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  • #16
    Im in the UK, so maybe thats the problem

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    • #17
      the following from graham somers (many thanks!)

      Currently the patch is only available through our auto-patching
      process via in-game matchmaking, but a downloadable version should be
      available down the road. The big question is no doubt, "What has been
      updated?". Here is a run down on the additions and fixes from the patch.
      You'll notice that improvements to in-game matchmaking and the Scenario
      Editor are a main focus of our efforts in this update --

      Rise of Nations changelist for version 01.14.05.0902 (retail patch 1)

      - GAMESPY: Settings no longer locked in setupwin.
      - GAMESPY: Lockable/unlockable game settings.
      - GAMESPY: auto-kick ignored players, display host in green
      - GAMESPY: Fix to peerIsReady when not in staging room.
      - GAMESPY: Using player name passed from Arcade.
      - GAMESPY: Fix to status text on popup for players.
      - GAMESPY: Check for player ready relative to arcade.
      - GAMESPY: Resetting focus to editbox when dialogs are closed, so that
      accidentaly pressing spacebar won't kick the player out
      - GAMESPY: Removed ping beside player's name (now found in mouseover text)
      - GAMESPY: Fixed setupwin not taking gamespy requests.
      - GAMESPY: "Add to buddy list" popup keeping modality when launching fix
      - GAMESPY: Refreshing ids in player listbox when entering and leaving rooms
      - GAMESPY: Profiles that are ignored are removed from your buddy list
      - GAMESPY: Group chat persisted when entering and leaving rooms
      - GAMESPY: Switching lobbies does not clear chat buffers
      - GAMESPY: Short map names added
      - GAMESPY: Long nicknames cropped in player listbox
      - GAMESPY: (LOC) Buddy list requests now in the language of the player
      receiving the request, rather than the one sending it.
      - GAMESPY: Icon for locked/unlocked game settings.
      - GAMESPY: various sorting and other UI fixes

      - ScenarioEditor: Pack state persisted in scenarios
      - ScenarioEditor: Added Groups::clear() when creating new map
      - ScenarioEditor: Fixed fighter bomber queue crash
      - ScenarioEditor: unqueuing units no longer trashes resources.
      - ScenarioEditor: Disabling "create unit" buttons when the leader does not
      have enough tech to create the unit
      - ScenarioEditor: Some type editor values should be able to be reset to zero
      - ScenarioEditor: Line of Sight max limit added
      - ScenarioEditor: limits for max_range and armor
      - ScenarioEditor: Rush rules now work in scenarios
      - ScenarioEditor: fix for crashes when re-initing or clearing all in scen
      editor when mine placed on mountain
      - ScenarioFunctions: Increasing the # of script timers
      - ScriptFunctions: Added sniper ability to script functions
      - ScriptFunctions: Gaining non-unit techs now also gains all prerequisites
      - CTW: overrun and card bug fixes
      - CTW: purchasing territories fix, cheat key fix
      - CTW: replay bug fixed
      - CTW: crash fix

      - fix script function has_cast_order to get sniping for scenarios working
      - fix AI taunts directed toward other teams
      - fix AI taunts when sound is disabled
      - fix unpacking siege in scen editor
      - fix to packet padding in MP (chat).
      - fix crash bug in scenario loading
      - fix for turkish merchants
      - fix for save/load of units that were available but didn't actually exist
      in the world.
      - rivers now try to connect out to edge of world if possible, so they don't
      just hang 1/2 wcoord inland, esp for scen editor
      - Fixed OOS for alt+tab on Win98
      - Added a text to rendermanager, added some emoticons
      - Script bug fixes with use of find_capital
      - Various anti-cheat fixes
      - Removed unreferenced anims, added some siege mortar crew default
      animations
      - ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.

      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

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      • #18
        nice , thanks yo

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        • #19
          Is there a direct download link anywhere yet?

          olaf

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          • #20
            hope it comes out before the memorial day weekend is over (for all us working in the USA at least)

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            • #21
              Direct download link yet? Kind of ridiculous for there not to be.

              olaf

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              • #22
                Um... exactly HOW do you patch? I went to the website and couldn't download it. I tried opening the game (full retail version) but I couldn't find a patching program. Help please??

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                • #23
                  Run RON, go to Mulitplayer, pick multiplayer matchmaking (gamespy).

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                  • #24
                    I ran the gamespy option, it downloaded the patch, but it did not run the patch, is there something else I need to do?

                    bomberman

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                    • #25
                      I can't get the network to work. This is the only game I've had troubles with.
                      Seemingly Benign
                      Download Watercolor Terrain - New Conquests Watercolor Terrain

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                      • #26
                        LAN play works fine for me...

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                        • #27
                          Ridiculous !

                          The game froze up and corrupted the registry on my internet machine and is prone to crash on the other where it does load!

                          So here I am on a backup of the master HD of my internet machine to get a patch and this?

                          Bizarromundo!
                          'Blood will run'

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                          • #28
                            Originally posted by olaf
                            Direct download link yet? Kind of ridiculous for there not to be.

                            olaf


                            for information on how to do it until they get a proper file going
                            EU questions? try here:-

                            http://www.europa-universalis.com/forum/

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                            • #29
                              The Duck!

                              My favorite fowl. Thanks my old friend.
                              'Blood will run'

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                              • #30
                                Re: The Duck!

                                Originally posted by Savant
                                My favorite fowl. Thanks my old friend.
                                Not so much of the old!
                                EU questions? try here:-

                                http://www.europa-universalis.com/forum/

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