Does anybody know how armor points work?
Are they figured into the hit points so that all you really need to know is the hit point total or do they make it more difficult to hit so that hit points and armor are somewhat cumulative? The reason I'm interested is that I'm looking to find the best small flank attack force to disrupt attacks with but I want the units to withdraw quickly, draw off some of the AI's attackers, and survive. Any help would be appreciated.
Cheers
Are they figured into the hit points so that all you really need to know is the hit point total or do they make it more difficult to hit so that hit points and armor are somewhat cumulative? The reason I'm interested is that I'm looking to find the best small flank attack force to disrupt attacks with but I want the units to withdraw quickly, draw off some of the AI's attackers, and survive. Any help would be appreciated.
Cheers
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