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  • #46
    I'm pretty sure u do that in every stratgey game ace. If u would please tell me how this differs from civilzation maybe i can better comment.
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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    • #47
      The strategy in MP against other people is a LOT deeper than going against the Computer. The AI is very good, but it's still the AI. Although I play at the fast end of the RTS spectrum, I have played many TBS games and always enjoyed playing them. The only downfall (like in Shogun: Total War, and many other games) is that the MP aspect in those games don't have the World Campaign like they do in single player. They just instead mimick a crippled version of an RTS game in their MP.

      As a TBS game, RoN may not be exactly what you were looking for. However, if you wanted to experience the Real-Time aspect of Strategy, then RoN can give you a good experience. There are many "noobs" playing, and it shouldn't be difficult to get a few people from the TBS community to play some "Slow" Speed with a lot of "Cannon Times" to get you going. However, RoN doesn't have a MP save and restore function, so don't take too long in your MP endeavors. =)

      As far as click-fest goes, I'm not the fastest of the players out there, I'm actually probably one of the slowest. I've just won many games by out-thinking my opponents. I've rarely won that way in WCII, SC, AoC, AoM, or WCIII. Now THOSE, are click-fest games.
      If it ain't broken, they call me in to fix it.

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      • #48
        nice post sums it up pretty well
        Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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        • #49
          I still see no "real" strategy involved".. I think its only in comparasion to other RTS that you might say there is ..
          Typical TBS arrogance.
          RTS like RoN, EE and AoK have a lot to offer strategically.

          I find myself clicking more in Civ then in RoN for instance yet I wouldn't call Civ a clickfest.

          If you're a 'builder' then I guess RTS hasn't got much to offer, for the serious warmonger on the other hand you can actually implement strategy on the battlefield without the casino like results we all know from Civ.

          That said, civ is still the most addictive game ever and despite me constantly dissing it, I still play it. Go figure

          I'm sick and tired of people saying RTS has no strategy, that's just rubbish. Just because you don't know how to play under timepressure doesn't make the game a click-fest.
          As stated before , you don't have to be a fast player to compete in RTS at rook to inter level. Be smart and learn to avoid mindless clicking, use hotkeys.
          Fact is, strategy is infinitely more difficult in real time, that's part of the fun of RTS imo.
          Don't want to start a big flame here, just stating my honest opinion, so relax

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          • #50
            Great game!

            I played the demo for an hour one morning and picked up the game that night, the next day I played it for more than 7 hours straight, and I havnt done that since I got Diablo 2.

            I love the graphics, seeing a cruise missle hit a tank and have it hop up and get destroyed tickles my funny bone.

            By reading many posts, I think this game can appeal to all kinds of people.

            There are some that love to hit pause and strategically give orders to certain troops to try and counter what is being thrown at them, and then theres people like me that just ammases huge amounts of armies and equipment then throws in wave after wave of troops and heavy artillary, tanks etc until I overwhelm my opponent (never played multiplayer, always play single player against the computer).

            I really like the conquer the world campaign, I've not yet finished it, but the chinese were kicking some major butt, and held most of the board, then I tried to capture one of their areas, little did I know it was their capital city, took me two tries, but in the end I went back to the strategic map and saw the chinese were gone and all that was left was me and the Incas. Lots of fun.

            Nukes are a blast! At first I thought them weak, but apparently hadnt advanced far enough yet, then I advanced in tech and sent off a nuke that basically anihailated everything in a city, unfortunately I didnt move my troops out in time.

            I've had no stability problems in single player at all, and the game doesnt chug on my computer at all.

            Battles are great to watch, but if your fighting a multiple faced war, the pause key does come in very handy. Sometimes I just feel overwhelmed and have to pause to see whats going on everywhere.

            Definately I can see playing this for many many months, and see my weekends being eaten up by it.

            I wasnt a big fan of AOK, or AOE, or EU, or any of the Civ series, and hated Empire Earth, but this RON, I absolutely love.

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            • #51
              Love how people state its just their opinion but then crush somebody's else's that doesn't agree with it..
              Opinions are just that,, as I'm a player of PC strategy games for nearly 15 years, if you don't respect mine well don't expect any from me....
              I didn't crush the game, in fact i said I enjoy it for what it is.. a well made Real Time game..
              And those people who say Multiplayer is a deeper strategy game, uh,, doesn't that depend on the intelligence of your opponent, you have NO control over that.. pretty silly comment , don't you think

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              • #52
                If that was directed at me, I was reacting on your comment about how RTS doesn't involve any 'real' strategy, which is ofcourse total nonsense even it's just an opinion

                And those people who say Multiplayer is a deeper strategy game, uh,, doesn't that depend on the intelligence of your opponent, you have NO control over that
                Gotta agree with you there, but...
                I've yet to see an AI that can think on my level, strategically that is. This is probably why people say MP is a deeper strategy game, even though that comment in itself is wrong.
                Also, strategy under stress (real time) is infinitely more difficult then turnbased.
                It's just that against the AI in CIV3 you don't need to do much thinking, just a lot of micro and you gotta stick to the basics, that is:

                *deny resources
                *hit early
                *hit hard
                *hit where it hurts (see point 1)

                Basically the same as in RTS mp, now that I think about it

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                • #53
                  I think the typical RoN MP game is very much akin to Chess. In Chess, you can be a good player without knowing any real openings, because you can set up your opening game to trade pieces in your middle game and be a good end-game player (booming to Gunpowder Age, etc.).

