If you really want unfair get the Bantu, Peacocks, and Colossus... 325 pop cap in the end.
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NOT Fair - Enemy pop cap 250
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Madine, I believe you are right. Only Tab will take you to them, and then only when they have research available. Same goes for Granaries, Sawmills, and Smelters. I understand why there is no hot key for all those buildings except Forts. The rest of those buildings are pure research buildings; you never produce anything from them. But Forts produce Generals and Spies, and therefore should have a hotkey.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Hmm, Control+E should work for Temples, even if simple E doesn't always do the trick.
Still, G is a key for Granaries, but Control+G doesn't work, a little flaw, I believe.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Nikumba, by now it's back on page 3...
Apolyton CS Forums > Big Huge Games > Rise of Nations - Creation&Files > Expanded & Infinite Population Limit Mod
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Originally posted by Jaybe
Nikumba, by now it's back on page 3...
Apolyton CS Forums > Big Huge Games > Rise of Nations - Creation&Files > Expanded & Infinite Population Limit Mod
BTW, I changed only the last 3 pop caps: to 175, 225, 300.
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