Well, yesterday in a multiplayer game i had my eyes opened about these units. (one preface - i normally played russia, but ignored spies cause i thought they weren't that great a unit).
Anyone else seen the absolute carnage these units can inflict on an enemy army? you can get them from medieval era on - and 2 of these babies in medieval will cripple almost any invading army (the armies tend to be fairly small and taking over 2 heavy cav or 2 siege units is generally more than enough to turn a close battle into a rout).
These units become real scary later on with the various upgrades they get...a group of 12 or so added to any sized army will turn your nation into the borg, its sick. You send an army against this force and it gets assimilated and thrown right back at you .
Even when you have a noticable scout presence, its not enough. The main problem seems to be that if your units are engaged with anything else (like say a token army) even if a spy is visible - through scouts or if they're using their abilities (non-russian spies) spies have a very low priority for being targetted.
Bribe also may be overpowered in and of itself - it costs 1000 craft. Thats it. You can take over a dozen tanks, artillery and whatnot and the only resource drain this inflicted upon you was about 20 seconds of time as your spies regenerate their craft. Add to that the fact that spies are fairly cheap to get in the quantities needed to be very noticable on battlefields (2-4 in pre-industrial eras, 6+ after).
I personally think these units need to either 1.be assigned a MUCH higher priority in targetting, like...first for all combat units or 2.have bribe actually cost resources.
What do you guys think?
Laz
P.S. using *2* spies i went from having severe trouble beating tougher/toughest AI's to absolutely wiping the floor with them...being able to take over key parts of their early armies sent against you is amazingly powerful.
Anyone else seen the absolute carnage these units can inflict on an enemy army? you can get them from medieval era on - and 2 of these babies in medieval will cripple almost any invading army (the armies tend to be fairly small and taking over 2 heavy cav or 2 siege units is generally more than enough to turn a close battle into a rout).
These units become real scary later on with the various upgrades they get...a group of 12 or so added to any sized army will turn your nation into the borg, its sick. You send an army against this force and it gets assimilated and thrown right back at you .
Even when you have a noticable scout presence, its not enough. The main problem seems to be that if your units are engaged with anything else (like say a token army) even if a spy is visible - through scouts or if they're using their abilities (non-russian spies) spies have a very low priority for being targetted.
Bribe also may be overpowered in and of itself - it costs 1000 craft. Thats it. You can take over a dozen tanks, artillery and whatnot and the only resource drain this inflicted upon you was about 20 seconds of time as your spies regenerate their craft. Add to that the fact that spies are fairly cheap to get in the quantities needed to be very noticable on battlefields (2-4 in pre-industrial eras, 6+ after).
I personally think these units need to either 1.be assigned a MUCH higher priority in targetting, like...first for all combat units or 2.have bribe actually cost resources.
What do you guys think?
Laz
P.S. using *2* spies i went from having severe trouble beating tougher/toughest AI's to absolutely wiping the floor with them...being able to take over key parts of their early armies sent against you is amazingly powerful.
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