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RoN strategy by Solver - guides, tricks, thoughts

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  • #16
    Originally posted by Solver
    Yeah, I clearly enough didn't remember to correct the formula there .

    Would n*(n-1)/2 be correct?
    Yes.

    (BTW, the formula also applies to a group of n people drinking beer and wanting to clink their glasses once with everyone else within the group, which results in n*(n-1)/2 clinks. That's why I know. )
    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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    • #17
      You may want to add commandos to your section about attacking cities. If you can sneak in a group of 5-7 of these, they can reduce a city's hit points close to zero more quickly than artillery. Artillery and infantry will manage to arrive in time to finish the job.

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      • #18
        5 hoplites can take a take a capital in ancient age in less then 3:00 :-)

        Make great use of the free unit per barrack civs, they provide a quick way to conquering your peaceful enemies.

        And mongols will always dominate the art of rush ! A good mongol FLUSH can easily stomp out any attempt for a civ to live. I still don't think Japan can match that !
        "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

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        • #19
          IIRC, 3 Hoplites took a capital in 1:20 or something along the lines?
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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