I've been toying with the Nubians, who so far seem to be one of the least popular choices. One of their advantages is that Markets cost 50% less and have 50% more hit points. However I rarely ever build more than one Market. I just don't see a strong reason to build multiple Markets. I can only come up with three reasons to build more than one Market, and none of them are particularly compelling:
1) Each Market gives you +10 Wealth. Bottom line, +10 isn't very much, and this number never goes up (there is no research you can do to increase it). Compared to taxation, caravans, and fishing, the wealth you get from a Market is miniscule.
2) With multiple Markets, you can create Merchants at the Market closest to the rare resource, decreasing travel time. This is minor at best - it will get you the benefit of the rare resource a little bit sooner.
3) You have backup Markets in case one is destroyed, so that you aren't cut off from buying and selling resources. This is also very minor. If your Market is destroyed, throwing up a new Market should be a very minor task. And if your game position is such that you can't easily put up a new Market, then you're probably about to lose anyway!
The other economic buildings all have strong benefits per building. Temples affect the border and hit points of their city. Universities each provide the means for +45 knowledge and that value can go much higher later with research. Granaries, Sawmills, and Smelters affect resource production only in their city and so must be built in each city with Farms, Woodcutters, and Miners respectively. Markets are the only economic building that don't provide a direct benefit, other than the miniscule +10 Wealth.
I would love for someone to point out where I am wrong and show me the value of multiple Markets. Anyone?
1) Each Market gives you +10 Wealth. Bottom line, +10 isn't very much, and this number never goes up (there is no research you can do to increase it). Compared to taxation, caravans, and fishing, the wealth you get from a Market is miniscule.
2) With multiple Markets, you can create Merchants at the Market closest to the rare resource, decreasing travel time. This is minor at best - it will get you the benefit of the rare resource a little bit sooner.
3) You have backup Markets in case one is destroyed, so that you aren't cut off from buying and selling resources. This is also very minor. If your Market is destroyed, throwing up a new Market should be a very minor task. And if your game position is such that you can't easily put up a new Market, then you're probably about to lose anyway!
The other economic buildings all have strong benefits per building. Temples affect the border and hit points of their city. Universities each provide the means for +45 knowledge and that value can go much higher later with research. Granaries, Sawmills, and Smelters affect resource production only in their city and so must be built in each city with Farms, Woodcutters, and Miners respectively. Markets are the only economic building that don't provide a direct benefit, other than the miniscule +10 Wealth.
I would love for someone to point out where I am wrong and show me the value of multiple Markets. Anyone?
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