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What I think is still missing in RoN

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  • #16
    Originally posted by Fayadi
    Moral is a bad idea I think,dont do anything foolish to change the gameplay of the game.
    Well... things could always be optional...

    Originally posted by Fayadi
    First,it would create irritating micromanagement that will take your attention away from the grand strategy.Your so called "morale" has been improved if you build a general. Rise of Nations is ten times better than those silly Warcraft III because there is no silly micromanagement involved.
    Why mention Warcraft III??? That game doesn't have moral... I've only seen moral in one game: American Conquest, and they did it real good, I'd say...
    Sure, it adds more micromanagement to the game... but ehmm... that's a good thing, not a bad thing...
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    • #17
      Originally posted by Fayadi



      For me what kind of addition I want? I want RON to have a paratrooper.It will be a great addition to the gameplay. I would like to try amassing paratroopers before beach invasion sets in(just like 101st Airborne division arriving in France before D-Day invasion in 1944)
      Paratroopers would be great. I was thinking about that last night in a game I was in, how cool it would be to send in a commando team and take out my enemy's missile silos.

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      • #18
        Originally posted by ADG

        Why mention Warcraft III??? That game doesn't have moral... I've only seen moral in one game: American Conquest, and they did it real good, I'd say...
        Sure, it adds more micromanagement to the game... but ehmm... that's a good thing, not a bad thing...
        Well ,Micro is good but not to the extreme of Warcraft III
        I mentioned Warcraft III to show you an example of how a RTS game will become bad with too much micromanagement which will seriously devalue the gameplay of the game which in turn won't be played by people who loves macromanagement.AOE II might be better than Warcraft III but the micromanagement of worker is irritating.RON has the best balance of micro/macro and is superb because it can combine the gameplay feeling of CIVIII,AOE II and Starcraft. I just love RON too much,the battles ,wow....so cool,especially seeing those cruise missile,tanks ,fire lancer,musketeer in action,these effects are so great.
        If you want to increase the strength of your troops ,build a General!Spy and General special ability is fine,too much units with special abilities will make the game feel like RPG and less like Strategy game.Adding a(perharps 1 or 2?) few more is fine

        I think we should not contribute ideas that will affect the perfect balance of micro and macromanagement of RON
        Last edited by Fayadi; June 25, 2003, 11:42.
        "The east wind shall prevail the west wind" Mao Tse Tung

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        • #19
          I still don't see why you'd mention Warcraft III... I just played the game a few hours ago, but I didn't feel the micromanagement... There's more micromanagement in RoN, than there is in Warcraft III

          ...or am I misunderstanding the word micromanagement..?
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          • #20
            Originally posted by ajbera
            Success in battles could raise morale, and defeats could reduce it.
            Bad idea. Could too easily create the snowball effect in a war: the more battles you win, the more your morale increases, leading to better troops; while the more your adversary loses, the more his morale plunges, leading to lesser troops. It just feeds on itself at that point.
            "If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown

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            • #21
              Originally posted by optimus2861
              Bad idea. Could too easily create the snowball effect in a war: the more battles you win, the more your morale increases, leading to better troops; while the more your adversary loses, the more his morale plunges, leading to lesser troops. It just feeds on itself at that point.
              Just make sure, battles doesn't change that much in morale, that it kills the troops moral totally...


              For those who haven't yet, you should try out American Conquest, it really shows how this moral thing could work...
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              • #22
                Originally posted by ADG
                I still don't see why you'd mention Warcraft III... I just played the game a few hours ago, but I didn't feel the micromanagement... There's more micromanagement in RoN, than there is in Warcraft III

                ...or am I misunderstanding the word micromanagement..?
                It's funny that a French gaming magazine that I read (Joystick) thinks the same thing: the great thing about Warcraft III is micromanagement (if I remember correctly, they also complained that there was not enough of it in RON).

                It seems that to them "micromanagement" means dealing with units individually (setting them to attack some enemy, or use a special power). Their complaint about RON was that the battles were confusing and one would just amass enough firepower and throw it at the enemy with no need to think about tactics.

                I disagree with their assessment of RON, but until now I must admit that my tactics have been quite limited (mainly having a separate cavalry whose mission is to take out the supply wagons and siege weapons). Maybe there are too many resources available and we tend to build huge armies ... This is why I really enjoy the first battles (around or before the 4mn mark) were there are not that many units in the engagement, it forces one to be more ... subtle.
                The hacker: someone who figured things out and made something cool happen.

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                • #23
                  Originally posted by Sava
                  it's MORALE dammit!
                  This can't be said enough! I twitch every time someone writes "moral" when they mean "morale", or "calvary" when they mean "cavalry".

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                  • #24
                    Food consumption isn't higher for state worker and soldiers than the rest of the population, so I guess food should be based on the total population and not on the number of units.
                    Go GalCiv, go! Go Society, go!

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                    • #25
                      I have seen morale in an RTS. The close Combat Series used it very effectively. ALthough, of course, there was no empire building involved.

                      Your troops would, flee,cower go beserk, etc. depending on how the battle was going. If they saw lots of casualties on their side, the may break and run.

                      However, I think in a game of RON's scope that morale is not something that needs to be modeled.

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                      • #26
                        Kohan has the best implementation of morale and Veterancy. You can pick up KAG for around $15 now. Its one of the 5 best games I've played, I definitely recommend it.

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                        • #27
                          Knights and Merchants also implemented the military and civilian need for food. It is a fun game.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #28
                            Originally posted by Finarfin


                            This can't be said enough! I twitch every time someone writes "moral" when they mean "morale", or "calvary" when they mean "cavalry".
                            What really ticks me off is when it's mispelled in a GAME. I can think of several (though I must say they were freeware/shareware).

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                            • #29
                              Originally posted by ADG
                              I still don't see why you'd mention Warcraft III... I just played the game a few hours ago, but I didn't feel the micromanagement... There's more micromanagement in RoN, than there is in Warcraft III

                              ...or am I misunderstanding the word micromanagement..?
                              You must be misunderstanding the word.

                              WC3 requires huge quantities or microing that many players don't enjoy. Microing entails things like clicking on a unit, clicking on one of the spells it has in its spell list, and clicking on another unit - and then having to contstantly do this or risk death. To be anything near good at WC3 you need a tremendous amount of microing. Heroes, items - all that stuff is micromanagement. Alot of people don't like it.

                              - PTM

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                              • #30
                                Ahhh, ok... that's what I thought it was, though don't think it's that bad in War3...
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