Oh, I see what you mean vxma. But why would I build those barracks in the first place? Since I have Unification, the slaves can do their work in peace, so it doesn't bother me that they don't assimilate so fast. Being Subterran I'm often satisfied with what I have, because it's more than enough to whack an AI if they ask for it. Also, I actually take planets only if the AI race has some good traits that I'd like to move to my other planets. And that's only with a couple planets, often meaning a single system. The rest gets the simple treatment: bomb all planets in a system flat dead, put in own colonies, rinse, repeat.
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Yup and if given a nice computer, all of a sudden thsoe bases become quite lethal
I was always against removing "heavy ion cannon" but many players called it unbalanced. Well, once the ion cannons were removed, people just grabbed ion engines and mirved merculites instead...
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Originally posted by Modo44
Oh, I see what you mean vxma. But why would I build those barracks in the first place? Since I have Unification, the slaves can do their work in peace, so it doesn't bother me that they don't assimilate so fast.
I have had many revolts while I had a barracks and AMC. I had to drop extra marines right away to fill the barracks to the max and leave a fleet sitting there.
Yes you can flatten them and I often do, but I will want some planets to make it easy to get around.
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Yes, but if I want to take a signle system for "pop production" so to speak, I can spare the marines. Usually most of my attacking forces stay on the planet they attacked, so Barracks is still not required. In addition I often take small planets with small population - and that's easy.Seriously. Kung freaking fu.
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My current favorite....
Unification
Aquatic
Rich HW
Research +2
-0.5 BC
-10 GC
-10 Spy
If possible, I take Repulsive in place of the GC and Spy modifiers, and add Large HW.
Huge cumulative bonuses to farming and industry provide a running start out the gate. I build colony bases first, and turn these worlds into research colonies, shipping population over from my homeworld and buying research buildings as they become available.Last edited by Tiemler; November 15, 2004, 05:06.
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For several years, I almost always played:
Unification, Subterranean, Creative, -(max) BC, -(max) SD, -(max) SA. (Apologies if the numbers don't quite add up, but I don't have the game in front of me.)
However, I'm currently experimenting (again) with other race picks, and I'm very much enjoying:
Unification, Subterranean, Aquatic, LHW, RHW, with the same picks for my minuses.
I'm sure more favorites will emerge over time. It's just so darned hard to pick just one favorite!Last edited by Aabraxan; November 24, 2004, 11:11.
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I still get motivation for a race slection for the boards or old forums.
I will want to start a game and not be sure what I want to plat and I read some old post and pick one of the ones mentioned and play it.
This helps keep the game alive, rather than playing the same race over and over.
The Atari forum (now mostly dead) use to have some strange challenge races and settings.
In the now defunk 3DO boards we created variations for Might and Magic VI/VII/VIII to keep it fun to play.
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Here's my optimized choice pick:
Dictatorship
Large Homeworld
Rich Homeworld
+50% Population Growth
+1 Food
Trilarian
This setup is maybe not the mightiest possible, but I'm comfortable with the strategy implied.
It's compatible with online gaming (if I ever get to do that), otherwise I might replace some traits in order to add flavour, like "Charismatic" or "Lucky".
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I strongly suggest reading this guide b4 u enter multiplayer games.
PK
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Eek, what a lot to think about at Kali! And so many bugs to watch out for!
Hm, how do you arrange for those lavish race picks? Consider this for example, which is quite Trilarian and hence I find rather appealing:
Dictatorship
Aquatic
+100% Growth
+2 Production
Rich
Large
In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility.
Is this some Kali patch special or something?
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"In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."
U almost always take 9 or 10 negative picks, so u have 20 pick points. Some lines further it is mentioned in the faq: "negative picks:
normally, the best negative picks to choose are repulsive, -ground combat, and -ship defense for maximum pick points available."
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"And so many bugs to watch out for!"
The most important bugs (no.1-5) are already fixed in the 1.4 patch."Football is like chess, only without the dice." Lukas Podolski
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"Eek, what a lot to think about at Kali! And so many bugs to watch out for!"
Not so many bugs. Our newest patches removed most of them already.
"Hm, how do you arrange for those lavish race picks? Consider this for example, which is quite Trilarian and hence I find rather appealing:
Dictatorship
Aquatic
+100% Growth
+2 Production
Rich
Large
In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."
This race is worth 20 pics so its ok if u take what Siron adviced u.
But race is crappy! Please read link i gave u.
"Is this some Kali patch special or something?"
Yes : ttp://www.moo2.de.vu/moo2%20patches.htm
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