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Here's a short "how to":
Open the file \RON\data\techrules.xml in notepad. Go to the techs you want to change, it should look a little like this:
Code:< TECH > < NAME > Classical Age < / NAME > < AGE > 0 < / AGE > < COST > 25f < / COST > < PREQ0 > none < / PREQ0 > < PREQ1 > none < / PREQ1 > < PREQ2 > none < / PREQ2 > < JOB_TIME > 400 < / JOB_TIME > < TRIBE_MASK > 111111111111111111111111 < / TRIBE_MASK > < SHOW0 > disable < / SHOW0 > < SHOW1 > disable < / SHOW1 > < WHERE > Library < / WHERE > < GRID_X >1< / GRID_X > < GRID_Y >1 < / GRID_Y > < TEX_ID >TEX_LIBRARY_3 < / TEX_ID > < TEX_COL >0 < / TEX_COL > < TEX_ROW >0 < / TEX_ROW > < TEX_CLIP >0 < / TEX_CLIP > < / TECH >
Just change these lines:
Code:< COST > 25f < / COST > < JOB_TIME > 400 < / JOB_TIME >
Code:< COST > 250f < / COST > < JOB_TIME > 4000 < / JOB_TIME >
Just edit this by all the age techs, then you'll be fine
Hope you can use this... if not, then feel free to ask, and I'll see if I can give you an answer to your problem
Oh, and remember to make a backup before starting to edit the files.Last edited by Adagio; July 15, 2003, 20:20.This space is empty... or is it?
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AS EASY AS IT GETS
Hi,
i found out the 2 key parameters in rules.xml to control tech cost and speed.
ACCEL_RESEARCH value="1/1 speed
you want that to be 1/ x where x is the multiplier you want for your research speed. Let's say you want all techs 10 times the jobtime specified for each one, so you set x=10.
TECH_COST_FACTOR value="10 resources"/>
you want this one to be 10 times x where x is the multiplier you would like to apply for all research costs. Let's say you want those costs twice what is ORIGINALLY specified for each research, so you write TECH_COST_FACTOR value="20 resources" instead of the original value.
There are two other parameters that let you control multipliers for unit and building costs if you want also.
MOST IMPORTANT: IT WORKS!!! So if you don't want to change each parameter, or want to test scenarios in normal setting (hard coded), then you would like to use these parameters.
I am using RonMOd and wanted to test the european scenario with techs slowed down, so i tested this and worked.
Happy gaming!
RebelCandor dat viribus alas.
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A LOT EASIER
Hi,
well, if you want ALL techs costs and ALL techs speeds increased by the same factor, then use my method, because you will have to mess with only ONE file and only TWO lines in it. Only if you want to adjust speed and costs to different factors for each tech/age, use the method that messes with techrules.xml.
My 23.000 cents...
RebelCandor dat viribus alas.
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