Originally posted by albiedamned
There's nothing funnier then a spy coming across the border towards my idle army when I have scouts - they all see her and open fire at once since there are no other targets!
There's nothing funnier then a spy coming across the border towards my idle army when I have scouts - they all see her and open fire at once since there are no other targets!
The most Comical Spy-Event was when she 'bribed' & converted on of my DECOYS!
Originally posted by Vesayen I ALWAYS send 5 or 6 scouts with my army from med-evil on(for sniping)-if you see spies, pause and just take em out with snipers.
. At any rate, one of the reasons bribe is so powerful is that it gives the bribing player effectively double the resources that the defending player used to create the unit - the briber gets the unit, but at the same time takes it away from the enemy. From a pure resource standpoint, bribing is by FAR the most cost effective solution to making an army. As such, I was considering the possibility that bribing simply took a % of the units base cost to function. For example, a 60 food/60 wood unit would cost the briber 20 food/20 wood to convert...or whatever % would seem most balanced. This % would increase with each unit bribed, just like creating a unit. As such, bribing would eventually cost MORE than making the unit, which is as it should be...but it would maintain the utility of spies early on as a rush breaker.
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