Hi,
I´ve just played multiplayer RON and I must say it´s much more a warcraft-style experience than a civ-building one. You can´t win without gettin mad with the mouse. I wonder how many mouses have broken playing the game those who are at the top of the rankings.
What I really find interesting in RON is the Conquer risk-style campaign. If only it were a little more deep, the game would be the perfect empire-builder.
The idea of a good empire building for me is as simple as: TURN BASED BUILDING (production, research, diplomacy,...) + REAL TIME COMBAT. This way you have the fun and spectacularity of the RTS without losing the sense of control over your civilization.
Good examples of this(not all RT combat, but all showing battles in detail): FALLEN HAVEN(sci-fi), LEGION (romans) and IMPERIALISM(XIX cent.). But never in a 4000 BC-2000 AC game.
I also like EU and HOI, if only you could have a little control of the combat...
I´ve just played multiplayer RON and I must say it´s much more a warcraft-style experience than a civ-building one. You can´t win without gettin mad with the mouse. I wonder how many mouses have broken playing the game those who are at the top of the rankings.
What I really find interesting in RON is the Conquer risk-style campaign. If only it were a little more deep, the game would be the perfect empire-builder.
The idea of a good empire building for me is as simple as: TURN BASED BUILDING (production, research, diplomacy,...) + REAL TIME COMBAT. This way you have the fun and spectacularity of the RTS without losing the sense of control over your civilization.
Good examples of this(not all RT combat, but all showing battles in detail): FALLEN HAVEN(sci-fi), LEGION (romans) and IMPERIALISM(XIX cent.). But never in a 4000 BC-2000 AC game.
I also like EU and HOI, if only you could have a little control of the combat...
Comment