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What I think is still missing in RoN

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  • What I think is still missing in RoN

    ...or RTS games in general:

    I'd like to able to take care of the peoples need for food... each soldier/citisen should require maybe 1 food each 50 seconds...
    This makes farms more valuable, and more important to protect

    If there's not enough food, a random unit gets killed...


    I'd also like to see moral in this game... the more temples you have, the more cities you have taken, the less cities the enemy has taken (When in a fight), etc. tells how much moral your soldiers has in a fight... if you're in a fight, against two different nations, at two different places, your two (or more) armies has different moral values...
    Also it could be with how many temples you have lost during battles, nomatter if you have build the temples again...

    The more moral they have, the better they fight

    this also makes temples more valuable...
    This space is empty... or is it?

  • #2
    i agree to having moral (and veterancy too)

    but i dont like having upkeep costs, those are painful in a RTS for balancing

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    • #3
      I think it went very well in American Conquest, about the upkeep cost (food to units)
      This space is empty... or is it?

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      • #4
        The only thing that keeps RoN from the potential of being a real-time Civilizaition game is that it doesn't have a model of your citizens' mood.
        Your workers go about their work and never complain about lack of entertainment, or the continuity of warfare. That is a bit dissapointing.
        Imagine if you could build some buildings like stadiums in addition to your temples, or even put a portion of your wealth income towards the welfare of your citizens. If they do get unhappy you cold see the people workng the mines/farms/lumber yards in that town just stop. You coud raise the wealth given over to happiness . . . or you could just march in the army at the risk of even more unhappiness elsewhere.
        You sunk my Scrableship!

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        • #5
          I like the idea of citizen mood inasmuch as it could be a useful tool for balancing nukes. Beyond that, it just seems like more micromanaging, which I can live without.
          You tried and you failed. The lesson is, never try.

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          • #6
            I thought about the happines also, but I couldn't come with a good idea on how to implement it in RoN.

            If the city wasn't a city, but instead a town hall or something, it would look better to build stadiums and other entertainment. But how it's done now makes it look weird to have entertainment OUTside the city...

            also the more times you attack during the last x minutes, the more angry are the citizens


            I don't mind the extra micromanagement...
            This space is empty... or is it?

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            • #7
              it's MORALE dammit!



              I agree though, morale would be a good aspect of realism that would be nice to have in this game, or future AoE-type RTS's. I'd like to see BHG, Microsoft, or any other game developer, to go to the next level of RTS's. The basic layout of these AoE games has gotten tiresome. This, however, is a topic for another discussion.
              To us, it is the BEAST.

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              • #8
                At the very least, morale could affect efficiency. Low morale = less efficient resource collection (for workers), less efficient fighting (for battle units), whereas higher morale translates into greater efficiencies. Perhaps low morale also provides greater susceptibility to conversion by spies, bribery, etc. It could be funny if (rarely, when morale gets quite low) a few workers will flee to join another civilization.

                Morale could be raised by temples, recreation facilities, supply wagons, and wonders. Success in battles could raise morale, and defeats could reduce it.

                Just a thought.

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                • #9
                  There are enough things to worry about already! I thought about this a couple days ago. Then I remembers that this is a RTS- meant to be fun, not make a lot of sense. And that my Civilization III disk, with all that stuff, was on the shelf behind me.
                  cIV list: cheats
                  Now watch this drive!

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                  • #10
                    Morale is modeled very nicely in Medieval: Total war, it's a very important concept. Being near a general with high valor will increase the morale of your units, etc. I don't think it would work as well in RoN though, RoN is just too fast, the battles are over in some 3 minutes tops, whereas battles in MTW lasted 20-40 minutes.
                    "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                    - UberKruX

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                    • #11
                      How much lower can you get than a sub 1ghz computer and 32mb vid card? Mid range these days is 1.4ghz with 64 meg card.
                      "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                      - UberKruX

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                      • #12
                        Originally posted by Bridger
                        How much lower can you get than a sub 1ghz computer and 32mb vid card? Mid range these days is 1.4ghz with 64 meg card.
                        I want to play on my computer (133 MHz 32 MB Ram)
                        This space is empty... or is it?

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                        • #13
                          OH PLEASE TASS!

                          buy a better comp... if my poor ass can afford a decent system, YOU HAVE NO EXCUSE!
                          To us, it is the BEAST.

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                          • #14
                            Moral is a bad idea I think,dont do anything foolish to change the gameplay of the game.
                            First,it would create irritating micromanagement that will take your attention away from the grand strategy.Your so called "morale" has been improved if you build a general. Rise of Nations is ten times better than those silly Warcraft III because there is no silly micromanagement involved.

                            I mean why do you like those irritating micro,RON has done a good job balancing Macro and Micromanagement.Too much micro will take your attention away from the grand strategy which makes the gameplay less fun.Isn't it more fun for you to concentrate building your empire,concentrating how to attack with your units rather than waiting to attack building all those craps.Just build Generals if you want the strength of the troops to improve
                            RON is smart enough not to create those irritating weapons upgrade research(like in AOE and Starcraft) which will spend a lot of time clicking here and there taking out the fun.
                            Like putting citizen moods and morale they will make the game more complex.The balance of simplicity and complexity of RON has been excellent.Putting factors like these will devalue the game's great gameplay.
                            Again Macro and Micro balance is great.So for me RON is the best rts of all time.

                            Your idea is quite unrealistic anyway,in the real world ,10 000 churches or 5 churches in America does not affect the morale of the American troops fighting in Iraq.So does bigger population country does not affect the morale too.Generals did affect the morale.


                            For me what kind of addition I want? I want RON to have a paratrooper.It will be a great addition to the gameplay. I would like to try amassing paratroopers before beach invasion sets in(just like 101st Airborne division arriving in France before D-Day invasion in 1944)
                            "The east wind shall prevail the west wind" Mao Tse Tung

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                            • #15
                              I think morale and a unit advancement system (a la SMAC) would be great, but would probably end up being ignored by 90% of the players. It takes enough micro-management just to garrison injured units and return them when they are healed. (something I had ignored until recently) I think things like this would be very cool, but would only bog down the game.

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