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  • #16
    Originally posted by ASSSSCAT
    Yeah, I think armagedon should be different, instead of just a screen.
    My idea:

    Landscape changes to look more "post-apocolyptic", resources income drop to 1/10, era level of all remaining and built units randomized


    my idea is dumb, sorry

    Actually, thats a very cool idea. It would be like playing mad max, with your WWI armored cars fighting next to knights I'm thinking I'd love this to at least be an option. The textureset would be time-consuming, though not impossible to make... just make everything with a grey-brown hue, including (dead) trees and water.

    And yes, the nuclear explosions are a wonder to behold
    ----
    Humanity and it's environment are our future, not gods.

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    • #17
      Man, if u think the bombardment gfx are cool, I suggest you play a game and let it go to the modern age, and start nukin, It will "Blow you away" (Pun Intended)
      "We are not retreating - we are advancing in another direction."
      -Gen. Douglas MacArthur
      ~HAIL CAESAR!~

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      • #18
        I agree, that would be VERY cool for the game to continue into a "nuclear winter" era...but wouldn't that make the game go much longer?

        If they can't do that, then why not have a full motion video of the world entering into nuclear winter...?

        I don't know...but i do think that it is kinda...well....hmmmm....

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        • #19
          i like armageddon as it is. it makes an interesting diplomatic tool. also makes you think about which targets to attack first... no point in taking the capital when he has silos active...

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          • #20
            It still doesnt hurt to take the capital, he can throw up a silo in a second they are fast to build.
            "We are not retreating - we are advancing in another direction."
            -Gen. Douglas MacArthur
            ~HAIL CAESAR!~

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            • #21
              Silos are fast to build, but nukes are not. So your first targets should be the silos! I have yet to play in a game that got close to Armageddon, so I'm not speaking from experience. But given how expensive nukes are, I think in that situation I would be much more likely to build cruise missles to take out enemy silos. Quicker and cheaper to build, and still very effective at destroying their target (though not as much "collateral" damage).
              Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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              • #22
                Ya I was thinking about that after my post, good point about the cruise missles.
                "We are not retreating - we are advancing in another direction."
                -Gen. Douglas MacArthur
                ~HAIL CAESAR!~

                Comment


                • #23
                  Originally posted by vootguy

                  Originally posted by ASSSSCAT
                  Yeah, I think armagedon should be different, instead of just a screen.
                  My idea:

                  Landscape changes to look more "post-apocolyptic", resources income drop to 1/10, era level of all remaining and built units randomized


                  my idea is dumb, sorry
                  Actually, thats a very cool idea. It would be like playing mad max, with your WWI armored cars fighting next to knights I'm thinking I'd love this to at least be an option. The textureset would be time-consuming, though not impossible to make... just make everything with a grey-brown hue, including (dead) trees and water.

                  And yes, the nuclear explosions are a wonder to behold

                  My God. That'd be so cool - the "post-apocalyptic age," attainable not by research but destruction. 1/2 of all units and buildlings per player are destroyed (chosen randomly) and those that remain suffer continual, and major attrition damage (like death within 10 seconds, if that), reducable to 25% w/ supply trucks. And attrition rates happen in your OWN territory as well (military units only, because itd be very painful to have to keep producing villagers), minus 50% of the attrition tech you already had (ie, if you researched it so you only recieve 50% as much attrition in enemy territory before armaggeddon happened, your own territory only deals you 100% - (50% of 50%) = 75% attrition damage, meaning you can reduce your total attritoin damage to as low as 50%, unless you have supply trucks in your territory (which cover the units). They'd reduce the attrition rate at 75% (b/c it reduced 75% of 100% to get to 25% in enemy territory) of 50%, meaning your total attrition rate could be, minimally, 12.5%, which isn't too bad really. Resource collection rates fall to +1 per villager, 90% of all resources "disappear" (ie 90% of the oil wells vanish, killing any villagers pumping them, 90% of the forests vanish, klling any villagers logging them, etc). And you can only build 1 farm per city due to "excessive soil radiation."

                  The Age is known as "Post-Apocalyptic Age" but your techs are virtually the same as those in the gunpowder age and with a mix of industrial age techs (like armored cars, biplanes), with minor tweaks like new names, slightly different image schema, etc. Any units fielded when Armaggeddon occurs that aren't destroyed by the age shift are allowed to remain as they were, meaning you can have main battle tanks fighting side by side with your (horse) calvary. Silos can't be built any more but silos that aren't destroyed can still produced nukes, and each nuke detonated increases attrition damage in all territory in a certain radius around the blast by 100% for 4 minutes, due to increased radiation. Wonders stop functioning, or at least most of them. Airbases function similarly to silos (meaning you can't make them but as long as they exist you can create planes, probably bi-planes only though but you can't build airbases).

                  Population cap falls by 25%, meaning if it was capped at 200 it now maxes at 150, and unit creation costs increase by 50%. Markets can sell goods for very high prices but goods are hard to come by in the first place, and to buy goods requires like 999 wealth per 100. Resource stockpiles drop 80% when "Post-Apocalyptic Age" begins.

                  Water level rises to 200%, meaning rivers/oceans/lakes are now twice as wide and twice as long (Area = 4x as large therefore, in Pi*(r')^2, r'=2r), and any units or buildlings that occupied land which was then covered by that water are immediately killed/destroyed.

                  Knowledge becomes nonexistant (like ancient research values), making your scholars worthless. Rare resources begin dealing out 4 times what they would normally, making them VERY important (get it? Rare resources become even rarer in the "Post-Apocalyptic Age"). I'd imagine quite a few battles fought solely to claim a field of cotton.




                  ANYWAY, sorry I ranted, I just thought it'd be a cool idea. LIKE IF YOU WERE A MODDER OR SOMETHING AND HAD NOTHING TO DO FOR THE NEXT FEW MONTHS OR SO I MEAN I DON'T KNOW MAYBE YOU WOULD WANT TO DO THIS OR SOMETHING....ahem.

                  - PTM

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