up with good Nation Strategies, and they've proven very effective. I tend to try and come up with all-round strategies any Nation can use, but certain Nations tend to be better off with the other strategies. The great thing about that is you can't get too comfortable knowing just one strategy. You need to keep your opponent(s) guessing.

                          For instance, if your opponent is French, you're thinking, okay... the French 150 is coming... so you plan to boom fast and get some Heavy Infantry with Heavy Cavalry and Foot Archers as early as you can when hitting Classical to stop the HC raids and the oncoming assault. But a 2nd option could be to attack them earlier with a Kamikaze Rush or even a Delayed Power Rush (however with the French extra Timber bonus, expect them to counter your Rush adequately). Next thing you know, the guy Kamikaze rushes you instead! Even if you manage to fend it off, you're still going to have to worry about that darn French 150. =)

                          Anyways, the Spanish will still be a mid-tier, or still even a top tier if they do get nerfed. I doubt BHG will make too drastic a change with them. But who knows? There's a whole new playtest team to give them their feedback. When I was there, most of the playtesters hated my idea of nerfing the Spanish Ruin bonus to where they are at now. They didn't think they were that strong!

                          After the fix, the Chinese will be very tough to beat, and they may become the current Maya-like Nation once the changes come about. However, it will be close with the French being a good counter-Nation against them (it's better to have a #2 beat the #1, while #3 or #4 beat #2, and #1 beats all of the rest). The Mongols are always in the loop with their powerful early raiding (but that's all they really have).

                          I think the majority of the people will like the changes. Right now you got Maya #1, beating every nation out there. You have the Spanish as #2, beating everyone but the Maya. However, you have Chinese as #3, and a good counter-Nation towards the Spanish if they can manage to play aggressively and survive the strong early HC raiding.

                          The Spanish unchanged but only the Maya getting nerfed would still be alright in my book. You can't really Kamikaze rush the Top Tier Nations (Maya, Spanish, Chinese, French, Mongols, Koreans), and that's part of what makes them the better Nations. Also the fact that even though you know what's coming (Maya lame strat, Spanish HC raid to Gunpowder assault, Chinese border push to Medieval assault, French 150 with HC raid and Classical assault, Mongol 1:30 Classical with a 2:30 4 HA raid...) chances are you're not going to stop it unless you play perfectly (or the other guy messes up).
                          If it ain't broken, they call me in to fix it.

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                          • #14
                            i have been lately trying to attack medevil age and it was going fine until i matched up againest a 1950 rated person with my rating of 1890. I decided to try a strat i had been working on my korean medival attack.
                            It started out fine i captured his 3rd city, and was seiging his second he had no miltarty. But all of a sudden he comes out goes gp and comes out and kills my army and wins the game. To say the less i was frustated. I still think the game is too defensive and good players can beat off an early attack by booming.
                            Here is the game maybe u can give me some tips

                            I am Iwillroxyou
                            Attached Files
                            Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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                            • #15
                              I watched the game...your execution was good except for a couple of things.

                              1- Go for the second city. Second city is always a bigger economic center than the third. Second city has 5 farms....you can destroy his food income....when you destroy his food income you take his wood and metal income with it. It is rule number one for an early attack, capture an economic city. I've been preaching this for lord knows how long.

                              I've had success going for the capitol on Himalayas (which this game was on) since many players build to the side for their second city. I think if you had captured his second city you could have won easily...no way he would have enough food for arques and HI.

                              2- Resource spending. Don't get so many temples...thats a lot of timber (110+140). Temples are mainly defensive buildings, you don't really need them with aggressive strats. You also built a forward tower when you didn't need it...you had plenty of offensive momentum. If you wanna build a tower to protect raids, do that. Also you can do a good medieval attack with 2 cities instead of 3. A strong medieval attack comes no later than 11 minutes...yours was around 12 because you spent some resources unneccessarily.

                              Now there are many kinds of medieval attacks...some build more economy than others (see rush type strats vs boom type strats). The kind I prefer is build to your cap (150) asap then hit hard with maximum military with an eye to knowledge so you don't get outteched. With this type of attack you MUST take an economic city to maximize your chances for victory. It's too easy for the defender to recover from losing the third city.

                              Korea has a very good medieval attack so I'd stick with them. Your army and siege use was better than most...though you got outmicroed in the deciding battle.....looked like you did a Move command into this city radius in an attempt to take his city. Always do attack move, your guys were walking without shooting back.

                              Good luck next time, I promise it works! =)
                              Last edited by HalfLotus; January 4, 2004, 23:16.

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