...or RTS games in general:
I'd like to able to take care of the peoples need for food... each soldier/citisen should require maybe 1 food each 50 seconds...
This makes farms more valuable, and more important to protect
If there's not enough food, a random unit gets killed...
I'd also like to see moral in this game... the more temples you have, the more cities you have taken, the less cities the enemy has taken (When in a fight), etc. tells how much moral your soldiers has in a fight... if you're in a fight, against two different nations, at two different places, your two (or more) armies has different moral values...
Also it could be with how many temples you have lost during battles, nomatter if you have build the temples again...
The more moral they have, the better they fight
this also makes temples more valuable...
I'd like to able to take care of the peoples need for food... each soldier/citisen should require maybe 1 food each 50 seconds...
This makes farms more valuable, and more important to protect
If there's not enough food, a random unit gets killed...
I'd also like to see moral in this game... the more temples you have, the more cities you have taken, the less cities the enemy has taken (When in a fight), etc. tells how much moral your soldiers has in a fight... if you're in a fight, against two different nations, at two different places, your two (or more) armies has different moral values...
Also it could be with how many temples you have lost during battles, nomatter if you have build the temples again...
The more moral they have, the better they fight
this also makes temples more valuable...
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