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  • #16
    OKie dokie, maybe that peace for 30 thing would be good so i dont have to worry about defence and stuff till later, Untill I started reading these forums I never really used the stables in my games and I still dont use them that much untill industrial age of course (autoplants) and I prolly only use em then to stay competitive. I just wanna know how to use some light can effectivly for rushing/killing off some villies to helkp criple your opponent. Like how many and by what game time should you be attacking, thanks in advance.
    "We are not retreating - we are advancing in another direction."
    -Gen. Douglas MacArthur
    ~HAIL CAESAR!~

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    • #17
      Caesar Brad,

      Oh lord please use the calvary!

      I use them to save the day flank attacks, have them close
      by your attack at the left or right flanks. If attack
      seems to be going bad, charge in the calvary on their
      flanks or rear if you can. It can do wonders!

      As as far as the more modern ages go use them just
      like you would in the eariler ages vs Infantry and and
      ranged weapons. In great numbers you can take on
      the heavier stuff.

      On the 30 min Peace thing, expect an attack the moment
      the AI declares war. So you should be ready
      with some defenses while you are building your armies.
      smack them down.

      Always push forward! try to keep attacking if your
      always defending you wont go anywhere. As someone
      said, its true. Take the fight to them and attack the
      same target on two fronts! they have to split up there
      forces to counter.

      I always go for the City itself, but at times you want
      to destroy the economy on you way to the City, Take
      out the Important buildings, Library, University, Mills
      Etc. I dont bother with the people. But thats me.

      Forgot to say I play ONE age games I hate Tech/Age
      races. I love the Classical And Enlightenment ages so
      Im hung on those for now.


      Stampede the women, rape the cattle!
      Last edited by osros; June 3, 2003, 16:39.

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      • #18
        Ya i just finished a game where i used a mix of cav to help the inf for some flanking, made a big difference. I beat the moderate AI in 43 min I think using the mongols and some early raiding, I was alwasy pushing forward in my old games, juts not with much support Anyway all in all the calv help me out big time and I was able to beat those japs down with my mongols if you wanna see my saved game for whatever reason, peep this.
        Attached Files
        "We are not retreating - we are advancing in another direction."
        -Gen. Douglas MacArthur
        ~HAIL CAESAR!~

        Comment


        • #19
          I dunno what I'm doing wrong, but my light cav always, always get utterly slaughtered. I keep 'em for flanking maneuvers, but they inevitably get ripped to shreds once they engage. No clue why. Maybe I'll put up a good example replay and fish for feedback.
          _/\ C
          Sturgeon's Law: 90% of everything is crud.

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          • #20
            I would say that if ur light cav are getting slaughtered its prolly some heavy inf he has in his troops, just bring lots of archers with ur inf and youll prolly do better. Seeing a recorded game would help thought , for sure.
            "We are not retreating - we are advancing in another direction."
            -Gen. Douglas MacArthur
            ~HAIL CAESAR!~

            Comment


            • #21
              @ Morandi

              As previously mentioned, you NEED Infantry. If ai using bazooka's to take out your tanks, counter with normal Infantry or machineguns, same with Flamethrowers, (I've never used flamethrowers myself but the ai does ).

              Infantry is the key . I recently took one enemy city with a couple of bombers & 3 (yes just 3) Partisans (ex-scholars). As soon as the city had assimulated I pumped out 6 civies & built a couple of forts & some SAM AA.


              A word about Partisans : Don't underestimate them. Unlike E.E, you can change a civie or scholar into a Partisan & then back again witha click of a button. Very useful for taking out enemy scouts near your towns. When you're ready for battle, & you're Commerce Cap has been reached & is flashing, pull a couple of Civies off their tasks & turn them into Partisans. Same with scholars. Pre-modern & Info age, once all the Library researce is done, you have no further need for "Knowledge" & so can eject all the scholars & you can have a small army of Partisans. You can add these to your regular army or use them to take out strategic targets without having to engage your main force. If (& when) they eventually get killed, after doing some damage, you will have more room on your Pop Cap to either add more troop to your main army or create a second backup/diversion army.

              Partisans have often turned the tide of a battle in my favour


              Spies: Apart from the obvious use of planting informers in Barracks, etc, If you plant an informer in each & Every enemy Town/City centre you can practically see most (if not all ) of their territory. See what their force looks like Before you meet them in battle. The Informer in Barracks, etc., just tell you how many they have, whereas if you can SEE them, you know exactly where they are, & know when they're coming towards you.
              I've often noticed too that captured/assimulated towns have informers in them. Use the spy (or Scout/Commando ) to counter it.
              APATHY ERROR: Don't bother striking any key.

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              • #22
                Thanks for all the useful replies. I'm gradually getting there but as I'm more used to the C&C type RTS this one is like learning a new kind of game - I've never played a turn based game before, not even Civ and reviews say RON is really a real-time version of Civ3.
                So I guess I'll have to get my head around things like the fact that infantry cannot be ignored etc.

                If anyone knows of a good player v PC recorded game which shows how the game should be played, could you please post it. Thanks.

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                • #23
                  The AI has higher pop cap because he built a wonder allowing him to do so.
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

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                  • #24
                    About not having much infantry, have you ever tried building the Terra Cotta Army and the Statue of Liberty? The Terra Cotta Army gives you an infantry every 30 seconds, and the Statue of Liberty automatically upgrades your ground and air units.

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