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Russia is the master race!(Nation)

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  • Russia is the master race!(Nation)

    Face the facts.......

    FIRST: Russia is almost rush proof....... early on if you destroy their supply wagon(easy), their invasion is guaranteed to fail

    SECOND: The Russians are the ONLY nation which can effectivley turtle(make all your defenses buildings) without a military. All that are needed is a good set of forts/towers and spies.

    Have spies on the flanks of where the attack will come from, along with scouts further out(to kill enemy scouts, though I'd say 50% of people dont even bring scouts with their armies!). Russian calvalry does an extra 25% damage to supply wagons and siege weapons. Well capture the enemy siege weapons with your spies, and if you have any extra spies left, capture their heavy or light calvalry to kill their supply wagon! Then the enemy can go bang his heads to death on your fortifications, as attrition slowly does him in, not to mention the damage of a fort and 2 or 3 towers!

    IF you have alot of extra spies(later on besides my spy "ring" for defense send out a group of 6 to lay in wait) go to undefended enemy military buildings can capture his guys as he makes them, OR just put them between your base and his, and try to capture his army en-route!(gotta keep moving to do this, and after the first time you'll need scouts to take out his).

    THIRD: Russia has superiority over the most pain in the ### resource on the map: oil. The gathering rate is a lifesave.


    FOURTH: Russia has the best end-game infantry, and their modern age rocket siege unit is fantastic.

    Subcumb to the power of the motherland!

  • #2
    Woohoo! A Race of slavic supermen!

    Comment


    • #3
      I always throw a bunch of molotov cocktails at them. No, I don't bother to light the stuff. I just throw the cocktails close to a cliff, and hordes of Russian units mob on over only to fall to an early demise.

      And I can't confirm this yet, but it seems like these molotov-influenced troops are much, much easier to bribe. I think I once bribed all of Moscow with a case of Vodka, 80's disco tapes and a few pairs of jeans.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #4
        I like France the best so far.
        To us, it is the BEAST.

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        • #5
          So did I, then I realized if France lost their supply wagons in battle, their main advantage is gone.

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          • #6
            Originally posted by Vesayen
            So did I, then I realized if France lost their supply wagons in battle, their main advantage is gone.
            thats why you protect them, durrrrr.

            also, those extra woodcutters really help, especially early game.

            now, to attack your main arguments

            1. Supply wagons are mideval, thats hardly a rush. If russia is rushed in the ancient age, they're far more ripe than you're probably thinking. unless you get mil1, and a tower extremely fast, an attack will hurt a bit. granted, you could take all your villes and rush a tower, but the fact that the rush effected your economy like that means it worked, to some degree. also, don't overlook the mongols. they will tear through you, attrition or not.

            2. Try rome for defense. They work great too. Cheaper towers / forts / cities come in handy. Their uique heavy infantry is not to be toyed with.

            any nation can do the spy thing, russia just does it cheaper and slightly more effectively.

            3. please. i don't see why everbody whines about oil. if you have 3 or 4 wells, and 4 or 5 refineries, you should be nearing normal commerce caps.

            4. perhaps your only major point, but every nation has UUs sooner or later, and the game is usually decided by enlightenment.
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              Originally posted by Uber KruX
              any nation can do the spy thing, russia just does it cheaper and slightly more effectively.
              Russias spies can stay cloaked after they use their power-unlike other nations.

              A group of 6 roman spies capture some units and..... die shortly after!

              The russian spies do the same thing, but live to repeatit 10 more times...... spy costs go up really quickly.

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              • #8
                The spy thing will work 0-1 times maybe twice if your playing the computer. after that their will be a bunch of scouts waiting to put knives in their backs. I do use that strat as Russians but its not quite as invincible as you make it seem. Plus it is very possible to take your city without siege weapons and then he won't have to worry about attrition anymore.

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                • #9
                  Vesayen: Uber is right. When being France.... just protect your supply wagons... duh... and since they are cheaper and faster, make more of them

                  also, the added lumber bonuses are helpful because, at least for me, I find myself using lumber more than any other resource. Especially when expanding early in the game.
                  To us, it is the BEAST.

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                  • #10
                    I have a thing for the egyptians at the moment i really like the food bonus. As then u can pump villlagers onto the resources faster, and not to mention the reliance on food for the early techs. Also getting wonders cheaper and an age earlier is good aswell even though its not the be all and end all of everything.


                    Besides anyone if u take out there supply wagons is going to suffer, Russia just makes them suffer more .

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                    • #11
                      those t-80's really burn.

                      Oil isn't really a problem for any civ, like Krux said, 3 or 4 wells and some refineries and you are set.

                      I'm just wondering, does the Russian +25% attack bonus to supply wagons from cav carry over when your cav turn into tanks or armoured cars?
                      Time to take out the trash. You know its easy but it seems harder every time you try and think about it.

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                      • #12
                        Well, having played the russians a few times they sure are nice, but I still prefer Egyptians. (Just make sure you research attrition and kill enemy supply wagons)

                        Also have notised that when playing with Egyptians it's easier for me in early game (can keep up with AI nations easier) - later I always rock (Playing on though sofar)

                        I really like the 25% cheaper, available one age earlier and 2 wonder/city advantage - I normally have almost all wonders


                        OK, my tactics are also quite simple - I don't bother my neighbours before I'm almost done with research. (Just defend my own interests and try to get land.)


                        Btw: I'm thinking that the AI isn't trying hard enough to kill supply wagons when attacked on. (2-3 own suply wagon have always been enough.)

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                        • #13
                          Moved to strategy.


                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #14
                            I've been very happy with Russians, but I'm not quite convinced yet they're the best (although I could be persuaded). Their late-game UU's absolutely rule.

                            I am finding Incas are pretty good with Spies too, though. If your bribed unit dies, you get the resources. And the Incas hit the (increased) Wealth commerce cap very easily.

                            All in all, I think Russians are better on sea maps, Incas on Land.

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                            • #15
                              Russians are one of the worst nations at sea maps, because their main defensive powers, attrition and the extra borders per civic, do not affect sea units. Nor do spies work on sea units. Your opponnent will have to go on land if he actually wants to take your cities, but if your enemy has control of the seas he will have a big wealth production advantage because of fishing... at least until the gunpowder-enlightenment age, when it becomes easy to harvest wealth.

                              Incans are the only civ that can effectively compete against other nations who have control of the sea in wealth production... no need to fish.
                              http://xohybabla.ru

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