                  Now, stronger players have more knowledge of openings. In RoN, it's learning and being able to manipulate the build orders necessary to execute a strategy (opening). For example:

                  In Chess, you have openings which lead to closed (boom) or open (aggressive) games. Supposing someone as White uses the Ruy Lopez opening for an aggressive opening game, Black can counter with a just as aggressive opening with the Sicilian Defense, or try to play it safe with the French Defense (boom), or even play it tricky with the King's Indian Defense (counter-offensive).

                  In RoN, you can use your Scout to go hunting for Ruins at the corners, or have it go towards your enemy to see if he could be Kamikaze rushing you (I usually just send a Citizen). It will slow your Ruin gathering, but it will secure you from being surprised by a rush. If the rush isn't coming, and you don't have any immediate plans of being aggressive, you just continue scouting your enemy and make sure to see how fast they go up to Classical. The earlier they go, the more you have to watch out for an oncoming raid. If they go up about the same time as you do, or even slower, you can expect they have a good boom going, so you can decide if you want to engage in raiding him, start an early assault, or engage in a booming contest.

                  A favorite strategy of mine (although a bit risky), is letting my opponent over-extend his cities, or go heavy on fishing. The reason is that an early over-extention of cities leave them vulnerable to early attacks or rushes. Those that fish heavily need a good navy to protect their investment. Raiding early makes them spend more resources, negating their fishing advantage. Once you let the raiding dull down a bit, you boom ahead while massing a huge naval fleet, and later take out all their fishing. This means they'll need to waste more Timber on Farms, and they'll be low on Food to get the Citizens neccessary to farm them.

                  I find RoN to have more strategy than any other RTS game I've played. Now, I enjoy many RTS games, and will always be a lover of StarCraft and Age of Conquerors, but those didn't have nearly as many strategies. Build orders and micro, those were essential. Nowadays, you have AoM (all build orders, less micro) and WC3 (all micro, less build orders). There are still strategies, don't get me wrong, but I find that unit combos and quick clicking are what win me those games, not out-thinking or out-guessing my opponent.
                  If it ain't broken, they call me in to fix it.

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                  • #54
                    I find this game to be near perfect. I have Age of Empires II, and I always found I was not fast enough to play that game. Maybe I needed more practice, I dunno, but I've been able to "catch on" to RoN much more and faster than that game.

                    I also have Civ3. I like the game, but sometimes it's just too slow for me. I enjoy the first 20 turns of the game, but then it kind of gets boring.

                    With RoN, I think I've found the perfect balance of those two games. It has much more of AoE than Civ3, but the borders and attrition are features that I really like, kind of like in Civ3. Overall, I give this game an 8.5/10. This is my second favorite game ever, next to Diablo II

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                    • #55
                      the casino like results we all know from Civ.
                      So true. Civ 3 took one step forward and two steps back from civ 2.

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                      • #56
                        On another thought..
                        Just curious,, I saw Empire Earth on sale for almost nothing.. I never played it...
                        How does gameplay differ from RON ???

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                        • #57
                          Don't get me started on Empire Earth, it's brilliant

                          Beware though, it's very hardcore and unforgiving in it's gameplay.
                          There are two settings to play on , one being tournament which is fast hardcore and the other being more builder oriented, techs are harder to acquire, towers are stronger etc.

                          I like it most for the fact that you have to build a military in order to even stand a chance of surviving the first minutes of the game.
                          You can't hide in your towncenter which makes things kinda tense during the opening moves of a game.
                          Also in military tactics and sheer unit diversity it's pretty much unrivaled imo.

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                          • #58
                            While the game is very polished and has great graphics, good AI, etc, I feel that the basic game mechanics are in some ways fundamentally flawed.

                            Basically, the severe early-mid-game limits on city numbers, troop numbers and production, the discouragments to aggressive play like attrition and strong cities, the uninteresting generic units, etc, basically dumb down/"newbify" the game too much compared to more cutthroat RTSs, as well as limiting the player's options. On the other hand, the scale of the game isn't large enough to have a truly epic Civ-like feeling (7 cities max isn't much as far as a Civ type game goes).

                            Basically I agree with the people who said that RON is stuck in an awkward place between RTS and TBS, and doesn't quite manage to capture the essential essence of either. It's still a pretty decent game, it just isn't the second coming that some reviewers seemed to hail it as.

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                            • #59
                              Originally posted by El_Capitan
                              I find RoN to have more strategy than any other RTS game I've played. Now, I enjoy many RTS games, and will always be a lover of StarCraft and Age of Conquerors, but those didn't have nearly as many strategies. Build orders and micro, those were essential. Nowadays, you have AoM (all build orders, less micro) and WC3 (all micro, less build orders). There are still strategies, don't get me wrong, but I find that unit combos and quick clicking are what win me those games, not out-thinking or out-guessing my opponent.
                              Huh? I find RON to have rather limited strategy thanks to the straightjacket it forces on the player, where as Starcraft has tons. "Out-thinking" and "Out-guessing" are the very essence of that game, as long as you're playing good opponents on good maps, and not playing newbies on BGH. While speed is definitely important, that's true of any RTS - the faster you can play, the better. And if you examine the professional starcraft scene, you can see that while all the best pros are fast, not all fast players are particularly good. There are players with 350+ APM (actions per minute, similar to the "speed" rating in the RON end-game stats) who lose easily to ones with 200 because the other player can outwit and outstrategize their faster opponent.

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                              • #60
                                I agree with El_Capitan, there's much more strategy options in RoN than in normal RTS games. Speed has nothing to do with number of strategy options. Usually speed only tells how fast you can get tons of soldiers, not how to best use those soldiers...
                                This space is empty... or is it?

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