To Paul (or anyone else at BHG):
First off, this is not a complaint. This may be the greatest game I have played in a very long time.
However, is Ambush really working the way you guys and the beta testers want it to work? As it is, when you go into Ambush mode, you have 30 seconds of invisibility, regardless of whether or not the General hangs around. 30 seconds is the problem here. Micromanagement nightmare to be specific.
What I would much rather see is that it keeps your units invisible for very, very long periods of time, as long as the General stays with the troops, and then, when the first attack hits an enemy, the invisibility drops. Wouldn't this be a ton more fun?
Imagine this:
You have an army positioned by a forest on the outskirts of town, totally hidden. The enemy does a minimal scan of the area... "Ahhhh!" he says. "Look, no resistance this way!"
Your troops of light cavalry are getting restless, seeing the enemy and wanting to attack him now. Your general keeps them in check, insisting they hold. Your enemy is now in position right outside your town, the bombard cannons are deploying and loading up, ready to unleash holy hell on your poor town...
"NOW!" your general says! Suddenly, from out of nowhere, the enemy general goes white as 14 light horse flank his supply wagons and siege weapons he thought were totally safe!
"A-Ha!!!!" you say! "Not this time punk!"
Now THAT is an ambush, no !?!
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My point is, micromanaging this seems to be incredibly tedious with the time limit you put on Ambushing. And, even the argument that multiple generals can just switch off on "invoking" the ambush means ALOT of micromanagement while I am trying to run the empire.
And, if you are inflexible on this because playtesting has proved the way it is is best.... then can you tell me where I myself can edit the ambush timer in the files please?
Thanks guys. And again, Stellar Game!
~ Leaper
First off, this is not a complaint. This may be the greatest game I have played in a very long time.
However, is Ambush really working the way you guys and the beta testers want it to work? As it is, when you go into Ambush mode, you have 30 seconds of invisibility, regardless of whether or not the General hangs around. 30 seconds is the problem here. Micromanagement nightmare to be specific.
What I would much rather see is that it keeps your units invisible for very, very long periods of time, as long as the General stays with the troops, and then, when the first attack hits an enemy, the invisibility drops. Wouldn't this be a ton more fun?
Imagine this:
You have an army positioned by a forest on the outskirts of town, totally hidden. The enemy does a minimal scan of the area... "Ahhhh!" he says. "Look, no resistance this way!"
Your troops of light cavalry are getting restless, seeing the enemy and wanting to attack him now. Your general keeps them in check, insisting they hold. Your enemy is now in position right outside your town, the bombard cannons are deploying and loading up, ready to unleash holy hell on your poor town...
"NOW!" your general says! Suddenly, from out of nowhere, the enemy general goes white as 14 light horse flank his supply wagons and siege weapons he thought were totally safe!
"A-Ha!!!!" you say! "Not this time punk!"
Now THAT is an ambush, no !?!
-------
My point is, micromanaging this seems to be incredibly tedious with the time limit you put on Ambushing. And, even the argument that multiple generals can just switch off on "invoking" the ambush means ALOT of micromanagement while I am trying to run the empire.
And, if you are inflexible on this because playtesting has proved the way it is is best.... then can you tell me where I myself can edit the ambush timer in the files please?
Thanks guys. And again, Stellar Game!
~ Leaper

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