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  • #16
    Try this mod
    This space is empty... or is it?

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    • #17
      Looks interesting. I am still interested in how to mod time and R&D, if someone will write a "How To". I know that multiple entries in one or two files are required.

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      • #18
        Here's a short "how to":

        Open the file \RON\data\techrules.xml in notepad. Go to the techs you want to change, it should look a little like this:

        Code:
          < TECH >
            < NAME > Classical Age < / NAME >
            < AGE > 0 < / AGE >
            < COST > 25f < / COST >
            < PREQ0 > none < / PREQ0 >
            < PREQ1 > none < / PREQ1 >
            < PREQ2 > none < / PREQ2 >
            < JOB_TIME > 400 < / JOB_TIME >
            < TRIBE_MASK > 111111111111111111111111 < / TRIBE_MASK >
            < SHOW0 > disable < / SHOW0 >
            < SHOW1 > disable < / SHOW1 >
            < WHERE > Library < / WHERE >
            < GRID_X >1< / GRID_X >
            < GRID_Y >1 < / GRID_Y >
            < TEX_ID >TEX_LIBRARY_3 < / TEX_ID >
            < TEX_COL >0 < / TEX_COL >
            < TEX_ROW >0 < / TEX_ROW >
            < TEX_CLIP >0 < / TEX_CLIP >
          < / TECH >
        Btw, there's no spaces between < / > in the file, I have to make them here, since otherwise this post wont be shown right...

        Just change these lines:

        Code:
        < COST > 25f < / COST >
        < JOB_TIME > 400 < / JOB_TIME >
        To whatever you like... If you want it to be 10x as much, just change it to:

        Code:
        < COST > 250f < / COST >
        < JOB_TIME > 4000 < / JOB_TIME >
        Keep in mind, the cost/job time is also based on what you choose when starting a game (If you have chosen 'Normal' or 'Slow and Expensive' or whatever they are called)

        Just edit this by all the age techs, then you'll be fine


        Hope you can use this... if not, then feel free to ask, and I'll see if I can give you an answer to your problem

        Oh, and remember to make a backup before starting to edit the files.
        Last edited by Adagio; July 15, 2003, 20:20.
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        • #19
          Many, many thanks!

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          • #20
            NP

            Btw, I just edited the post above, since it didn't show up right, first time...
            This space is empty... or is it?

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            • #21
              AS EASY AS IT GETS

              Hi,

              i found out the 2 key parameters in rules.xml to control tech cost and speed.

              ACCEL_RESEARCH value="1/1 speed

              you want that to be 1/ x where x is the multiplier you want for your research speed. Let's say you want all techs 10 times the jobtime specified for each one, so you set x=10.

              TECH_COST_FACTOR value="10 resources"/>

              you want this one to be 10 times x where x is the multiplier you would like to apply for all research costs. Let's say you want those costs twice what is ORIGINALLY specified for each research, so you write TECH_COST_FACTOR value="20 resources" instead of the original value.

              There are two other parameters that let you control multipliers for unit and building costs if you want also.

              MOST IMPORTANT: IT WORKS!!! So if you don't want to change each parameter, or want to test scenarios in normal setting (hard coded), then you would like to use these parameters.

              I am using RonMOd and wanted to test the european scenario with techs slowed down, so i tested this and worked.

              Happy gaming!


              Rebel
              Candor dat viribus alas.

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              • #22
                Thx, didn't know that one
                This space is empty... or is it?

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                • #23
                  A LOT EASIER

                  Hi,

                  well, if you want ALL techs costs and ALL techs speeds increased by the same factor, then use my method, because you will have to mess with only ONE file and only TWO lines in it. Only if you want to adjust speed and costs to different factors for each tech/age, use the method that messes with techrules.xml.

                  My 23.000 cents...

                  Rebel
                  Candor dat viribus alas.

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                  • #24
                    Ok -- thanks guys. I will print this thread out.
                    A lot of Republicans are not racist, but a lot of racists are Republican.

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                    • #25
                      Try this thread

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