The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah, no farms, ranches! All the vills, guys and gals, are always wearing Texas style white hats and boots, but the gal vills are always dressed as Dallas Cowboy Cheerleaders! As a special bonus, the Texas vills are anachronistically armed with six guns from the Ancient Age on, and know how to use 'em; the Texan trebutchets don't fling boring old rocks, they fling dead cows that cause twice as much damage! No grannary, instead a brewery for Lone Star Long Necks! Idle vills don't just loll about on the grass, they are seen to be sipping from tiny brown long necked bottles. If there are more than 10 idle vills you will find them over under the trees holding a chili cookoff. We replace the spies with saloon gals. You only get to build one brewery, in the rest of the cities you build saloons instead. Caravans are stage coaches that turn into pickup trucks at the dawn of the modern age. Replace them nasty heathen temples with Southern Baptist Churches that do taxation as per usual, but also give you a 10% tithing bonus! Oh god, yes! Your special unit is Texas Rangers! The fortresses look like The Alamo. Special bonus on helicopters which are 50% cheaper. Oil wells and refineries can stay the same because they already look the part. Semi classical versions of The Yellow Rose of Texas and other great Texanese songs play in the background. When your forces go into battle you hear "The Eyes of Texas Are Upon You!" (... what are you asking? ... the default Texan leaders name? ... Governor Bush, of course!)
I started a thread about "missing" civs, like arabs and USA. The most valid argument I read, was that they had to keep some cool nations for an x-pack.
Whether its true or not, I don't care anymore. The game rules, period.
PS: Imagine the lowest AI for Americans would be Bush
Texans would own. I bet we could come up with some great UUs for them.
My thoughts are much like the original poster's, I think that its PC BS that the USA isnt in the game.
The game takes PLENTY of liberties with history already, so saying the US wasnt around 4000 years ago is a cop out. Most of the civs in the game were not either.
Oh, all right. I will also wish for USA civ in expansion pack since you guys were nice enough to tolerate the Texans suggestion. I really would like to see in future expansion packs or mods some greater deviation from the simple grannary, lumber mill, temple pattern that repeats for all civs. Like you first build a grannary, but then the second instance is not just another grannary but a grinding mill, then feed mill, and so forth?
Yeah, in Civ III I sort of feel the same way, but then again what is Joan of Arc doing back in 2,000 BC with the French who as a nation arose after the fall of Rome, before that being Gaul and the Merovingians, and I have no idea who was living in that geographical area circa 2,000 BC now that I think about it. The French are as out of place temporally as Americans.
The Sumerians, on the other hand, were already an ancient culture by the time Civ III kicks off and they will be in the X-Pack coming this fall for Civ III. The Sumerians, surely, ought to be in RON also.
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