This is the process that I use when attacking:
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Hotkey One: First Infantry;
In this group I get together a good balance of all the Barracks units. In the older ages (pre-Industrial) I tend to get a mix of all types (with a little emphasis on Heavy Infantry, but definately not a overbalance) but as the game progresses and unit lines merge I try to get more and more of the base infantry (either Riflemen/Infantry/AssaultInf).
The anti-tank and machine guns are also present in my later armies (depending on how much my opponent uses of each type of unit [if he counter's with Inf, I get more MGs, if he sends Tanks, more Anti-tank guns/missiles, if they dont use tanks or inf alot, I'll either mix these two or ignore them).
If possible I try to get a few generals with the 1st Inf. The entrench ability is awesome and if you can reduce the city, sac it, and then entrench your troops around it you might as well call it yours. Nothing short of a nuke is going to take it.
I try to have a few Supply Wagons/Trucks with the Infantry also (because if Infantry tends to be in the middle of the action, and if the Supply train is with them they are in the middle too, the best place for them). Fewer supply trucks are needed as the game progresses because attrition is not really a threat to the large HP counts of modern units.
When actually attacking I leave the Infantry back until the city is reduced (either on hold ground or guarding the artillery or supply trucks). When the city is down I send them on an attack mission across the city (so they can block enemy counterattacks and pickoff the Citizens and Schlors. Once in position to defend your new city from counterstrikes, entrench, and enjoy.
Infantry is the most important of your troops and they are very easy to kill compared to the Armored units so always have alot of these guys. Terra Cotta army is of course recemended as it can REALLY get massed infantry for free while you can concentrate on the heavier (but by no means more imporant) troops.
Hotkey Two: Second Cavalry/Armor;
This is the heavier fighting force that will protect, support, flank, and screen for your Infantry. While in the older ages this group of units may be smaller than the Infantry (or even unnessicary) in the later times it becomes crucial to your chances of taking that city (you may notice I obsess over urban warfare, but I ask "Is there any other kind in RoN?"
But back to the subject. In the first few ages you have three types of Cav to choose: Heavy, Lite, Ranged. Ranged is unessacary in this context of conquest but of course are great for pure raids. I just use foot Archers for fire support in this kinda war because their cheaper and are protected by HeavyInf.
Lite I sometimes use (if they are going nuts on Lite Inf) or have Lite/Ranged Cav raids. But in this type of fight Heavy Horsemen shines. Almost my whole cav force is a Heavy Cav force early on. I use them in a wedge a use them to flank an enemy army (Alexander and the Companion style), either hitting the artillery or supply wagons or raping the enemy ranged infantry before turning to support my Inf. Just a small amount of heavy horsemen can swing a even or "your probably gonna lose" battle your way.
But in the post-Industrial age tanks start to rule. They kill everything. In the modern era I change the 2nd Armor to a force of an equal number of Tanks and Armored Cav (or equavilant) with a good amount of Helos and other units.
I agument this force for the following reasons: if they are having a large amount of Artillery I add more Armored Cars, if they are going either all Inf or all Tank I get more of my own Tanks (renember to be dynamic with your force composition in both inf and cav), and if they are going nuts for for air units I bring anti-airs along, and if they have a lot anti-air units/batteries I tend to leave the helos behind or go raiding with them (I go raiding with them anyways). I like Helos but don't love them because they tend to die really fast. Supply things can following these guys but you should be fine with just he Inf ones.
In combat I've already detailed my pre-Industrail tactics (does anyone notice how this game has two super-eras [pre- and post-industrial]). But here is armored warfare Sigma style... The force shall be sent in at the outset of combat, attacking to the position of enemy counterattack or enemy troops with the Infantry held back).
When the Infantry is sent forward position the armor to protect them, they are the lifeblood and the reason you shall capture the city. If they counterattack a massive flanking movement is always a good idea.
more later...
----------
Hotkey One: First Infantry;
In this group I get together a good balance of all the Barracks units. In the older ages (pre-Industrial) I tend to get a mix of all types (with a little emphasis on Heavy Infantry, but definately not a overbalance) but as the game progresses and unit lines merge I try to get more and more of the base infantry (either Riflemen/Infantry/AssaultInf).
The anti-tank and machine guns are also present in my later armies (depending on how much my opponent uses of each type of unit [if he counter's with Inf, I get more MGs, if he sends Tanks, more Anti-tank guns/missiles, if they dont use tanks or inf alot, I'll either mix these two or ignore them).
If possible I try to get a few generals with the 1st Inf. The entrench ability is awesome and if you can reduce the city, sac it, and then entrench your troops around it you might as well call it yours. Nothing short of a nuke is going to take it.
I try to have a few Supply Wagons/Trucks with the Infantry also (because if Infantry tends to be in the middle of the action, and if the Supply train is with them they are in the middle too, the best place for them). Fewer supply trucks are needed as the game progresses because attrition is not really a threat to the large HP counts of modern units.
When actually attacking I leave the Infantry back until the city is reduced (either on hold ground or guarding the artillery or supply trucks). When the city is down I send them on an attack mission across the city (so they can block enemy counterattacks and pickoff the Citizens and Schlors. Once in position to defend your new city from counterstrikes, entrench, and enjoy.
Infantry is the most important of your troops and they are very easy to kill compared to the Armored units so always have alot of these guys. Terra Cotta army is of course recemended as it can REALLY get massed infantry for free while you can concentrate on the heavier (but by no means more imporant) troops.
Hotkey Two: Second Cavalry/Armor;
This is the heavier fighting force that will protect, support, flank, and screen for your Infantry. While in the older ages this group of units may be smaller than the Infantry (or even unnessicary) in the later times it becomes crucial to your chances of taking that city (you may notice I obsess over urban warfare, but I ask "Is there any other kind in RoN?"
But back to the subject. In the first few ages you have three types of Cav to choose: Heavy, Lite, Ranged. Ranged is unessacary in this context of conquest but of course are great for pure raids. I just use foot Archers for fire support in this kinda war because their cheaper and are protected by HeavyInf.
Lite I sometimes use (if they are going nuts on Lite Inf) or have Lite/Ranged Cav raids. But in this type of fight Heavy Horsemen shines. Almost my whole cav force is a Heavy Cav force early on. I use them in a wedge a use them to flank an enemy army (Alexander and the Companion style), either hitting the artillery or supply wagons or raping the enemy ranged infantry before turning to support my Inf. Just a small amount of heavy horsemen can swing a even or "your probably gonna lose" battle your way.
But in the post-Industrial age tanks start to rule. They kill everything. In the modern era I change the 2nd Armor to a force of an equal number of Tanks and Armored Cav (or equavilant) with a good amount of Helos and other units.
I agument this force for the following reasons: if they are having a large amount of Artillery I add more Armored Cars, if they are going either all Inf or all Tank I get more of my own Tanks (renember to be dynamic with your force composition in both inf and cav), and if they are going nuts for for air units I bring anti-airs along, and if they have a lot anti-air units/batteries I tend to leave the helos behind or go raiding with them (I go raiding with them anyways). I like Helos but don't love them because they tend to die really fast. Supply things can following these guys but you should be fine with just he Inf ones.
In combat I've already detailed my pre-Industrail tactics (does anyone notice how this game has two super-eras [pre- and post-industrial]). But here is armored warfare Sigma style... The force shall be sent in at the outset of combat, attacking to the position of enemy counterattack or enemy troops with the Infantry held back).
When the Infantry is sent forward position the armor to protect them, they are the lifeblood and the reason you shall capture the city. If they counterattack a massive flanking movement is always a good idea.
more later...
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